The Road to Battlefield 4: Commander Mode

You’ve seen the Commander Mode video from E3, and you’ve seen it in action at gamescom in the live stream. In this in-depth blog post, learn everything about this fan favorite feature straight from the developers.

We’ll also be going in-depth on the very beginning of Commander Mode when it was first introduced in Battlefield 2. You’ll see how it has evolved while staying true to its roots, hearing first from Lars Gustavsson as he gives a retrospective on it in BF2, and then from Multiplayer Designer Valerian Noghin with a look towards the future of Commander Mode in Battlefield 4.

Commander Mode in Battlefield 2

After having made Battlefield 1942, many of us in the dev team felt that we didn’t really get the same experience online as we did when playing in the studio. The constant chatter, the orders screamed out, the confusion online in regards to what was being talked about…the magic wasn’t really there. That’s where we quickly realized that teamplay would become the foundation for Battlefield 2.

Me, as the new lead designer for Battlefield 2, and Romain de Waubert de Genlis who was the lead designer for Battlefield 1942, sat down and spent months talking about how to push the boundaries for teamplay. Two of our programmers, Mattias Hörnlund and Christian Grass, had already done a first prototype for the “communication rose” and how to give orders, and from there we kept refining the concept. We started by splitting up the teams into squads with one squad leader on each side, which helped players get a better focus in the huge 64-player servers as they all knew what area to attack or defend.

But we quickly saw that quite often many squads attacked the same base as it fell into enemy hands, leaving the rest of the bases free for the taking. That’s where the thoughts around Commander came in and the vision of one player per team that had an overall view of what happens on the battlefield. This meant that each squad could know that the orders that were given were usually based on additional information that they lacked. We wanted squad leaders to be 90% on the battlefield and just occasionally focused on ordering and communication with the commander, while the commander was intended to work the other way around – 90% focused on ordering and communication, and 10% focused on the battlefield.

Early Mock-ups

These are mockups that were created with the help of DICE New York at that time. This was the old Desert Combat team that had joined DICE and now helped us prototype our ideas in regards to teamplay. It was a great and hard-working team with good design thinking which made the weekly iterations on Commander and teamplay really fruitful. As you can see on these mockups, there are a lot of elements that made it in to the final version.

BF2 Protoype

BF2 Protoype2

BF2 Protoype3

Having been part of the initial introduction of Commander Mode in BF2, I am super proud to finally bring it back to the battlefield where it belongs, just as the community so many times has reminded me of it. Battlefield 4 delivers so many unique experiences that quite frankly cannot be found in other games and to be able to top it off with two commanders, head-to-head, in the service of their forces, battling it out until one of them has been declared the winner makes this game the most complete Battlefield game ever.

Commander Mode in Battlefield 4

Now, eight years after BF2’s release, Commander Mode is coming back. There were a variety of reasons why we wanted to bring it back to Battlefield – and not just including our own passion for it.

Commander Mode was well-loved by fans in BF2. We realized just how much fans enjoyed it after all the positive feedback from the announcement we released at E3, which we were very glad to see. For us, Commander Mode is the ultimate level of teamplay. It takes you one step above the established squad leader chain of command and gives multiplayer matches something unique that you don’t see in your average shooter. We saw a great opportunity to innovate on a fantastic feature from the past and bring it into modern multiplayer.

Making Changes

Commander Mode Prototypes
Battlefield 4 Commander Mode Prototypes

Of course, we didn’t want to just take Commander Mode from BF2 and throw it into BF4. We went through a thorough process of updating and perfecting Commander Mode, keeping the core ideas and feel from BF2 while bringing it into the modern gaming era.

In Battlefield 4, one of Lead Multiplayer Designer Thomas Andersson’s main goals was to create more Commander vs. Commander gameplay (similar to what can be seen in RTS games) than we’ve had before in the series. We also wanted to make it accessible on many platforms. When we had the technology to do real-time 3D and bring the hectic Battlefield to the Commander’s screen, we knew we wanted to focus on that and give the Commander live feedback on his actions in-game. More importantly, we wanted the Commander to be able to see his teams’ actions so the Commander could better support them.

We also decided to make the very important change of making the role of Commander a full-time job. There is no possibility of going between 1st person and Commander Mode like in BF2. We wanted to ensure the Commander is dedicated to supporting the whole team, not just themselves. We all remembered the BF2 “Commander supporting himself while in a tank ignoring his team” worst case scenario, and that’s something we wanted to avoid happening again.

Finally, we wanted to bring Commander Mode to mobile platforms. We made sure the mobile versions of it were on par with console and PC versions, to ensure any Commander can effectively support their team even when they’re away from home.

Commander Mode in Effect

There are basically two ecosystems/loops running in parallel when you play as the Commander: the squad loop and the main Commander assets loop. On top of these you always have a basic palette of assets available to support your ground troops.

This basic palette includes UAVs for scanning and EMPs (jamming), as well as the Cruise Missile Warning, which designates an area where the enemy missile will strike, allowing your friendly troops to move out of harm’s way before it’s too late.

In addition to this, you’ll also be able to designate High Value Targets, useful for pointing out especially dangerous enemies on the battlefield. An enemy on a kill streak of six or more will appear on the Commander’s screen as a selectable unit. This player’s location can be relayed to the entire team for a period of time (45 seconds at the moment). The Commander can add this aspect to a game where most players will shift focus for a while and hunt/protect this HVT player, as both teams are alerted about this Commander “promotion” when it happens. The attackers will receive additional bonuses when taking out said target, while the target will receive bonuses when performing kills while being HVT – thus both parties have something to gain from this. GTA’s classic “wanted stars” system is what we used as an inspiration for this, we think the highly skilled players will accept this challenge as the ultimate proof of becoming a lethal threat on the battlefield. As far as personal favorites go, the High Value Target is probably mine for the rush you get when you know that potentially the entire team is after you!

Main Assets Loop

These assets can be obtained by your team by owning the objectives and are gone once the objectives are lost/destroyed. The more aggressive and impact-heavy assets are located here. Depending on map and game mode, these are:

-The Cruise Missile – launched from fixed positions on the map, they will fly at cruising altitude before dropping in an arc at the designated point, wiping out anything in the vicinity. Their power is substantial, and this is why a good Commander will use the Cruise Missile Warning asset whenever possible.
-Two types of Map Scans – Vehicle and Infantry Scan, used for long-term highlighting of enemy units on the map for your team.
-Finally, the AC-130 Gunship – as seen in the Commander Mode videos and in BF3’s Armored Kill, this powerful plane provides ground support from multiple weapons, as well as a mobile spawn point covering a large section of the map.

Squad Loop

These assets are earned in a similar way to Field Upgrades for your squad, so an experienced squad player will feel right at home with these: all the Commander scoring events are fed into the Squad Assets bar.

Each asset costs 1, 2, 3 or 4 chunks of the bar. On a maxed bar, the Commander can use the most expensive asset or four of the least expensive asset, depending on the situation at hand. Similar to the Squad Wipe, a chunk of this bar will be depleted when the asset is used – again, having a similarity to the squad field upgrade bar was important for us when designing this.

The assets available in this loop are:

-Squad Promotion – boost the squad members’ individual field upgrade bars towards the next unlock.
-Vehicle Drop – deploy a Quad Bike or a light Boat (depending on terrain) via parachute.
-Rapid Deploy – cut the squad’s spawn time in half for a fixed period of time.
-Supply Drop: deploy a large crate that will heal, resupply and repair friendly units. In addition, friendly units will be able to change kits on the field which we think is an interesting tactical addition to the game.

Looking Forward

We think both newcomers and long-term fans of the Battlefield series will enjoy the strategy layer Commander Mode brings to the table. We’ve added exciting new features such as the squad assets, the impressive top-down 3D view, and the long-term Commander career options (dog tags, medals, etc). Plus, interacting with your friends on the field and knowing the impact you can bring to the table is very cool.

We can’t wait for you to try Commander Mode. This feature is where all systems in the game meet, collide and join forces. I sat down and realized that the only discipline missing from the mix is probably AI – everything else from graphics, sound, scripting, networking, etc. is involved. The challenge is to align all these disciplines and make sure they all push for the same goal – the best Commander in BF!

Just like the rest of MP, this feature is a long-term investment from DICE and we truly look forward to seeing it in the hands of our community.

-Lars Gustavsson and Valerian Noghin

Stay tuned to “The Road to Battlefield 4”, where we’ll continue the journey towards launch by diving deeper and deeper into every nuance of the biggest Battlefield game ever developed at DICE. Next episode we’ll explore Weapon Customization in Battlefield 4.

Until then, let us know what you think about this blog post, and what questions you want us to answer in the upcoming posts. Thanks for reading!

 

Comments
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  • AntDude 10.23.13 at 15:15

    Why was commanders removed in BF3? :(

  • JokER_grpp 10.09.13 at 15:59

    ottima l’idea di avere una copertura totale dall’alto e scegliere la difensiva migliore.

  • Talonek 10.01.13 at 20:23

    That Predator in the first image is the Predator Drone cameo from C&C Generals.

  • Mr-taha117 09.27.13 at 16:11

    WaW :D

  • CrazyYT 09.25.13 at 19:00

    Will Commander Mode be available for Windows Phone 8 and google play games?

  • Lone-Spectator 09.25.13 at 04:18

    Please allow me to lower the voice volume or turn of the swears it offends me and my brother and I would like the game better

  • ANJO-ARMADO 09.23.13 at 22:33

    como vai ser o acesso ao COMMANDER no Battlefield 4, a traves de um celular Android?

  • Bionics_347 09.12.13 at 23:51

    Perfect until it comes and try Commander mode.
    Too hard = no one will try to be a commander..
    Too easy = everyone wants to be a commander..

    • JPili1 09.14.13 at 12:29

      Not everyone likes to be away from the battlefield directing troops. Most would rather be on the ground anyways if they’re playing Battlefield. Commander mode was just added so there can be a deeper sense of teamplay and strategy for those that like that kind of stuff.

  • GinoB18c 09.12.13 at 14:31

    lolz

  • Adam821748 09.08.13 at 21:49

    one thing I like is the commander mode and if you pre-order the game the first map pack will be free and i think that is cool!!!

  • j3lacklotus 09.08.13 at 13:09

    Maybe instead of a 6 KILLstreak, it could be a 1000 SCOREstreak. Doesn’t have to be 1000 (should be more in my opinion), but this way players are reminded that Battlefield isn’t all about kills. It’s about how many things you do for your team (or said in another way, how much score you get).

  • The-umbrella-360 09.07.13 at 02:13

    bf4 should have a suvivle mode but not people and not zombies but dinosaurs because dinos were found alot on maps in bf3 so there should be a online suvivle with like 10 to 15 dice please do this evan if it sets you back like 3 more months it would bring the game to a hole new level please please please!!!! SPREAD THE WORD!!!!!!!!!!!!

  • Agrovaine 09.04.13 at 13:23

    I agree with everyone here. HVT should only be alerted his position for a couple of seconds. Let the other team know he’s out there and last known position. Allow the HVT to get out of his camping area. Then once he gets a couple more kills show him on the map again of his last known location.

  • Hogstooth 09.02.13 at 20:24

    Just click on the last photo in the article Battlefiel 4 Commander Mode Prototypes, notice the first map it shows clearly has a dam to the East edge of the map (to the right) as well a Sumarine listed as a commander asset WTF will the submarine be for, torpedoing all the Attack and RHIB boats as well as Wave Runners?

  • Matt-The-Silent 09.02.13 at 03:25

    Honestly, now this could be really fun or stupid idea for a game mode involving the commander, but what if its not? Ok so my idea, both Commanders are present on the map, but yet not. There are two “Bunker” like buildings that both enemies must try to destroy. It like a rush game, before u can get to the bunker you have to destroy the commanders assets. Ranging from satellite dishes that when knocked out fuzz out the area of the map from the commanders sight. To radio towers that prevent the commander from dropping vehicles, supply drops, to even calling in AC-130′s. As well as missile batteries. The end goal is to wipe out the enemy commanders assets, then the commander himself.

    • Feelthethunder 09.02.13 at 07:39

      I agree with you completely that would be the most fun game mode ever in my opinion anyway.

    • wWaAVve 09.02.13 at 07:41

      I think I might like this idea of taking out Commanders assets almost like a TITAN mode where the Commander is in TITAN!
      The way to gain points to give you missiles to take down the Carrier or ship would be taking out Commander Assets like radio tower to take out Commander communication,
      a factory to stop the Commander from creating vehicles, or a Satellite on a mountaintop to take out Commander UAV abilities.
      A team could counter this by defending the tower, factory, or satellite.
      The Commander could see his abilities wain, HOWEVER a Tug-of-war could still happen where the Commander can also slowly gain back his abilities if the defense team captures back the tower or flag point that was taken!
      That’s chess!
      The suspense a Commander has when he sees his team slowly losing control!
      The shield of the carrier or TITAN is eventually taken down and helicopters can land, boats can dock, troops can parachute-and they all charge to fight through the final quarters where ONE random player from the losing Commander team is automatically set to spawn him into a final 20 seconds of a spot in the corridor with a power map weapon automatically equipped in hand to blast away at groups of shouting enemies, fending off with all he can until the match ends with a final kill from the rushing team winning by taking out that final soldier representing the enemy Commander’s team.

  • O_Fudge 09.01.13 at 21:04

    The enemy commander should only be able to mark you as an HVT after 8 kills in my opinion, that way having a HVT to go after is not as common.

    • Matt-The-Silent 09.02.13 at 03:03

      They will most likely make a lot of changes to it threw feedback. Before release and after. You know how they role.

  • OddGreen 09.01.13 at 13:53

    I wish DICE removed 3d-spotting. And instead made the mini-map a bit bigger (like in BF2).
    The Commander should take care of spotting imo. Using the scans to help us see the enemy. Please DICE, c’mon ;)

    • Matt-The-Silent 09.02.13 at 03:05

      Play hardcore, its what i play. No 3-D Spot, only map spotting. It would be cool if there was a feature for squad leaders to tell a squad where to go. For instance if im playing with my friend via the internet and im like, “Go over there!” and he’s like, “Where is there?” and while im explaining it we get screwed, it would be cool if squad leaders could designate positions, much like they would designate an objective.

  • Hueydj15 09.01.13 at 04:45

    will there be mines for the water like thee are on land?

  • wWaAVve 08.31.13 at 21:27

    Question for Lars:
    Can the squad leader communicate with the Commander via headset as an option and vice versa?
    That would be cool!

    I also see in the future the ability to have more ranked leaders in a game all taking orders from the top down like in real war as one unit!
    Imagine 5-6 Squads each with a leader but each Squad is also ranked in order of heirarchy/importance (Captain Squad, Sargeant Squad etc or 1,2,3…)
    One squad is ranked below commander and has one or two extra capabilities or roles like maybe they can mortar an area or torch a set of brush, whatever.
    Another team is below that squad and can execute a separate action that is ordered by the squad ranked above them or just the Commander only.
    Kind of like each Squad is now specialized in the same way a class is!
    There might have a Scout Squad, a Cover Squad, a Transport Squad, etc.
    Maybe an extra item is dropped just for that particular squad, like IR goggles dropped to the Scout Squad leader, Transport jeep to Transport Squad leader and so on.
    A point system would be in place to reward leaders that follow orders of other Squads ranked above them or just linked to Commander orders.
    The next squad has another role and so on…

    This gives the feeling that you have real purpose and missions to carry out while having loads of battle fun along the way.
    The Commander orders Squad 1 to take out that bridge and orders Squad 2 to scout that hillside which might be a flank point for enemies to attack the Squad 1, while a new Squad 3 with a helicopter has to cover the Scout Squad 2 for a little , etc.
    This could be a game mode for players that want this more organized experience. It would be great!

    The Commander could speak to each of the Squads via headset but each of the Squad leaders could choose to speak to each other. The regular other 4 players in a squad would not hear other leaders only their own Squad leader when he gives the order like “we were told to take cover near these bollards and ambush a group of 5 enemies and a tank approaching soon. Charlie you post there with your RPG while the rest follow me”.
    It’s like the 5 squad leaders are its own Squad of 5 helping the commander and their teams and have a Squad class or specialization as a unit with Squad rewards to help in their specific roles.
    It could be balanced via point/reward system and maybe start as a game mode or DLC at first to test it.
    Very cool!
    Thanks for listening.

    • wWaAVve 09.01.13 at 07:18

      And the BEST thing is there is a natural element involved that really encourages teamplay which is “the lone wolf may not want to miss out on the great STORY of the battle unfolding”

  • dms2 08.31.13 at 21:01

    Gotta say HVT sounds pretty terrible. Everyone loves getting a good kill streak, the idea of getting a kill streak of 6 giving away your position to the entire enemy team just like that sounds like it ruin the fun for a infantry guy in a good hidey hole or just having a good run while being irrelevant to a great pilot/tank guy who the entire enemy team can see from a mile anyway.

    It’s also very hard to believe the reason that not being able to play the game whilst being commander is entirely down to the gimmick of using a tablet to command whilst on the toilet. I imagine there will be massive amounts of afk tablet commanders.

    I loved playing commander in BF2; I’m worried it’ll be too boring in BF4 and people will end up having two accounts to commander whilst actually playing too.. leading to afk commander again.

    • wWaAVve 09.01.13 at 06:40

      SURPRISE and Discovery are two huge, highly important elements that I would not want to see diminished by either HVT or Commander mode.
      If someone tells you “there will be enemy over there in the bushes ahead, there’s the safest way to go and attack the flag with no enemy in your path, or theres gonna be 3 enemy behind the wall in 10 seconds, a helicopter will come over that hill in 3 seconds- you get my point.
      It weakens and RUINS the Discovery, Surprise, Space and balance of us on the Battlefield organically experiencing them ourselves.
      THAT could happen in B4 if you’re not careful in spreading out the UAVs, HVTs, spotting gestures of players, icons, etc.
      Please DICE be careful of this and make it very subtle like 75% Soldiers on field vs 25% Commander, spotting, UAV stuff.
      Freedom and flow, surprise and discovery surpasses having too much prior warning and knowledge.
      Thanks for reading.

      • Matt-The-Silent 09.02.13 at 03:06

        They added it to add and increase team play. Commander Mode has proven effective in Battlefield, and the HVT will create a more team oriented experience, however it may need balancing and DICE knows that.

      • Matt-The-Silent 09.02.13 at 03:17

        and another news flash… thats war now a days.

      • Adam821748 09.08.13 at 21:47

        I just now started playing battlefield 3 and I also have been looking at battlefield 4 commander mode and did not know why they did not put this in battlefield 3 but I cant wait for battlefield 4 to come out and one thing that i like is if you pre-order the game then it will give you the first map pack free and I think that is cool!!!!

  • git3 08.31.13 at 16:28

    how to become commander mode

  • Indignant Yeti 08.31.13 at 15:16

    I guess I’m going to need a better internet connection…

  • BoganBattler 08.31.13 at 13:48

    Commander mode sounds incredible! When you don’t feel like a full on FPS experience you can still join the battle as a kind of chess master. Awesome! HVT also sounds cool. I think with all of these mini objectives Dice are making a truly exceptional game! Team work should be a lot more focused than in BF3. I can’t wait to play it. I think I need an iPad just to play Commander mode from my couch.

  • K0M4ND0_K3N4N 08.31.13 at 11:12

    All good stuff DICE but I have a few questions. Personally HVT spot time should be no more than 30 seconds. Lets say you’ve gone on a flanking mission, taken out multiple targets silenced from a distance then after 6 kills either commander can highlight you as HVT for enemies to hunt down. If you do survive the 45 seconds, how many more kills before you can be highlighted again? And lets say you’re sticking with your squad, as most players do. As well as protecting you and helping you survive they could be hunted down and wiped out along with you which will then result in losing the field upgrades. And will you be notified when you’ve been marked as HVT by either commander so you know to expect you’re being tracked down? Please fill me in DICE, and keep up the good work.

    • Matt-The-Silent 09.02.13 at 03:09

      They actually did mention that if your spotted the whole team (Yours and the enemies) are alerted to it. So that way your team can protect you and the enemy can hunt you. Id say a 3D spot of it would suck tho, should be map.

    • Hogstooth 09.02.13 at 19:49

      Yes in current BF4 build the player marked as a HVT will have an on screen notification of their status as well as the HVT points bonus that the player receives for being designated.

  • wWaAVve 08.31.13 at 10:14

    Clarification…I meant to say for that final Commander or Player Scene at the end of each match to be witnessd by all players not just spectators. A final, great “Battlefield Moment”

  • wWaAVve 08.31.13 at 09:57

    I would increase the POV CAM size in Commander Mode either permanently and move to right a little or enlarge it at certain key times like when a big Commander event like tomahawk missile lands and here’s why….
    It’s more IMMERSIVE, has more variety, and is more dynamic for Commander and fun, to have a visual reward for them, but just often enough and balanced to take them into gameplay at times instead of being completely top down view the whole time.
    The way the POV cam is now might be a little too distant/removed, so these small changes could be nice. Maybe the camera is on scene of missile landing in spectator mode just for those 3-4 seconds instead of elsewhere.

    Also, what about a FINAL SCENE or shot at the end of match in spectator mode of that WINNING Commander’s last move like missile lands, dropping a vehicle, etc.
    Everyone sees that last Commander’s contribution to their team!
    It looks great, highlights Commander’s role, rewards them a little, and is exciting, MUCH MORE than the way a match currently, suddenly, almost jarringly, and anti-climatically ends with just “Your-Team-Won”.
    Instead it would be an EPIC shot of Battlefield Footage and it doesn’t have to be Commander’s last action but any random Battle Scene from spectator view coming at the end of each match would be great!
    And that ONE player out of 64 would be proud that 65 other players watched their final kill or a kill/action that helped contribute.
    That’s POWERFUL and creates a live In-Game “Only In Battlefield” video highlight with your name in the spitlight for all to see!!
    Pretty Please :)

    • wWaAVve 08.31.13 at 10:22

      Jeez, sorry for the typos and grammar, it’s 4:20am Sat but I hope you get my point

  • VulvaVulgaris 08.31.13 at 02:33

    Am I the only one really who likes everything about this? From both sides, the fact remains that none of us has tested it yet so no real opinions here.

  • Harmonizer 08.31.13 at 01:38

    HVT ? are you effing kidding me!?….my god….incoming global wallhack

  • zakrocz 08.31.13 at 00:07

    HVT, you’ve have got to be fucking kidding me. Unbelievable. Marked to everyone on the map for 45 seconds is a lifetime. I knew bringing back the god in the sky commander mode was going to be a bad idea in today’s battlefield where you already have multiple ways to be spotted. I’m just hoping that commander mode is a server option for ranked servers.

    • Hogstooth 09.02.13 at 19:51

      Yes commander mode will be an option so you can choose if you want the complete BF4 experience or not.

  • iShootEmOnTheRun 08.30.13 at 22:41

    What about us who like a real experience and like to play hardcore with no map? Whats the point if the commander can still spot us? Maybe an option to play hardcore no map without commanders?

    • EyezGlazed 08.30.13 at 23:05

      Maybe it’s time to realize that Hardcore mode (“with no map”) is about to become a rarity, even in real life warfare. To be fair, a bullet or two to the chest is even outdated in real warfare with new body armor tech. like “dragonskin” that won’t even bruise you when hit with armor piercing rounds. Go with the times, adapt, survive.. or die crying.

  • MadIngrate 08.30.13 at 22:24

    And what about… you know… commanding? Setting specific [no only "attack A"...] attack/defend/go markers? Commander is rather useless, if he can’t do that. Same goes for Squad Leaders. And how 2-seat quad bike drop is supposed to work? A jeep would do the work much better.

  • ColonelChocomel 08.30.13 at 22:18

    Stop releasing more info, and give me some time to pre-order the game.

  • Paulir 08.30.13 at 21:51

    HVT sounds cool in theory, but it has me worried how exactly is the players location relayed to the other team? I really hope that it is not a global range wallhack permaspot (worst case scenario: it’s like a blinking giant icon that the bomb carrier gets in obliteration). To the truthful that would be horrible! I mean six kills!

  • RVDHUDDING 08.30.13 at 21:47

    new map whats the name

    • randomshizFM 08.30.13 at 22:22

      If your referring to the desert map. That’s not in BF4, that’s a map from BF2.

      • Matt-The-Silent 09.02.13 at 03:15

        Think hes referring to the first couple of “Pictures” of the early BF4 commander mode. It looks sorta like a dam, but i don’t think it is. And its got like a lake and some small island like things and the battle looks kinda costal like. With a mainland to the right and the ocean to the left.

        • Hogstooth 09.02.13 at 19:54

          I think it is a dam I mean if you’ve ever seen sattelite imagery of a dam this is what it’d look like in blue tint. What I want to know is about is the Submarine asset the commander has access to, anyone have any ideas?

  • solfugleN 08.30.13 at 21:15

    how do u apply for commander? do u join a server as commander or do u apply after u’ve joined?

  • FragRaptor2 08.30.13 at 21:06

    Isn’t it kind of overkill to give the winning team all the special buttons to kill people with?

  • Inkar 08.30.13 at 20:50

    I think the best approach for HVT would be to show just the general area of the the player’s position (some kind of circle with maybe 50m radius) for maybe 10 seconds, and after that only show an special icon over him when he is spotted by the enemy.

    • wh1skey_________ 08.30.13 at 20:59

      good idea i like that! kinda like maybe a skull and crossbones next to the players name or something when you spot them

  • khailcon 08.30.13 at 20:25

    Please don’t implement this HVT thing. If I get up to 6 kills suddenly the enemy commander can watch me? What if I was trying to be sneaky? Now I can’t be sneaky beyond 6 kills?

    • wh1skey_________ 08.30.13 at 20:33

      its the commanders CHOICE to highlight you to his team or not. They dont have to do it, plus, its only for 45 seconds currently, so it isnt forever. and if youre as sneaky as you say you are, you should be pretty good at hiding. Lastly, not only is it the enemy commander’s choice to highlight you, but your own commander has the choice to designate you as a HVT to your own teaammates, which, if you have a good team and squadmates, they would come to your air and protect you from an attack, thus promoted teamplay once again thru this feature. I’m looking forward to it!

      • wh1skey_________ 08.30.13 at 20:35

        aide* your teammates will come to your aide* whoops.

      • Dusk118 08.30.13 at 20:35

        I’m certainly going to enjoy it. I love to catch the attention of the enemy in many ways, and this will help me do it in another way.

        • wh1skey_________ 08.30.13 at 20:38

          and not to mention, the HVT feature isnt the only way to watch enemies. Dont forget about Infantry/Vehicle scans, which scan THE ENTIRE MAP for a limited time and reveal ALL enemy positions (whether they are HVT or not) to the troops on the ground. So im guessing he might be upset a little about that feature too.

    • MadIngrate 08.30.13 at 20:39

      This. The High Value Target is the most stupid, idiotic, un-skillful thing I have heard about this game.
      Commander should be able to HVT anyone he wishes, no matter the score, but it shouldn’t be God-Spot. He should still only appear, when spotted by his enemies. This way it combines what’s good about this idea, without making it absurdly stupid.

      • wh1skey_________ 08.30.13 at 20:43

        well if it didnt matter about the score or not, what would be the difference between designating a “High Value Target” and one that isnt? If both enemies have 0 kills and have done nothing, why is one High Value? There is a reason someone is designated as a HVT, and thats because they are a high priority and a high threat to your team, because they are killing exceptionally and they need to be dealt with swiftly. Not just because the commander decides they dont like this person or whatever reason.

      • KyshuGSN 08.30.13 at 22:30

        As far as I understood it, the commander will be able to mark every player as HVT. The ones with 6+ kills will just be highlighted for him, so he can “easily” cherry-pick the HVTs

        • Hogstooth 09.02.13 at 20:10

          That is not accurate and you can’t just have more than 6 kills to be designated HVT you have to be on a killing streak which in Battlefield means 6 kills without a death at this point the enemy commander will have the option if they so choose to designate you an HVT at this point you will receive on screen notification that you have been designated HVT an will be highlighted for 45 seconds (I’d be surprised if this number wasn’t tweaked multiple times) your commander has the option of responding by designating you to your teammates as basically a secondary/tertiary objective that needs protection. Also the player designated as HVT will receive bonus points basically an HVT points multiplier. I trust DICE to make a AAA title and I personally like the idea of adding secondary/tertiary objectives to the Battlefield beyond the run of the mill control points.

    • Letol 08.30.13 at 21:05

      If you’re trying to be sneaky, it may not be the best idea to kill every enemy you come across.

  • Taxez 08.30.13 at 20:22

    Oscarmike.com will once again run the most successful PC servers =)

  • DirtyBojanglez 08.30.13 at 20:20

    HVT is sweet! I’m about to buy two copies and give one to a CoD player. This game is going to be beyond sweet.

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