The Road to Battlefield 4: Our deepest and most personal weapon customization ever

Whether you help your team by sniping from afar or run and gun with an assault rifle at the frontlines, choice is king. Weapon customization in Battlefield 4 will be deeper than ever, thanks to a powerful feature set that lets you adapt your gear to fit any combat role. In a new The Road to Battlefield 4 we cover these extreme customization options.

As with many other aspects of Battlefield 4, fan feedback has been crucial in making the weapon options better than ever. We’ve always strived for great weapon balance and numerous customization possibilities over the years, and now you can expect an even greater amount of depth. Listening to our fans, we’ve worked with everything from perfecting that sense of “oomph” in our guns, to bringing back some favorite weapons to Battlefield 4 – all of which have been completely rebalanced.

More weapon accessories, more accessory slots

The first thing you’ll notice while choosing your weapons in Battlefield 4 is the sheer number of weapons and accessories we’ve packed the game with. This time around, we have more than tripled the number of available accessories and increased the number of available slots where you can install them. Coupled with the amount of available weapons in the game, the number of potential combinations of weapons and accessories is nothing short of astronomical.

To give you a brief example of the vast amount of weapon variety you’ll get in Battlefield 4, let’s multiply the number of customization options you have on a single assault rifle. With everything from optics, other accessories and camos, you’ll end up with more than 240,000 variations – and that’s for one single weapon in your arsenal!

BF4_Screen_01_small

No matter which weapon type and combat role you prefer, you’ll be able to deeply customize your firearms in Battlefield 4 to fit your play style.

Notice the difference

With this depth of customization, it’s a good thing we’ve greatly enhanced the feedback to players on exactly how each accessory affects the weapon’s in-game performance. Browsing through the accessories, you’ll notice a handy visual guide on the right part of your screen. Here, weapon stats such as damage, accuracy, hip fire accuracy, range, and stability are displayed in easy to read bars – so you can immediately gauge what effect equipping a certain accessory has. Slap on the Laser Sight, for instance, and you’ll see the hip fire (accuracy) bar go up. Attach an Angled Grip on a rifle and you’ll notice an increase in the weapon’s stability. This interface is designed to encourage experimentation and make your Battlefield 4 experience even more rewarding.

Adaptive camos match your surroundings

When it comes to weapon customization, the icing on the cake comes from the possibility to pick a camouflage for your firearms. In Battlefield 4 we’ve greatly increased the number of camos you can choose from, and divided them into different sections including Autumn, Desert, Naval, Snow, Urban and Woodland. These paints will in turn come in 16 different pattern variations each. Not only are you able to choose dozens of paints, we’re also introducing something new: adaptive camouflages. With one of these equipped, the paint adapts to the environment in the level you’re playing. Fighting at sea on the Paracel Storm map, the adaptive camo will make you blend in with the blues, greys and greens on the level. If you were to bring the same adaptive camo to a more urban map like Siege of Shanghai, the camo would be more grey/black in tone when you spawn into the map.

E3_MP_02_slider

Recon players will find increased optics variety and the option to manuall zero his rifle to better judge the effects of bullet drop when engaging long range targets.

New sniper options: Zero your rifle, add 40X scope

One new feature for all you Battlefield snipers out there is the ability to “zero” your rifle scope. When aiming at a remote enemy you can estimate the distance to your target. After you’ve figured out if your prey is 200, 500 or maybe even 1,000 meters away, you can calibrate your scope to compensate for the bullet drop that comes with long range shots. Zeroing your scope is an advanced technique and won’t make you perform perfect headshots every time, but for those skilled enough to approximate distance it will be a welcome strategic addition. To bring even more variety to all of our Recon players, we’ve also added a 40X zoom scope for extreme long-distance sniping, as well as a new 2X scope magnifier that you can bring to the front of existing 1X scopes to increase your optics options on the fly.

Powerful Battle Pickups lets you try new hardware

Aside from locating Conquest flags and Obliteration bombs there’s something new to keep an eye out for in Battlefield 4: Battle Pickups. These powerful weapons will be placed on specific parts of all the maps in most game modes, and knowledge of these can swing the battle in your favor. Take the .50 cal sniper rifle on the Paracel Storm map, for example. This Battle Pickup will affect both the battle and the player in certain ways. This sniper rifle can be found on the radar dish walkway high above the battlefield – the perfect spot for some sniping practice. The idea is to emphasize the strategic value of a specific position in question to the player, and to incite players to try out new types of gameplay. So even if you don’t spawn in on Paracel Storm as a Recon soldier, maybe the sniper rifle Battle Pickup will make you take the role of a sniper, at least momentarily. The area around Battle Pickups will also turn into minor hot spots for the map and create new and dynamic gameplay moments. But be advised: All Battle Pickups have limited ammo, so you need to make every shot count.

Extreme Weapon Makeover – including your handgun!

Here to give you an example of how you can customize two rifles in two totally different ways is Core Gameplay Lead Designer Alan Kertz. Alan will also reveal the ability to fully customize your hand gun in Battlefield 4, an all-new feature for the series. You can follow his customization tips in the below in-game footage from the game as well (captured from an Alpha version of Battlefield 4). Take it away, Alan!

ALAN KERTZ: Okay. Let’s say I’m preparing for a round of Obliteration on the Paracel Storm map and I intend to run and gun and fire at close range on the central island. Then I could start off with the default Chinese assault rifle. First, I would want to attach a red dot sight to get that clear aim down the sight. Then I choose the canted iron sight, which lets me switch between two different sights on the same gun. Now I’ve got two different zoom options with the same gun. I also want to be stealthy and sneak up close on people, and for that I’d choose a Chinese suppressor, which will hide me on the minimap and make it harder for close range enemies to find and shoot back at me. I’d also go with the new Ergo Grip that makes me more accurate when I’m shooting while moving.

Battlefield 4 has some pretty long range infantry combat, so one of the things we’ve done is to give each class access to some long range guns. So let’s say we start with one of the semi-automatic rifles that every class can get, that’s fitting for long range. I’ll attach a long range scope that gives me 4X magnification and choose the canted iron sight so I still can fight a little bit up close and tilt the gun 45 degrees. After that I’ll put a heavy barrel on it to bump up my accuracy and give me that reach to really touch somebody. I’ll use the angled grip in order to control recoil on that first shot – that’s going to put things on target at long range. And as a final touch, let’s put some flare on it by choosing the naval camo. Now I’m going to fit in with the environment in Paracel Storm. They won’t see me coming!

Finally, this time around you can also customize your secondary weapon. This is another example of how everything is up to the player in Battlefield 4. Let’s say you pick up one of our many available pistols. Maybe you don’t like the default iron sight very much, then you can use a red dot scope to give you that clear sight picture. Throw on a tri-beam laser sight for more mobility and that Predator feel, and suppress it as well. Now your gun is different to everybody else’s, especially if you put your favorite paint on it. This way, each weapon in Battlefield 4 becomes a personal object.

Prepared 4 Battle

Battlefield 4 will give you endless creative and strategic possibilities while you’re customizing your weapon. You will be able to fine-tune your weapon loadout exactly the way you want it to maximize your chances of dominating the Battlefield and fitting your personal play style. All the while, we’ve made sure to make this incredibly deep customization comprehensible and accessible in new ways. In other words: just the thing you need when Preparing 4 Battle.

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE.

Until then, let us know what you think about this blog post, vote in the poll below, and tell us what questions you want us to answer in the upcoming posts. Thanks for reading!

THE DEPICTION OF ANY WEAPONS OR VEHICLE IN THIS GAME DOES NOT INDICATE AFFILIATION, SPONSORSHIP OR ENDORSEMENT BY ANY WEAPON OR VEHICLE MANUFACTURER.

Comments
  • Post a comment
    You must be logged in to comment. Log in
  • Indignant Yeti 09.23.13 at 06:01

    Did you do something about those goddamn Gandalf invincibility bubble, you stop shooting when they’re aimed at you tactical lights?

  • Xida 09.17.13 at 09:41

    Squad spawning needs to be fixed.
    Why?
    Because it unbalances the game.

    The game becomes a SPAWNATHON

    Spawning should not be used as a tactic unless there is reasonable logic. It’s ok to spawn in base, vehicles, radio beacons or flags.
    Spawning on any squad mate is totally beyond remotely realistic and destroys the flow of the game (squad leader only spawn makes a little more sense). There needs to be a reasonable expectation of a front.
    If friendly players are constantly moving up from the rear from their base spawn it helps to reinforce the rear and the player’s up front can focus on the enemy in front instead of watching the back all the time.
    Players should not be able to spawn anywhere where their squad mates are. Enemies appear out of thin air all over the battlefield which does not enhance the game it simply makes it chaotic and rather stupid.
    For example in conquest, if your team holds every flag you can have up to 5 flag spawn locations plus 3 one for each squad mate plus your base. So a total of 9 spawn points. This is ridiculous!
    It is imperative to have a front! I cannot stress that enough. In the very least there needs to be a negative to squad spawning (aside from being killed straight away – that just increases the frustration).
    Here are some ideas on how to fix the problem:
    (1) squad spawning only works when 2 or more squad mates (or team mates) are within 10-15 metres of each other. This encourages the squad to stick together and provides the squad with some centralization.
    (2) squad leader spawn only set to default whereby the squad leader is the player with the most points (usually not a sniper). Or points scored from long range headshots do not count toward the squad leader selection.
    (3) players use a radio button to call for reinforcements which lasts 10 seconds. Squad mates can then spawn on the player however the radio signal temporally gives away the players position to the enemy.
    (4) when joining a game there are two options: put me in a squad or not. There needs to be a third option: “put me in a squad and elect me squad leader”. This ensures player’s who want to be squad leader can take the role willingly instead of random assignment. If two or more players elect to be squad leader then randomly assign it to one of them. ie someone who does not want to be squad leader is not assigned to the role.
    (5) immediately after death, allow players to spawn almost instantly in their team’s base spawn location without having to watch the killcam, so long as they don’t change their load out (also referred to as ‘quick spawn’.)
    (6) Players can always spawn on their squad leader, but only on their squad mates when a squad mate is near another team/squad mate or inside a vehicle. This would encourage players to stick together and stop the lone flanker from spawning his 3 squad mates behind enemy lines.

    Nothing is more frustrating than being spawn camped, and squad spawning makes the whole thing worse.
    When players spawn into the game there should be an expectation of a front. Don’t get me wrong – its ok for players to outflank etc but NOT to then multiply behind enemy lines. Thus is very very wrong.
    For conquest squad spawning is not required and battlefield worked fine before its creation. In rush, the maps need redesign so the objectives are half way between the attackers and defenders with the defenders spawning closer to the objectives for the first 15 seconds of the MCOMs’ activation.
    BTW: please do not take this post to mean I hate battlefield 3. Rather it is positive criticism.
    I loved battlefield 1942 because when you captured a flag it was a lifeline away from your base. Squad spawning had ruined that experience, and in my opinion ruined the battlefield franchise. The reason I play battlefield still is because its other features go some way to compensate for the issues around squad spawning (mentioned above).
    So please Dice, look deep into your heart for what you know is true. You know squad spawning is wrong, I know it, I feel it and I am sure I am not the only one.
    I want to finish by saying battlefield was great until squad spawning. Please fix ASAP.
    Thank You

    • undermedicatedd 09.17.13 at 20:01

      Someone tell me this person isn’t serious. Squad spawn is essential to the game & it actually helps to prevent being spawn-killed. I can’t even make an educated guess to how many times I’ve joined a server & my team was being spawn-killed. I fight through, make a run for the furthest flag, my squad mates spawn on me, we take the flag & now our entire team has a spawn point so we can get back into the fight. If there were no squad spawn, I’d be alone at a flag with half the enemy team spawning on it & I’d get worked over quickly.. but, with 3 more teammates on my side, our chance to take that flag greatly increases. The enemy team will need more bodies at that flag, so it’s taking away bodies from the enemy team who are spawn-killing.. which also gives my team a chance to move out of deployment & advance.

      If anything, spawn beacons are pointless.

      A: people use them to camp outside of flags, rooftops, hills, wherever.
      B: they use them to parachute down into unreachable places.. so they can camp.
      C: if you want to spawn near your squad mate.. then spawn on them (it’s called ‘squad spawn’). You don’t need a beacon.

      Here’s my guess. You’re a noob who just wants to camp and you’re completely clueless about the dynamics of the game because.. well.. how can you be aware if you’re too scared to join your team & play the objective & you spend all your time away from the action? 10 times of 10, when a team is getting spawn-killed, it’s because that team is camping & the other team is playing the objective.. so let me break it down Barney style for you.

      1: grow some balls.
      2: stop camping.
      3: help your team.
      4: stop crying.
      5: go back to COD.

      I don’t get spawn killed.. because I play the objective, I capture flags, I don’t camp, & I help my team win. If I see an enemy & 3 more pop out of his ass.. awesome. That’s more kills for me & more points.

      • Big Bo55 10.03.13 at 00:44

        I like this reply. But, I don’t see what is wrong with camping. You seem to take a very harsh stance against it. Camping has won many battles. Being able to take away several of the other team’s tickets without ever wasting one is more of a benefit than a hindrance. I am primarily recon and have no problem helping my side win. The people who lose it for the team are the ones that:

        A. While already controlling a majority of the flags, continue to rush into another flag, alone or under prepared and constantly lose tickets for their team

        B. Continue to rush and rush and rush into the same area over and over and continually die expecting different results.

        The camper usually benefits from these situations. Usually.

    • Big Bo55 10.03.13 at 00:38

      So spawning on squad mates is totally unrealistic but into a portable radio beacon is? Cool. Honestly I didn’t even read the rest of the long winded post you had because after the opening statement I was laughing. A lot.

    • SwiftyFBGTX 10.16.13 at 17:24

      Move out of your mom’s basement and design your own game and you can bitch about it. The games not flawless, but its pretty kick ass. If you want a real military experience join the Army…

  • HELLAS967 09.15.13 at 11:30

    Hello Dice.
    I am a huge fan of this series and have played all the battlefields.
    My laptop:
    HP PAVILION DV6 laptop has the foloowing confis.
    2gb nvidia geforce gt630m graphics, 6 gb ram, 2.7 ghz intel i5 3rd gen processor, 640 gb hard disk.
    My laptop can easily run games like BF3,COD BO2, TOMBRAIDER on high settings.
    I really want this game so my question is whether BF4 would work on my laptop smoothly at low or medium settings without lags and can play the game smoothly.
    Please reply as soon as you can.

    • Big Bo55 10.03.13 at 00:39

      The game would install but you wont be able to play it.

  • undermedicatedd 09.15.13 at 02:13

    DICE.. despite what blogs, websites, gaming magazines, and idiots are willing to admit.. Battlefield has put COD in the grave. You did this by giving us a lot more than small lifeless maps with child play tactics.. you know, the good ol’ ‘I’m going to camp this corner with a claymore & wait for someone to run by.. then I’m going to go with whatever weapon has the highest rate of fire, then run around hip firing everything.. because that is so difficult & so rewarding & so much fun’ (sarcasm).. and for that reason alone, I’ll never play COD again. Don’t cater to the pathetic COD enthuisiasts. If they want to cry about camo & weapon camo & blah blah blah.. then send their asses back to COD amongst the whiney, intellectually challenged, talentless children. For example.. do away with claymores, unless you are actually going to implement a handheld clacker for detonation.. that would take care of the problem of some wuss throwing down claymores in doorways, then scurrying off to lie in a corner somewhere until it goes off & they get an easy kill.. and then you gave them ammo packs so they can do it the entire game (COD didn’t even do that, so you should all feel ashamed). I hope you reconsider the functionality of the claymores in BF4.. since they just promote camping & completely go against all this ‘play as a team’ you’re preaching about. How can a team be effective & work together on the battlefield when half of the team are lying in corners, dependant on easy kills from those who actually are playing the objective? And.. I hate to say it, but the Recon class is 99% useless in Battlefield 3, and will be 99% useless in BF4. Players don’t use it to ‘support’ the team.. they use it so they can get as far away as they possibly can & camp atop buildings or cranes or hillsides or inside their deployment for kills.. or they take the high powered sniper rifles & throw a holographic site on it, a ‘straight pull bolt’, or they equip a semi automatic sniper rifle.. then they try to run around & drop people with one shot at close range (geez.. I wish my .44MAG would drop someone like that with 1 round.. from 2yds away.. on hardcore.. but, it doesn’t.. and my K/D thanks you for all the 99% kill assists with that one). So, how is any of that considered teamwork? How is any of that considered playing the objective? All that is, is you people at DICE trying to turn Battlefield into COD. I’m not impressed by Battlefield anymore. I’m just getting BF4 because of the new maps & new weapons. In its concept, Battlefield is the bees knees, the Holy Grail of FPS’s.. in reality, DICE is on the path of least resistance & headed straight towards full retard. You already sacked COD.. it’s got one foot in the grave, the other on a banana peel. Stop catering to the COD pussies & keep your loyalties with those of us who are dedicated to Battlefield & hate COD. COD is played out, it’s annoying, it’s dead, we’re sick of it. Battlefield becoming more like COD will only lead to us hate Battlefield too. DICE.. stop feeding into camping.. and never go full retard.

    • close yo legz 09.16.13 at 05:46

      I say they are still neck and neck if they want to officially put COD in its grave then they need realistic ballistics, allow us to equip and customize the M82 thats what i want and thats what ive been waiting for and i still aing got that im on the fence buy BF4 or WATCH_DOGS and i might go watch_dogs because watch_dogs is everything i have ever wanted in a RPG game and battlefield is getting close they just need those few things i said because any sniper or assault rifle or shot gun and any hand gun .40 cal and up is a one hit wonder and im wanting a real war simulation like arma 2 OA takes place in the middle east and the caliber determines how many shot it takes to kill a man. this is just an udated version of BF3 with new maps and trial runs of the M82 thats all and im not spending my money on that its no different and the M98B being stronger then the M82 is so off everyone knows the M82 is stronger. so in my point of view they are still neck and neck with COD.

      • CHAINSAW305 09.23.13 at 06:30

        You sir… need to calm down. The M82 is a 50. caliber rifle. So of course it does more damage… in real life! It will in the game when u pick it up too.
        If you “really” want that hardcore feel??? Go play hardcore on any BF game numbnuts! In BF3 you only start with 60% health and no health regen either. No hud, no nothing in BF3! Naked as the day you were born. You can get your one shot kills all day with the M98 or any sniper rifle for that matter.
        Now if you got hit in real life with something like a 7.62.. you”d be toast! But this isn’t real life. It’s a game. An awesome game. I’m sorry but COD couldn’t do what BF does right and never will.

    • onlinexd 09.22.13 at 01:07

      Oh you will love the 40X score then <3 only thing we need now isete grille suit

    • Y-All-IDs-Taken 11.04.13 at 17:02

      claymores have a good tactical role. but your right they do promote camping. heres a cool idea. add a time interval to which claymores can be deployed. say to deploy a claymore it takes 30 seconds (think like attaching a bomb to mcom) to set up the trip wires. failure to set up trip wires deploys a bomb insensitive to player movement (aka a waste of a claymore). this way any one who wishes to deploy one must wait out X amount of time. that way they must be vulnerable in order to camp.

      also i dont like the squad spawn mechanic either. either limit squad spawn to the leader or increase the amount of time players must wait. nothings worse than killing a guy just to have another spawn out of thin air while you reload…

  • M200_xTerminator 09.13.13 at 04:56

    It’s very nice to see DICE put in so much detail into weapon customization and variety. I was already blown away upon Battlefield 3’s release, and in late October of 2013, the bar will be raised even higher. Battlefield 3 had immense customization and attachment variety in weapon attachments, and now that DICE is claiming that Battlefield 4 will have triple the amount of accessories for weapons as BF3 did, I cannot imagine that finding two of the same exact gun will be common. Back when I played Call of Duty, I loved the performance bars for weapons; they were critical in making the most optimal weapon to use, and which attachments to put on them. To see this in Battlefield 4 with over 100 different weapons and dozens of attachments will be a true feat of modern game design. The increased customization of camouflage and addition of “adaptive camouflage” will also make the game seem much more realistic–undoubtedly better than any other first-person shooter ever released. My anticipation for this game is hard to contain.

    • close yo legz 09.16.13 at 06:10

      i disagree ARMA II: Operation ArrowHead has by far blown battlefield out of the water bing it is the most Realistic FPS on the market right now with realistic ballistics bullet drop and wind you cant beat that and the maps are so big, its rare to see the person you are shooting at and that my friends is a realistic FPS war simulation and at that the game takes place in the middle east in an Afghanistan settlement.

      • Big Bo55 10.03.13 at 00:46

        If only the devs were good at marketing as well. It is a shame. The ARMA series will never catch on with the mainstream because of this. It will always be an underground following keeping it alive. One of my favorite games though to this date.

  • APDevious 09.12.13 at 22:22

    Please, please, please, please don’t make active camo for players too. Just…. no. And battle pickups? Really DICE? First you attract COD players by toning down destruction and making even smaller maps, and now you’re attracting Halo players?

    • I-Chavez-I 09.13.13 at 09:03

      How is adaptive camouflage for players a bad idea? Do you like having to change your soldier’s camo between every round, only to spawn in and find out your Spec Ops Black has been magically reset to the default camo?

  • JAYNE COBB 316 09.12.13 at 17:09

    Oh, F me. It took me 18 months to acquire every single unlock in BF3 (taking into account the expansions). I’m all for giving upgrade options, but please tell me we’re not going to have to unlock 24 different gadgets for each individual weapon before we’re able to use them?

    • I-Chavez-I 09.13.13 at 09:05

      Would you rather run out of stuff to do after six months?

      • JAYNE COBB 316 09.13.13 at 15:13

        I can level up without having to first unlock each weapon then unlock each accessory to said weapon, and still have a great time with the game. I don’t even necessarily mind having to unlock the weapons, its just the continual grind of having to unlock each accessory one at a time in the order determined by the designers. And if they’ve now expanded the number of accessories it will take all that much more grind to do it. I like playing Battlefield, I don’t particularly like having to use weapons I don’t care for weeks at a time in order to unlock the accessories that make the palatable.

        • Cinco-Toes 09.14.13 at 19:01

          What is this have to idea you have? You don’t have to do shit. If you’re so compulsive that you feel you have to unlock everything, that’s a you problem.

    • Lumos 09.14.13 at 17:34

      Given that some attachments have a “battlepack” icon on them, I’m hoping that you’ll just have to unlock an attachment once and then it’d be available for use on all weapons. Hope dies last…

1 2 3
Trackbacks
GET CONNECTED