Inside DICE: Taking terrain to new heights in Armored Kill
DICE Senior Environment Artist Andrew Hamilton runs us through the creative goals of creating the environments for Battlefield 3™: Armored Kill. Hello everyone, I’m Andrew Hamilton, Senior Environment Artist here at DICE. My role spreads quite far throughout different aspects of the environments...
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Inside DICE: The Making of Caspian Border
Back in 2010, our multiplayer design pod was facing a dozen level concepts up on the wall. The previous day we had narrowed it down from 29 pitches, and these were the ones that had made the cut. I picked the one with the beautiful countryside — a serene landscape of trees, open fields and expansive...
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Inside DICE: New Tweets from the Battlefield
Alan Kertz is the Core Gameplay Designer behind a lot of great in-depth blog posts published here at the Battlefield Blog. In this new episode of “Inside DICE”, he takes more of your tweeted questions and answers them personally. Keep the questions coming here on the blog (or send them to @battlefield)...
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Inside DICE: Adapting the Battlefield visuals for Close Quarters combat
In this episode of “Inside DICE”, we let you in on the design philosophy behind the HD Destruction in Battlefield 3™: Close Quarters and how the VFX was tweaked to fit the mayhem in this new indoors environment. Hello everyone, I’m Nadab Göksu, Senior VFX Artist at DICE. I have been doing visual...
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Inside DICE: Tweets from the Battlefield
Alan Kertz is the Core Gameplay Designer behind a lot of great in-depth blog posts published here at the Battlefield Blog. In this episode of “Inside DICE”, he takes a handful of your most tweeted questions and answers them personally. Keep the questions coming here on the blog (or send them to...
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