Balancing BF4: Upcoming Pistol Tweaks

In our continued balancing blog series, we’ll talk about some of the core gameplay tweaks that we are planning for Battlefield 4.

In this post, we’ll talk about the upcoming Battlefield 4 tweaks that we have planned, based on your feedback. These changes are all slotted to go live in a future game update. Stay tuned for more, and let us know what you think in the comments below.


1) Increased the aimed accuracy of the M1911 to make it a viable choice once the COMPACT 45 has been unlocked. This gives the M1911 a clear accuracy advantage for range, while the COMPACT 45 has a clear ammunition per magazine advantage.

2) Increased the close range damage of the M1911, QSZ-92, FN57, CZ-75 and COMPACT 45. This will allow all pistols to bypass Body Armor at close range. Additionally, the FN57 and the QSZ-92 have had their long range damage increased to allow them to properly bypass Body Armor at all distances. Finally, the CZ-75 has also had its long range damage raised to give it a diverse role among the handguns.

3) Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.

4) Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.

5) Corrected a small error with the COMPACT 45 accuracy when crouched or prone. The weapon was accidently less accurate than intended.

Stay tuned for more confirmed tweaks that we have planned for Battlefield 4. Let us know what you think in the comments below.

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  • Hades_SWE 02.25.14 at 23:52

    I agree with others regarding Compact 45 magazine size. Correct it!

    I would love to have possibility to have dual pistols, maybe instead of one gadget..?

    I would love to carry golden painted gun

    • ITS FREECANDY 03.08.14 at 01:43

      Ummm? i think you lost your way this isnt the COD blog buddy

  • SkylineR34_GT-R 02.18.14 at 08:30

    Is the Compact 45 magazine intended to carry 15 or 11 rounds…?
    It displays 15 (I guess it should be 15+1) in the menu, but I actually have only 11 (10+1) in-game. Which of these is the correct one?

  • TreborPop1280 02.17.14 at 05:36

    How about reducing the power of the P226 I call it the miracle pistol it shoots through anything at any range against any automatic weapon in the game.

  • Aaronknight 02.12.14 at 08:03

    add a few more bullets to the compact 45 isn´t it supossed to be similar to the HK USP in magazine size also add more revolvers

    also make the draw time a little bit faster for a suppposed back up weapon it take too long to pull out my pistol when i need it (example running out of bullets in the middle of a firefight)

  • emjay57 02.09.14 at 23:06

    What about this advantage a sniper has with the pistol. The damage and accuracy they seem to have with pistols? To be killed 200m away by a sniper and his pistol against my Assault or Carbine isn’t right.

    • 44MagTooStronk 02.10.14 at 08:25

      If he’s using a .44 magnum you should be dead. The .44 is a precision weapon that has a 3HK up to 690m.

      • emjay57 02.10.14 at 22:07

        I said pistol, not Magnum. when M9s and P226s take you down toe to toe with one shot against Assault and carbines, something is wrong there.

  • Hum4n After All 02.07.14 at 06:29

    Whoa whoa whoa! Hold on. So sniper rifles and shotguns with slugs can’t and will not penetrate body armor at close range but you increased the close range damage on all those pistols to bypass the body armor?! WTF?! Am I missing something here? Am I reading this right?

  • 44MagTooStronk 02.07.14 at 01:32

    As THE king of the .44 magnum (#1 across all platforms, just got SS #63 today) I disagree with the choice to remove the delay. Hear me out because my word is god now. I retired as the #1 BF3 PS3 .44 mag player and was in the top 5 from release (330+ SS).

    After whoring that gun for 2 years it got depressingly easy and boring. It was downright OP in my hands. When I started BF4 I HATED the .44 mag. It was so stupidly slow! But over time I grew to love it and the challenge (dare I say breath of fresh air from BF3) it provided. The problem with the revolvers as it stands is the ROF is too low WITH the delay.

    The delay forces you to lead your targets and is a MAJOR draw back from the revolvers (which there weren’t enough of in BF3). The problem with the delay ( I think it’s something like 500m/s or something stupid) is that combined with the ROF the revolvers fire WAY too slowly. Fun fact: the .44 in BF4 fires only 10 RPM slower. Didn’t seem like it did it? That’s because with the delay and the ROF decrease the gun is pathetic. The revolvers are less accurate (and weaker damage wise) requiring more shots to be made than in BF3. The huge spread when moving, massive suppression effects, and the lead required by the delay make follow up shots VERY hard to do.

    The margin for error in BF4 is zero when using the revolvers. In BF3, I could squeeze off 3-4 rounds before I died and it only took me 2 to drop someone. In BF4, I have time for 2 (sometimes) and even more rarely 3. The combined effects of all these make the overall rate (ROF plus delay) of fire of the revolvers pathetic.

    The solution to this is to increase the ROF while keeping the delay as is. It increases the skill required to use the revolvers (leading targets) while preventing you from being crippled by the new demands for accuracy.

    TL;DR- My opinion on the .44 magnum > anyone in BF4 across all platforms because I’m the best
    The delay needs to stay but ROF needs to be increased for balance.

  • Cold Blooded 00 02.05.14 at 20:09

    make the Rex shoot as fast as it did in Bf3….and yes increase the damage of the fn57 and all the pistols you named especially the cz-75….in reality it should be either just as strong as the 45acp…or more…however it should have more recoil…but it has more ammo. besides that all the changes you have mentioned sound right. Oh give the compact 45 15 bullets like the game says it has.

  • CosyPigeon 02.05.14 at 06:08

    “Reduced the delay between pressing the trigger and the bullet firing for the M412 REX and .44 MAGNUM. This delay represents the way these weapons work in real life, while also improving their responsiveness in game.”

    Your realism argument is meaningless (and also untrue), if it where realistic I could shoot the 44 mag and REX as fast as I could pull the trigger. Have some video evidence:

    “This will allow all pistols to bypass Body Armor at close range”
    At this point, why not just remove body armor altogether? The defensive perk tress is pretty much the only perk tree worth taking if you have a competent squad supplying ammo, heaps of people use it, and it invalidates entire play styles, removing a large amount of skill from the game.

    “Increased the magazine capacity of the QSZ-92 to 20 rounds, the proper amount for this weapon in real life. Additionally reduced the recoil of the QSZ-92 to give it a clear difference from the FN57.”
    Not sure why you made the QSZ worse than the FN57 in every possible way to begin with, but yay that you fixed that.

  • Ronnie Blastoff 02.04.14 at 19:50

    The M412 REX and .44 MAGNUM don’t have any rate of fire issues. The problem is that they suffer from the same inaccuracy on the move as sniper rifles/DMRs.

    • bradhunt971 02.06.14 at 05:51

      and when am I gonna get my 44 3x scope you said you were going to fix that im a vet I have bf1943 bc1 and two and bf3 so why don’t I have my scope?

  • sabaothchristou 02.04.14 at 02:52

    It would be interesting I think on the revolvers if the delay remained for hipfiring the revolvers (like you’re just pulling the trigger and not manually cocking the hammer first). Then if you aimed down the sights, the delay is eliminated as if you had cocked the hammer (like you probably would if you were trying to pull off a well-aimed shot at medium/long range). I always thought the reduced accuracy of the revolvers ingame was way off from how they would be used in real life. A 4″ (or especially a 6″) barrel 44 magnum is extremely accurate (much more so than most semi-automatic handguns) and has a very light trigger once the hammer is cocked. Without the hammer cocked you’re looking at a long 6-8 lb trigger pull. With the hammer cocked you’re looking at a very short 2-3 lb trigger pull (with a decent trigger job). The penalty is that you have a slow fire-rate, lots of sharp recoil, and only 6 rounds.

  • HoundDog_48 02.03.14 at 15:58

    The perceived time of switching between weapons seems too long.

    Having pistols by pass body armor at all distances but stopped by rifle bullets doesn’t seem right. 44 are over powered IMHO and should have recoil or delay of shots. You should have an advantage of multiple shots staying on target using a 9mm or .45. Full load 44 can not be fired as fast or accurately. Most people that own one never fire it more than 6 rounds.

  • MiNiBUNZ 02.03.14 at 03:30

    What about mag size for the compact 45?

  • RickRude136 02.02.14 at 20:28

    The pistol is the best gun in the game. You desperately need to lower player and vehicles health. This will also relieve some of the horrible lag in this game. If your not going to lower player health increase the damage of every single weapon accept pistols. I’m tired of putting a full mag in a dude only to have him turn around and hit with a 1 or 2 shot pistol kill. The game is so bad right now. Fix this crap.

    • UKDMike 02.05.14 at 05:17

      That is not the correct solution to the problem you describe. The “horrible lag” is due to the fact the you upload your actions to the server only 10 times per second (compared to 60 times per second in games like CS: GO). This means that you have to add 100-200ms to whatever your ping is to get the actual amount of lag, which explains why even if your ping is less than 50ms it still feels like 300+. I like the balancing decision to make pistols better than primaries at close range, but I understand why you feel that they’re too good. The problem you observe where emptying an entire mag into someone only for them to kill you instantly with a pistol has less to do with damage and more to do with lagging hitboxes. It has been observed that the hitboxes around the player models sometimes desync so that the area you have to shoot to get a hit on a player is not on their visible model, but rather is slightly behind them. This problem combined with the fact that the hitmarker remains on the screen for too long makes it look like you’re hitting a player more times than you actually are, since some of you shots are missing the hitbox and some are hitting it. It doesn’t help that the player model still bleeds when hit even though the hitbox is desynced, which baffles me because if the player model reacts to the hit why does the hit detection box have to be a different sprite? Lastly, the speed at which an opposing player seems to kill you goes back to the low tick rate I mentioned first. Since you are uploading information to the server so infrequently, more than one registered hit on an enemy player are sent in one tick, which effectively means that the other player experiences “double damage” because they get hit with two bullets at once (the higher the rate of fire of the weapon, the more noticeable this phenomenon is). I also have a nasty suspicion that sometimes the information gets lost and has to be uploaded on the next tick, effectively doubling the 100-200ms of built-in lag I mentioned earlier and causing the victim to go from 100% health to 0% in one frame.

      Given all of this, reducing player health would actually make the problems that are frustrating you worse. I played on a server that increased player health to 125%, and it made the horrible netcode much less noticeable because even though it took longer to kill opponents it rewarded headshots more and increased the TTK. When you’re dealing with that much built-in lag, anything you can do to increase the amount of time it takes for things to happen will mitigate the issues with the netcode because the game has an easier time keeping up with the action. In the end, though, there is nothing that can fix a 10hz tick rate except for increasing the tick rate. 10hz is outrageous and DICE should be ashamed of themselves for turning a great experience into a frustration because they bloated their game too much for the server to handle a decent tick rate.

  • DanJu83 02.02.14 at 18:54

    So, when will this patch come in effect ?

  • GayForBraeburn 02.02.14 at 17:59

    Dear everyone: The trigger delay in BF4 is not realistic. With a DA revolver, the trigger pull is heavier, but there is NO delay. I know it’s not really possible to implement a heavier trigger pull in a game, but a delay should not be the default fix! How about slightly lowering the fire rate and adding the animation for the hammer cocking and wheel spinning during this time in order to simulate a soldier putting pressure on the trigger to overcome the full trigger pull when it is needed to fire?

  • CivilSoldier 02.02.14 at 15:58

    How bout we turn off the golden gun factor for pistols!!! Its sad when one pistol shot does significantly more damage than an entire clip of full auto fire from a high powered rifle!!!!!!! All anyone uses anymore is pistols because everyone knows it to be true in BF4!

  • zzzx RAMBO xzzz 02.01.14 at 19:55

    the Colt .45 M1911 hand gun has more rang than it currently has. Y does the 93R hand gun have more rang than it. The Colt .45 M1911 was a medium rang hand gun and still is but just not in this game. Bring the rang of the Colt .45 M1911 stats from BF3 to BF4 and that should do it and the power or damage of should be increased by small bit. It was perfict in BF3.

    • GayForBraeburn 02.02.14 at 18:01

      The .1911 is not a medium range handgun. It may be more accurate than it is in BF4, but the .45 round essentially loses all of its stopping power past ten meters in real life. Not only that, but it can’t penetrate even the weakest of body armor, period.

      • godsslaeyer 02.02.14 at 21:32

        you’re right. being that the .45 is one of the slowest moving pistol rounds with i nice surface area to boot, it wont defeat body armor. Though in a real engagement the knock down power of a .45 is enough to lift a grown man off his feet and throw him back a bit. it would have to be something like a FN5.7 to consistently defeat Kevlar.

  • GriffinR34 02.01.14 at 17:06

    I thought the idea WAS to add a hammer cocking animation and effect in for the magnums? As it would be able to give a distinct advantage, but not much.
    It would be more for the cool factor and would be very easy to have the player when he isn’t firing the weapon for more then a couple seconds, cock the hammer (this was the only notable coolness that showed up in Perfect Dark Zero when you used that magnum) and give it the ability to have an ‘instant’ shot without the delay of the cylinder moving.

    There would still be the small delay when trying to rapid fire (which I think should be lowered by ONLY a hair as this IS realistic despite people who don’t understand how a revolver works) but it would at least make for precise careful shots when used from range.

    Also I STILL don’t have my veteran scope unlocked for the .44 magnum, wtf? I am on Xbox 360 and I know I fit the criteria to get it, why haven’t I STILL gotten it?

  • XXXX__RICH__XXXX 02.01.14 at 17:04

    Love the M1911 in BF3, can’t wait to get my PS4 and start playing with it. :)

  • Danny_47 02.01.14 at 16:58

    Revolvers should have a “select fire option”. Pressing it would cock the hammer for a faster shot and increaced accuracy. After each shot the hammer can be cocked again. This would give the revolvers clear accuracy advantage over other handguns, like it is in real life.

  • itran1 02.01.14 at 13:50

    The rex and .44 magnum are still the worst pistols in the game. Just take them out of the game as they’re just mocking us of how good those weapons were in BF3. Now they’re just absolute garbage.

  • UgLyStYk13 02.01.14 at 12:25

    Its a double action trigger… do not need to pull the hammer back….there is no delay.

    • TORGZIEjr 02.01.14 at 12:40

      Who said that you need to pull the trigger back? Thats single action. Double action lets you fire the weapon in both ways, hence double action. There is a delay in revolvers because you need to pull the tigger back as it cock the gun. If you cock the gun then fire it there is no delay

      • TORGZIEjr 02.01.14 at 12:41

        Pull the hammer back sorry

      • CIK APOSTLE 02.01.14 at 19:02

        \Well, if you’re gonna correct people, you should be correct yourself… DOUBLE ACTION is not referring to a singular mode of fire (as you’re insinuating). The magnum is BOTH double action, AND single action… DOUBLE action is REFERRING to the fact that 2 ACTIONS are being performed… 1. Cocking the weapon 2. Firing the weapon!… Now, when you’ve cocked the hammer back manually with your thumb… NOW that becomes a single action shot… BECAUSE, you’re ONLY firing the gun. Cocking is already completed….

        • Phaetul 02.02.14 at 18:57

          So because of this ^^^ above information provided by Apostle you can see that your comment is not accurate (TORGZIEjr “There is a delay in revolvers because you need to pull the tigger back as it cock the gun. If you cock the gun then fire it there is no delay”) since the trigger is being pulled back at the same time as the hammer is being cocked and the round leave the barrel when your trigger pull is complete not a second or half second later.
          Yes the trigger pull is heavier but when you are used to it (trained) you won’t care about it.

  • UgLyStYk13 02.01.14 at 12:24

    I do!

  • XgreyfoxrevoX 02.01.14 at 12:04

    3) keep it the way it is please! That would make the game start to feel like cod if you changed this! Your bf fans do not proly want this lol

    • Johzuu 02.01.14 at 12:24

      Oh god no. This is liek the only thing I wanted to be changed about revolvers :D Or at least a hammer cocking for them. I do want a change for revolvers.

    • RickRude136 02.02.14 at 20:29

      I completely agree but to me it already feels like COD with Vehicles. This game is so bad compared to BF3. I don’t understand how they made this trash after such a good game.

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