Thanks for the Battlefield 4 Beta Feedback!

We want to take this opportunity to thank everyone that has played the Battlefield 4 Beta! Your feedback has been crucial in testing the underlying infrastructure and reporting both bugs and balancing issues to ensure a smooth launch on October 29. In this blog post, we want to bring up some of the key findings and how we’re addressing these for the launch of Battlefield 4. Thanks again for playing!

Low frame rate/stuttering
PC players may have experienced trouble in the Beta getting the game running at a good frame rate. Rest assured that we’re using the information we received to optimize the performance for the launch of the game. We also released three game client updates and a number of game server updates during the Beta to address some of these issues and to gather more information to ensure a smoother launch.

Stuck on loading screen
We have identified some of the reasons why players, mainly on PC, were getting stuck on the loading screen and are currently working around the clock to decrease the rate at which this occurs. The latest PC patch for the Beta helped for some players and we are confident we will be able to minimize this issue for launch.

High CPU usage during the Beta
CPU usage could sometimes skyrocket for dual, quad and six-core processors. We identified some of the reasons and released three patches with fixes that went live during the Beta, to address the problems. This was a true Beta, and as such all the crash reports that were generated during this period will actually help us make a better game.

Controller layouts (X360/PS3)
We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Veteran” layout, which is similar to that in Battlefield 3.

Empty server listings (X360/PS3)
While in the Server Browser you may have seen lists of empty servers. By changing the filter options, you’ll be able to find populated servers that you can join. You can also use the “Quick Match” function to quickly get into the action.

The elevator catapult (All platforms)
Although an interesting concept, elevators were never designed to act as a catapult or teleporter. The bug where the elevator button would catapult you up into the air is fixed for the final game. But we did enjoy all the crazy videos you’ve posted. Thanks!

Gameplay balancing
We are still balancing gameplay, and in true DICE fashion will continue to do so well after the release of Battlefield 4. Below are just some of the gameplay changes based on your feedback that we’re making in time for the launch of the game.

Infantry Changes
-Fixed how the player only receives a single local damage sound effect if he or she was the victim of a quick, clean kill.  The sound and camera impact effect had too long a cool down between hits. This should improve the responsiveness of being killed and taking damage.

-Reduced the fire rate of the AK12 in burst from 1000rpm to 750rpm. The rate of fire was too high when combined with the low recoil of the weapon, making it more powerful than intended in burst mode.

-Tweaked the compensator and muzzle brake so they’re properly less accurate in sustained automatic fire.

-Reduced and rebalanced full auto accuracy based on rate of fire for all automatic weapons to balance low ROF weapons. Low ROF weapons were remaining accurate long enough to get easy kills outside of their intended optimal range.

-Increased the default throw distance of the portable ammo and med packs. This makes it easier to throw these packs to teammates.

-Portable ammo packs now reload 2 magazines of bullets instantly and up a total of 4 magazines per pack over time. The player must stay on top of the ammo pack in order to benefit from all of the ammo reloading. Grenades, RPGs, and other explosive launchers do not benefit from the instant reload function of the Ammo Pack.

-Increased the muzzle flash of the 25mm and 40mm launchers to make their threat position more visible.

-Fixed an issue where the knife stab didn’t align with the kill event.

-The revive time has been increased from 7s to 10s.

Vehicle Changes
-Fixed some descriptions of weapons for vehicles that incorrectly described the function of the weapon.

-Increased the damage of the Stinger and IGLA to 3 hits to kill attack choppers (was 25%, now 35%).

-Increased the speed of all TOW guided missiles to 75m/s from 50m/s so they can catch-up to fast vehicles like the Quad bike.

-Increased the sustained fire accuracy of the Coaxial LMG on armored vehicles because it was underpowered.

-Reduced the damage the 40mm and 25mm infantry weapons do to armored vehicles to highlight their anti-infantry role.

-Reduced the damage main gun on the IFVs against other armor to highlight their primarily anti-infantry role.

-Fixed an issue where the tank main gun did not correctly hit the center of the crosshair at all times.

-Multiple options are now available for controlling how your vehicles steer with a joystick on all platforms, as well as improved the responsiveness of steering while accelerating.

Locking Weapon Changes
-RPG7 and SMAW can no longer lock on to Laser Designated Targets. It was inauthentic and not balanced.

-Fixed some projectiles not warning vehicles when they were fired on a Laser Designated target. Reduced the lock on distance for MBT LAW missiles to 350m from 500m. This gives the IGLA the clear long range AA role for soldiers, and keeps the team play element of Laser Designation.

-All Laser Designated missiles now do a maximum of 90% damage to Attack and Scout helicopters (down from 100%). This was done to give helicopters a chance to use their Fire Extinguisher countermeasure even against Laser Designated weapons.

General Changes
-The kill string in the score log now appears sooner, making the UI more responsive to a kill event.

-The aim assist on X360/PS3 has been tweaked to be more consistent at all ranges. The assist was over powerful at close range, and not powerful enough at medium range. Players should now find that close combat requires much more player input and the snap to a target is far less forgiving. At medium range the player should experience a bit more assistance tracking targets, but generally still reduced aim assist effectiveness.

PC Specific Changes
-Fixed a string in On Foot PC key bindings that should have read “CROUCH (TOGGLE) / PRONE (HOLD)”.

-Removed an unused “Underslung” key binding on PC, the “Select Gadget 1″ key binding now controls both of these actions as expected.

Comments
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  • walkoffhomerun 12.10.13 at 16:01

    While playing engineer and you have properly selected anti-tank you SHOULD be able to deploy 6 land mines at same time. However there are 2 game problems:
    1) game limits you to only 3 but you have selected anti-tank
    2) 95% of the games with this selected ONLY show 3 land mines and 4 rpg’s even though u properly have anti-tank selected. The other 5% of the time the game will properly show 6 land mines and 7 rpg’s but still only allow you to deploy 3 land mines. After you deploy 3 then your next land mine deployed removes the 1st land mine, even though you should be able to deploy a full 6. In this event you strangely can use all 7 rpg’s

  • AL0F0QUEDR 11.25.13 at 19:50

    When the patch for party to play with Friends will be release because every time I try to play with my friends the severs is full

  • Ki11er Ke11y 11.24.13 at 15:19

    It is just after kovic is hit climbing the ladder,the voice just keeps saying give us a target

  • Ki11er Ke11y 11.24.13 at 15:18

    I am stuck on defend the valkyrie,there are no more targets to kill but game is stuck there and will not move on,how do i get past this glitch

  • 4NlM4Ll-l 11.19.13 at 07:52

    Please consider changing these jet button options :

    1. Flares on top of the controller for emergency deployment.

    Spotting is not a button that needs to be pressed in an emergency. Currently you have to take a thumb off of the flight sticks to pop flares. Troublesome.

    2. Brake on one half of the controller and shoot on the other half.

    Jets in most cases brake into their targets. Brake and shoot on separate sides of the controller helps this considerably. Right now you can brake and shoot if you want to keep your index and middle finger on each button, but honestly i find this ruins my grip on the controller. Players shouldn’t have to limit their grip on the controller down to the pinky and ring fingers to be efficient in the jets. Swapping brake and acceleration is ideal and seems like an easy fix.

  • rastablu 11.11.13 at 09:16

    Actually, what really annoy me is that you start level 1, but suddenly you face people level 20, 30, 40, even 60! Like full gear, i can’t even shoot at something they already found a way to kill me. Teams are really not equilibrate and i’d like to play with people at same level or around. Well the gameplay is amazing!! But this issue put me between 2 chair. Hope you Dice will take a look. Level 3 against level 25 is’nt that fun… (p.s. Sniping is totally amazing :D)

  • Nazmul18 11.10.13 at 21:20

    When will it all be fixed and ready for puchase and does it have full controller support on pc?

  • MCEA-VP-ID 11.07.13 at 01:20

    There is no (wtf I can hardly read what Im typing here who webdesigned this mess ) .. no microphone action and no screenshot taking ability boo

  • Der--Fuehrer- 11.06.13 at 23:52

    for the final build are they going to fix the infinite loading problem for consoles such as PS3…and what about the horrible spawns in team death match where the enemy spawns behind you after you take a couple steps. Or what about the hit detection, its still terrible. And what about the lag when you get knifed…it doesn’t go into animation well, it glitches and lags?

  • acidshell 11.06.13 at 01:53

    BF3 controller layout?????????????????????????????????????????????????????

  • IMMORTAL CHAFF1 11.05.13 at 05:00

    Completely frustrated that it is not saving my experience and rewards that I worked and fought hard to earn now. So when it doesn’t freeze up while loading a server after I leave it and go to another one it is all gone. Total BS!!!

  • Mindreaper4 11.03.13 at 21:54

    POST BETA FEEDBACK…

    There are a lot of things i like about the game. I like the critical hits on vehicles and all the components surrounding that. While in a tank, it’s nice to 2 shot a tank if you catch him in the rear, which is the weakest part of a tank.

    One of my biggest complaints are the MBT’s. HOLY FREAKING HELL are they way OVER POWERED!!!! They load twice as fast as a RPG and they can auto-hit if close to the target! In a tank, you don’t stand a chance against these if there are 2 people shooting at you. You need to either A) Slow the reload time to be equal to or slower than the RPG or B) Take away to auto-hit part of the weapon. I understand the LAZer part of the game and the guided aspect, i accept that 100%. The un-lazed MBT’s though are a complete crock of BS!

    The boat cannons are also ridiculous against tank as well.

    MR

  • robbi1986 11.03.13 at 18:15

    Gameplay not so different form bf3 multiplayer
    Im waitin 4 the ps4 version.

  • robbi1986 11.03.13 at 18:12

    I feel like im still playing the beta
    every time i shoot some1 hit them 5 times they dont drop
    I die with 3 hits. And the sniper rifles are to weak

  • vaffel2 11.02.13 at 18:31

    it really amaze me that they managed to ruin posibly the best online game ever just by f*****g up the control layout.
    I refuse to play the game untill the control problem is fixed.!
    And dont blame on the new social battlefacebook has to get Prioritied buttons, that should be MY choice, not yours.
    Why not suddenly change my pedals in my car so the brakes are on the right as well ??!!
    I hope DICE adress this becouse the game looks really good!

    • Bryan Danger X 11.03.13 at 11:18

      This post is spot on.

      - the controller changes are incredibly irritating and spoils it for me

      -if Dice thinks that the new control scheme is better the offer it as a choice. let the players decide

      I do not like to post criticism but I really like the game and this needs to be fixed.

  • Psychotango 11.02.13 at 06:16

    I have been playing the Xbox version since release and have noted several issues and have a few suggestions for game play.
    Firstly, some graphics issues, such as on flood zone while flying the viper hovering over B I ran into a repeated issue with hitting something that was not there directly over the small waterfall. Also about every other map the game crashes and freezes. In operation Locker when battling in the middle the games frame rate drops well below 10fps during intense fire fight after the center tower is knocked down. The filter for browser search still indicates full servers due to it taking into account commander slots even though there is another filter option for open commander slots and it is not selected.

    Secondly, being slightly biased due to being a helicopter pilot for the military, the impact reaction of incoming rounds causing the aircraft to instantly flip upside down is very unrealistic and extremely frustrating. Furthermore, the rapid reload of the stinger with several shots combined with a ridiculously slow reload of the flares makes it impossible to escape. Flares should either be a set limit of higher quantity requiring reloading from an ammo drop, or reload more rapidly and have less than a 99% success rate on deterring incoming misses. Otherwise, the stinger should hold less ammo and take about twice as long to reload. Also the roll and pitch rates should be about double what they are for all of the helicopters.

    Lastly, I would suggest a hud option with a color and transparency setting. White hud against a white sky is rather worthless. Thanks for the awesome game, and hope this helps make it even better

    • Rigamortos 11.02.13 at 17:00

      Yes what is with the HUD. Impossible to find target when looking at the sky. There is a colorblind option to change the colors for players squads and objectives but now changes for the HUD. Light blue, really? What color is the sky? Latency, graphics quality, map selection, loadout changes in menu, all things that need to be updated. One word, Patches.

  • Big_Zoltar 11.01.13 at 02:51

    I redeemed my Slim Jim battlepack and now the game totally freezes about 3 seconds into a round. It wouldn’t hurt so bad if I wasn’t having the time of my life the last day playing, but now nothing. My guy doesn’t even get to shoulder his weapon before it completely freezes. This is for the PS3.

  • StangasaurusRex 10.31.13 at 22:40

    “Controller layouts (X360/PS3)
    We’ve increased the available controller options in Battlefield 4, including the new controller layout and multiple alternatives that we hope will make you feel right at home. If you’re more comfortable with the controls from Battlefield 3, we’ve got you covered. Just by bringing up the options menu, you can choose the “Veteran” layout, which is similar to that in Battlefield 3.”
    This is false! Developers – please bring the “alternate” vehicle controls in BF3 to BF4. The vehicle controls found in BF4 are all very poor. This could be a deal breaker for me! I just don’t get why you would remove this setup?? You have to know people like that configuration and would expect to find that configuration in BF4!!

    The main buttons that are issues with the BF4 configuration are the trigger options.

    BF3 Alternate:
    Left Trigger = forward
    Left Bumper = reverse
    Right Trigger = Fire
    Right Bumper = Gadget

    BF4 only has options where Right Trigger is forward and Left Trigger is reverse and vise versa. The only config where you have the right trigger = Fire has the left stick for forward and reverse.

    • Rigamortos 11.02.13 at 17:04

      I agree. Controller layout was way more customizable in BF3. Why the removal of the customizing. It should be up to the player to choose the layout. One of many thing that need to be updated.

  • Glenn37216 10.31.13 at 11:50

    I’m beginning to think the Swedish should just stick to Danish making and leave the Game Development department to the U.S.
    Everywhere you look in BF4 you see sloppy coding .. objects that are not snapped to the surface .. hard binded keys ….AND THE SINGLE PLAYER ? Who the heck is in charge of quality control there? I ran into bugs on every freaking mission ! C’mon Dice… you bragged about FROSTBITE 3 and this is as good as you can do ? SAD.

  • dps86 10.31.13 at 04:45

    Aim Assist is Ruining Battlefield 4 for me.

    Aim assist is ruining this game for me. It’s destroying the necessity to master individual guns. Perhaps one of the biggest appeals of this game to me is the necessity to master the attributes of each gun. Now that aim assist is so strong, the necessity to master a particular gun isn’t there. I’m not motivated to unlock new guns and I may just stop playing altogether. I know longer feel the satisfaction of properly compensating for recoil or skillfully tracking a target. It just happens automatically. As a die hard BF fan, I may have to move on :(

    For example, I was rounding the corner of a building and an enemy ran out in front of me. I was using a gun with a high rate of fire and a lot of recoil. While I had the jump on him, he should have had a fighting chance simply by catching me by surprise. If this were BF3, using the MTAR for example, I may have sprayed bullets too quickly and had difficulty tracking him while he ran by as the gun rumbled and jerked about. But since this is BF4 and the aim assist is soooo strong, it moved with him the entire way as he ran by! I pulled my aim up, it snapped to my enemy, and it tracked him the whole time while I simply held down the trigger like a noob. This is seriously alienating BF fans who want to earn their kills.

    Everything else is great! Please fix!

  • DieHardBearFan9 10.31.13 at 04:24

    Last post – this feels like COD with a destructible environment. Not like a BF game. BF3 was far better. Utter fail by DICE. I cannot express in words how disappointed I am.

  • DieHardBearFan9 10.31.13 at 02:29

    Also, I noticed you didn’t fix the problem of selecting, say, “Quick Match: Rush” or any other game type and being put in a completely different game type. Again, What. The. Fuck.

  • DieHardBearFan9 10.31.13 at 02:00

    Two things -why has the select button gone from possibly the most important button (for spotting) to a completly debilitating button that brings up a friends menu? That’s what the damn middle button on XBox is for! I’ve died a shitload because instead of spotting, my avatar stand there like a dumbass while i have a useless menu pop up. Also, switching the enter vehicle and knife someone controls are different, even with your supposed veterans controls. So no, you don’t have us ‘veterans’ covered when it comes to controls. Secondly, the double xp weekend advertisement? I signed up and it required no information to link my code to my gamertag, which means everyone is going to get it. You lied just to get me to sign up for an origins account. EA hits a new low and drags my beloved Battlefield with them. What. The. Fuck.

  • Dreamer344 10.31.13 at 01:54

    PLEESE FIX PS3 INPUT LAG its not as bad as bf3 before the patch but its still annoying and if alters gameplay.

  • LoneGunman72 10.29.13 at 06:57

    I didn’t get a chance to post my feedback about the Beta. If I had one gripe about the game it was this. Shouldn’t as a player I be able to jump off of the falling skyscraper and parachute to safety? Seems that would be more realistic instead of just instantly dying even though I’m in a position to save myself.

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