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Battlefield 3: End Game brings the battle to four distinct environments featuring everything from arid desert landscapes to snowy mountain areas. Learn more about the map variety on offer below.
Four distinct maps are on offer in End Game. Size-wise, they are comparable to Caspian Border and Operation Firestorm from the base game, while the flag layout resembles that in our previous expansion pack Armored Kill – Meaning that we have spaced the capture points and bases to make full use of the entire Battlefield.
While all maps are carefully created to cater for the new dirt bike, the new AA vehicles should see heavy use on most of the maps as well. This new transport has a roof mounted turret that can switch between rockets and anti-air missiles to protect your infantry and combat air threats.
OPERATION RIVERSIDE
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Internal working title: “XP5_001” or River”
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch
Distinguishing features: This fall themed map houses an electric power substation at its center, with a small river flowing along its axis. The layout of the bases in Operation Riverside caters somewhat towards infantry action rather than all-out vehicle warfare. It’s generally speaking an infantry-friendly landscape where soldiers can go by foot between the bases, while ground vehicles need to take more roundabout roads to traverse the environment.
Across the river giving this map its name, players can find a spectacular jump in the form of a partly destroyed wooden bridge. A lot of other ramps have been carefully placed in the environment on Operation Riverside to make sure that the map is full of exciting options for riders of the new dirt bike. You can read more about the spectacular jumps in End Game in this previous blog post.
NEBANDAN FLATS
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Internal working title: “XP5_002” or “Flats”
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch
Distinguishing features: In this arid desert dotted with gigantic wind generators lies a seemingly non-distinguishing warehouse. But behind its unassuming exterior hides a secret weapons and munitions depot, leading to a clash in the area. The relative openness of the desert setting allows for full freedom of movement for the entire range of vehicles at disposal in Battlefield 3 multiplayer. The low amount of natural cover available also demands quick transportation between capture points, as players are otherwise open to attack.
KIASAR RAILROAD
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Internal working title: “XP5_003” or “Railroad”
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch
Distinguishing features: This picturesque summer logging industry setting sees a strategic railway stretch across the map – with covert weapons deliveries being its main purpose. The many height changes in this undulating landscape can be used to your advantage – There’s plenty of opportunity to hide from the enemy and use cover as you approach your targets.
While this map also has ample opportunity for dirt bike riders to catch big air, the jumps on Kiasar Railroad are typically more carefully molded into the landscape itself, or not as obvious.
SABALAN PIPELINE
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Internal working title: “XP5_004” or “Pipeline”
Supported game modes: Capture the Flag (NEW), Air Superiority (NEW), Conquest, Rush, Squad Rush, Team Deathmatch, Squad Deathmatch
Distinguishing features: Ever since we demoed the Alborz Mountain map at GamesCom 2012 and saw the amazing fan reactions, we’ve known that snow is one of the most stunning settings we can provide in Battlefield 3. Sabalan Pipeline is no different. The oil pipeline traversing this frosty winter landscape has immense economic value and is a highly contested battlefield.
Similar to Operation Riverside, Sabalan Pipeline was built to cater for a mix of vehicle and infantry gameplay. Compared to the other three maps in End Game, Sabalan Pipeline has fewer and narrower roads that are important to control if you want to dominate the opposition. At the center of this map lies a central base that is also an essential asset, as it allows you extended control over the road leading to and from your main bases. This is equally important whether playing the signature Battlefield Conquest mode or our take on Capture the Flag that we are introducing in End Game.
We’re excited to present our players with such a broad variety of environments to expand their Battlefield experience with come March. Join us here on the Battlefield Blog for more breaking news on End Game up until launch. Let us know what you think in the poll and comments section below, and we’ll make sure to check in and discuss with you!
Did you miss the previous entries in this in-depth End Game blog series?
Road to End Game #1: High-speed warfare
Road to End Game #2: Creating the perfect dirt bike playground
Road to End Game #3: High-speed Capture the Flag
Battlefield 3: End Game is out this March. You can purchase it separately for PC, PlayStation 3, and Xbox 360 – or get it two weeks early at no extra charge if you become a Battlefield 3: Premium member.
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super cross with Battlefield
Noob you are going Zlataner
I Love Snowing Maps XD
I didn’t know it snowed where the Caspian Border connects to Operation Firestorm?
Must have taken developers MONTHS to copy and paste all that code versus write up some new code to change the scenery a bit. Looks like the same old maps. They can make a million desert maps, but when you lack imagination and just want to end the series already, $250,000,000+ sold on bonus content alone, and you toss us a dirt bike and you told them to be excited about it, so all these sheep are!
Are those the only maps CTF will be allowed on? I’d like to play it on other maps as well. It should be available on other maps. It only takes a few vehicle swaps, but I have a feeling it will be exclusive on those maps, it’s the last chance they have to sell Premium for $50USD
CQ Maps took some work, which is why they are TINY maps, and all have SEVERE glitching problems. Have your friend lay down with their feet against any cq map wall, lay in front of them face to face as a medic. Kill them and revive them, they need to accept quickly and kill them and revive again, it may take one more time, 2 at the most, and they will disapear into the walls. Once inside the walls, there are empty rooms, and designed graphics, u can see how big these maps were supposed to be, the glitched areas are as playable as the rest. I fell under the map on Metro, and they have buses down there, cars, etc… they were going to have the bottom level of metro continue to the street where US Spawn. What do u think those two train tracks were supposed to disappear? C’mon! It’s cut backs. This metro stage was supposed to be so much bigger than it is. Dice can’t make building maps, which is why I can tell they threw this end game together and it’s gonna be the same old outdoor tankier maps! They are the same from Sienne to Metro, Noshar to Conquest to Kharg, Bazaar to Oman.
They took the BF BC2 code and edited it into BF3. Which is why it is so demanding to operate. My ps3 only freezes in BF3. CLEAN UP YOUR CODE DICE!! One thing I can say about COD, they can code the stages very well, and for the arcade style they want, they do a good job at that too. I bet if they wanted to cater to BF3 fans, they could take the cake no problem. If BF 4 is this way, I will be done with consoles, and off to ArmaII, DayZ. Now thats a game that you are scared for your life in. You die and it’s over. Thats it. Unless ur buddy has an epi pen, anything u had is left to be scavenged. You have to sneak into town and scavenge busted down pharmacies, and warehouses, maybe find a gun behind the counter with some meds. A console type game like that is most likely in the making, that’s all I can say. A good game will take over a year to get a beta out.
You’re a whiny little girl aren’t you?
that part of metro is only used in rush, they have done things like that in other maps, on purpose
It would be nice to see a green Abrams on Kiasar Railroad.
They all look nice, Riverside especially, reminds me of BC2
Nebandan Flats: “The relative openness of the desert setting allows for full freedom of movement for the entire range of vehicles at disposal in Battlefield 3 multiplayer.”
Does this statemment imply that all the bf3 vehicles will be available on this map? Does this mean all of the vehicles will be available but be spread amongst the different game types? Will we see all of the vehicle types in one particular game mode (ir conquest)? Does this appy to console?
Anyone have any thoughts? Have I completely miss read this?
Lag lag and more lag. When it’s not lagging, freezing, glitches, all kind of bugs make my day. Thank you DICE. BTW enjoy my 65€ because you’ll never ever get a penny from me again.
fuck you. you damn whore you cant simply enjoy a damn game go play mw4 you gay fuck not every game is perfect there are barely any glitches it this game you fat dirty queer.
well you are so facking stupid, otherwise you would know that a 2011 engine can not fully run on shitty old technology of 6-7 years old xbox; why dont you pay some money and get yourself a decent PC, then see if you will still lag.
”This new transport has a roof mounted turret that can switch between rockets and anti-air missiles to protect your infantry and combat air threats.”
Riiight…. more useless ground to air missiles versus lvl 100 colonels in their OP jets raping every1 from 800m+ away…
DICE balance first plz
Hope they provide Snow cammo!
yeah! all of them looks great! how big will they be? mostly the same size like armored shield? bigger? smaler?
nebandan reeeally looks like armored sheild desert version and i like having adventures as a foot soldier in that map soooo fun!