Youtuber “mrsyndicate” plays Tank Superiority:
“It’s like close combat with tanks!”

Tom “The Syndicate Project” and gaming buddy Joel “Incredible Orb” dropped by the Battlefield 3 booth at GamesCom today. This is their first impression after having played Tank Superiority in Battlefield 3: Armored Kill.

Tom and Joel are two great guys and Battlefield fans who stopped by our booth today. The former is probably best known as “mrsyndicate” and has 1.2 million subscribers on his gaming YouTube channel. They both caught our attention at the booth by their tight team play and loud cheering. After the gaming session was over, we caught up with them to hear their thoughts on our September expansion pack.

Hey guys. You’ve just played Tank Superiority on Armored Kill. What’s your first impression?
Joel: Fun! A lot of destruction!

Tom: Fast, action-packed and loads of tanks so you can jump straight back into the action.

Joel: You would think that there would be like a …

Tom: … A calm moment.

Joel: You think you would shoot their tank and it would take some time before it respawns, but they’re right back in there with another tank and it’s just straight combat to combat to combat.

"mrsyndicate" enjoying a spot of all-out vehicle warfare at GamesCom 2012.

Yeah, the DICE team has set spawn times to virtually zero specifically for that effect in this game mode.
Tom: It was amazing. One minute you’re like: ‘Oh there’s just one tank, we’re having a little battle’. Next minute you look to your left and it’s four tanks driving towards you and you go: ‘I better drive off pretty quickly, otherwise I’m gonna get destroyed!’

So what’s your take on the new Tank Destroyer vehicle class?
Tom: The new vehicles are amazing. So much faster …

Joel: I like the different levels [on the map Death Valley] too. On one side there was this kind of little hill …

Tom: … Take the higher ground!

Joel: Yeah, exactly.

Tom: Take the higher ground, or take the crazy battlefield in the middle.

There’s also that bridge in the middle of the map.
Tom: Can you get on it?

Joel: I could swear I saw a sniper up there.

Yes. You can drive a tank up there on the bridge if you want to.
Joel: I totally missed that!

Tom: It’s a really good map. It’s probably one of the funniest Battlefield games I’ve ever had, that.

"Take the high ground or take the crazy battlefield in the middle", as Tom would put it. Click for full size.

What are you looking forward to the most with Armored Kill?
Tom: Honestly, I often get sniped a lot. You’re up against some really good players who are good at gun combat. I prefer driving. When you’re in a tank, there’s no getting sniped. It’s my driving skill and accuracy against yours, and it’s more of a one versus one situation.

Joel: I think it’s going to be a good balance, because you have Close Quarters that is super close combat and now it’s more tanks and …

Tom: … It’s like close combat with tanks!

Joel: Yeah, total mayhem! Total mayhem, but with vehicles. God, I can’t wait. I had a ton of fun in there.

Tom: You could hear and see us screaming and shouting!

Joel: It’s so hectic.

Tom: It’s a fast-paced and awesome game. I can’t say anything different.

What are you looking forward to in the future for Battlefield 3?
Tom: Motorbikes. That’s what I’m looking forward to. Everyone’s just going to be doing tricks everywhere. You need to put a ramp somewhere. Hidden.

Motorbikes have been revealed and confirmed as present in the fifth expansion pack End Game, coming March 2013. We’ll bring Tom’s ramp idea back to the developers in Stockholm. Thanks for stopping by and sharing your thoughts, guys. Stay tuned everyone for more daily updates straight from Europe’s biggest games show.

Tom on Battlefield
“I’m really a multiplayer kind of guy. You know, playing with a good squad. [Battlefield 3] is a game that you can submerge yourself into, and it’s more about the win than your kill to death ratio. Be a team player.”

Joel on Battlefield
“I started with Battlefield 1942, and then Secret Weapons of WW II. I played that like a ton, obviously when I was a lot younger. And then I went from Battlefield: Bad Company 2 to Battlefield 3. I definitely enjoy Close Quarters, because even though [Armored Kill] is super fun, I usually want to run around and shoot people. So Close Quarters was like amazing to me.”

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  • Budbass070 08.29.12 at 14:35

    i can’t wait for it !! the CQ Dlc i didn’t like that so much ..i play BF because of the size of the maps ect
    BC2 still the winner btw :P

  • Amokboy 08.29.12 at 13:05

    Der Stahl sei mit euch! Warum gibt es keine Deutschen Kampfpanzer?

  • Panckeswitcheese 08.28.12 at 23:10

    wait armoured kill coming out on september 11th right? so wouldn’t premium members get its 2 weeks early??

  • oo_CAILUS_oo 08.26.12 at 12:33

    What I would love to see is day and night versions of all maps, and add in some random weather. This would give further longevity and flavour to all maps. I’m not saying that it changes during the game, but it’s randomised before the game begins.

    • snipershot01 08.28.12 at 01:12

      yeah your right they should put that in like caspian border at night and snowing and burnt it would look kwl

  • Doombringer211 08.25.12 at 17:00

    nice cant wait for it

  • iwan787878 08.24.12 at 20:54

    Can’t wait to try that armored tank fighting.

  • WuZzEh FuZzEhZ 08.23.12 at 22:53

    dude prenium event sorry for my speeling dice your assome but comeone why onther close queters for only preinum i dident buy this game for close maps i bought it for fun and all out vehicle warfare not close maps by the way i love armred kill i love your big map

  • fivebythree 08.23.12 at 16:25

    Hell yeah! Motorcycles will make the game that much more fun. Good call gang.

  • XXXX__RICH__XXXX 08.18.12 at 12:40

    I can see on the above picture that the tank got those metal grids on the sides, but do these detonate RPG`s before the RPG`s molten metal core can do any damage…..meaning does these metal grids work just like the real thing…?

    • XXXX__RICH__XXXX 08.20.12 at 19:08

      What….NOBODY……Come on DICE please tell us if the slat/metal grid armor works or if its just for show. :0)

      • PsychoVII 08.21.12 at 02:37

        i think is the reactive armor for the tank destroyers (new vehicles)

      • MarkieeAi 08.21.12 at 02:47

        It works just like Reactive Armor I would guess. It completly blocks the damage that RPG or tank shot would do. But then that extra armor on One of the Sides or the Back is gone :)

        So you basically have a shield on the back and sides that can protect you to 100% for damage but only for ONE shot, however it is possible to repair these with a repair tool

    • xX ZyxxaN Xx 08.22.12 at 18:03

      -_- you do know that that grid is the armor witch you can have on the tanks. Go to your loadout and check your tank for reactive armore.

    • HEY CROSSCUTT 08.23.12 at 13:27

      these metal grids are reactive armor, you can unlock them in most ground vechicles such as tanks and IFVs.reactive armor protects your tank from a strong hit eg. rpg or tank shell but only wonce on each
      reactive armor is the last unlock for tanks and IFVs

  • Sgt.Spiedkop 08.17.12 at 16:59

    My LIFE is COMPLETED <3 close combat with tanks <3

  • killuminati360 08.17.12 at 15:51

    Man, BC2 fanboys need to stop crying about BF3. Go play BC2, if you’re not happy with BF3. It’s BF3! Not BC2. BTW, I liked BC2 too. But this is BF3 and I play all the maps and I enjoy variety. Yeah, I got my favorites, but I’m not trying to be a pro on just one. Fucking boring. If you play only Metro , then you should play like a pro, but you will suck and quit out of frustration on the rest of the maps, because you only play one or two maps. Can’t wait for Armored kill.

  • MatiasOC-S 08.16.12 at 23:15

    “It’s like close combat with tanks!”

    Yes! is like get aids with sex!

  • iKony 08.16.12 at 17:32

    One thing you guys really forgot in battlefield3.

  • Creativematrix 08.16.12 at 15:52

    Truthfully, I can’t wait to play Rush on these Maps. I’ve never been a Conquest Large kind of player considering that there is too much going on and everyone is mostly looking to get the best K/D ratio. Rush is going to be sick!!

    • JohnBlaz3d 08.18.12 at 23:43

      I cant wait to play rush on these either! Or just normal conquest with no fast vehicle spawns.

  • LP23 08.16.12 at 14:42

    i can’t wait to see the first gameplay for consoles. i’m really curious to see what they did with the “tailored” maps and want to see if it will play well to a “bc2″ feeling, because that’s all i really want right now, some nostalgia.

  • LP23 08.16.12 at 14:25

    i check into syndicate’s channel to see some crazy battlefield gameplay. no i don’t because he’s a cod player… just what i thought dice.

    • tank7013 08.17.12 at 04:17

      He’s played a bit of Battlefield. He just posted an hour long video last week that was Battlefield. Maybe you should make sure your correct before you try to make a point.

  • Kapn-Karl 08.16.12 at 10:16

    Watching tanks go round n round in a circle sounds about as exciting as watching my toilet bowl flush..

    • CHAINSAW305 08.16.12 at 12:34

      reading your comment was like an idiot watching his toilet bowl flush than coming on here and relating that to tank warfare….lol

  • theduckysaur 08.16.12 at 04:35

    cqb with tanks sound about right

  • KenanB97 08.16.12 at 03:07

    DICE why have you decided to integrate close combat into everything, i think the close quarters map pack was the last of the close quarters. IMO tanks should NEVER be in a close combat enviroment especially when there is one flag to capture… I’m gonna have to see on this one.

  • assalt-master 08.16.12 at 02:15

    who agree’s with me that thay need to make the usas12 stronger agin cuz right now it’s the weakest shotgun in the game it use to be the strongest as it should be cuz it’s the last shotgun you unlock now it’s so weak you can’t kill no one with it unless your behined them who want’s it to be strong agin cuz if we pull together thay will listin to us

  • eveyoz 08.16.12 at 00:09

    “Close combat with tanks” is the last thing I wanted to read. When I heard there was going to be bigger maps I was happy and hoped we could get some larger areas to use for cover and flanking, to set up ambushes when opponents think they are safe and drop their guard. I hoped for teams to start manoeuvre warfare in their tanks and to start covering each other and their arcs as they move across the terrain. I hoped for less channelling of players and more small skirmishes away from the flags and the lines between flags.

    Bigger maps should allow more realism IMO.

    • [DICE] H Brun 08.16.12 at 14:43

      Tank Superiority is 1 out of 6 game modes in Armored Kill. It’s a great mode for those who love tanks, and I wouldn’t say it only has close range combat. I think the interviewees wanted to get the point across that it was hectic. Today at GamesCom, we are showcasing Conquest on Alborz Mountain — a totally different beast.

  • FufuhBR 08.15.12 at 23:34

    Really DICE? Do you think an opinion from 2 guys is gonna change the fact that this mode could be so much better? Even then, dont you see anything wrong? “Close combat with tanks”, is that what you guys really want for a expansion focused on big maps?

    I mean, none of the CQ maps has vehicles, none of then are big and open. Why AK need to have a “CQC” game mode? C’mon..

  • moodii_77 08.15.12 at 23:14

    first: thanks DICE 4 ARMORED KILL
    second: 4 those who r worried about finding someone 2 kill him. A.K about: teamwork, unlock new items in the new vehicle, win the war whatever is your K/D riot and the most important than that “HAVING A GREAT TIME WITH FRIENDS”

    looking forward for A.K

  • TheDiaperButtKid 08.15.12 at 22:44

    If you really are listening HBrun, Two big things that I think are broken in BF3 – Jets (because they dominate without contention), and Rush (because you cannot destroy the MCOMs with explosives). I bet if you made a game mode where you could destroy the MCOM with explosives, it would be the most popular game mode of all. I spent 80% of my BFBC2 time playing rush because it was fun. It was fun because there were more dimensions – more ways to attack and defend. Make explodable MCOMs a server setting if there are those that disagree.

    I also would like to see maps like BFBC2′s Laguna Presa/ Valparaiso. You’ve beaten the tree-less ‘desert’ theme to death.

    AK looks like fun.

  • krosbonez 08.15.12 at 22:40

    Looking forward to this expansion. I like Close Quarters, but I really like the large maps and massive play. I don’t play much on any server with less than 40 players.
    I like the increased destruction in BF3, but it would be nice to have more access to all of the structures in the game. When you come under fire, you should be able to kick down any door to get to cover. A cool feature from back in the original Battlefield Vietnam game was the spotting with binoculars…would be nice to see an updated version of that. There were several cool “toys” that were added with Battlefield 2 Special Forces…any of those would be nice to see again.

  • Mr.NiCoS 08.15.12 at 21:44

    btw can’t wait for armored kill but i think its gonna be less fun in console cus it has allot less players in it

  • Mr.NiCoS 08.15.12 at 21:44

    i realy like bf3 but it misses something that bc2 had i dont have the same feeling playing bf3
    ok its an other game but still brw i dont like dice liistening to all those whiny kids to nerf this gun & that gun ok there where some glitches & that ok that tey fix em but dont whine about perfectly good weapons.. just learn how to play kid

    • Taylor6979 08.15.12 at 22:44

      Actually sometimes it is the Gun. When BF3 had introduced the FAMAS and the Frag Rounds were Exposed as really OP I was getting destroyed cause the Guns had no Counter and I swore that when the Game got Patched I Would do supremely better, and when the Patch came out I did. I went from somewhere around 20 and 10 to in the 50′s+ and less than 20. Matter of fact my best Game I had 106 Kills at 103% Accuracy and less than 30 Deaths. So the people that complain (Usually) complain for good reason. Other than that Armored Kill is the Map Pack I am looking forward to the MOST. Which is Strange cause I actually usually hate Vehicles. Not that I can’t Drive them, or I am just flat out bad with them. They just Kill me over regular Players.

  • Steven_Heiny 08.15.12 at 21:40

    I think that grappling hook is a great idea. Wasn’t there something like that in BF2 anyway? Or was it a crossbow with a rope? Anyway…bring that stuff back! It’s awesome.
    Also some iconic weapons would be great to include in multiplayer, such as the Barrett M107. 50 cal. and the Kriss Vector smg. I’m sure there are more I can think of if I took the time. But those should really be there. Especially with Armored Kill there should be a. 50 cal rifle that pierces armor. Maybe include explosive ammo for it too…

  • MichiganMan 08.15.12 at 21:20

    I loved BFBC, BFBC2, and BF3 for the vast expansive maps and ability for players to almost go anywhere on the map. I play equally with all 4 classes, but I’d like more access to tops of buildings and other areas. How about a grappling gun for scout snipers to scale up to roof tops?

  • CRAZYJ508 08.15.12 at 21:19

    i have a playstation 3 and let just say that this game is incredibly boring on the counsel online i can barley find anyone and its this big cycle with the freaking flags on conquest illl get A then they get B i get B they somehow get A like its annoying i thought i was getting this action packed game but its acctually incredibly boring then i watch gameplay on the pc and thers more people more flags and just beter and i think that armored kill is onley going to make it worse on counsel

    • N-Shifter 08.15.12 at 21:26

      I just don’t get people that say it’s boring on console, even on Caspian I’m always in the middle of a fight. The again I’m always either capping or defending flags, guess you’re doing it wrong :p

  • Bermbom 08.15.12 at 21:14

    Armored Kill will be a fail if nothing changes to the current BF3 balance.

    Jets will rape everything from the other side of the map, thanks to the easy 3D spotting and very accurate rocketpods.

  • TaapnDatAzz 08.15.12 at 21:07


  • alive2009 08.15.12 at 20:40

    and stop close deep shit

  • BringItOnHom3 08.15.12 at 20:40

    Uhg. I don’t want close quarters combat plus tanks. More twitch shooter characteristics with every update :(. I want the pace slowed down where each life matters.

    • Steven_Heiny 08.15.12 at 21:45

      I agree…I don’t like how your life is disposable and people just “run and gun”. This should be a game for real life tactics. EA did such a great job with all the life like features, yet players ruin it by playing it like it’s Call of Duty or any other typical first person shooter.
      BF3 is meant to be so much more than that.

  • alive2009 08.15.12 at 20:39

    Tank Superiority? cool but there’s Conquest Large haha

  • RanCorX2 08.15.12 at 20:14

    please for the love of god, dice make a REAL PROPER ACTUAL 100% BATTLEFIELD GAME.


    • XR-Talbain 08.15.12 at 20:32

      ? Care to elaborate a bit?

    • KuRvDaDdY 08.15.12 at 20:34

      Are you retarded or something?

    • [DICE] H Brun 08.15.12 at 20:40

      Maybe there is a misunderstanding? Armored Kill includes all 5 game modes from the base game PLUS the new mode Tank Superiority. I know there has been some questions on that so just wanted to make that clear, if you thought AK was simply going to be 1 game mode and nothing more? Otherwise, please expand a bit on what you think is lacking in Battlefield 3. We are listening. Thanks!

      • drumscarinbr 08.15.12 at 23:22

        Are you guys really listening? I’ve seen the same things over and over again in the forums and none of them have been addressed.

        Some of those things are:


        Thanks to Gustav Halling, this is already being implemented, or at least the OPTION to remove it in the RANKED hardcore presets. AWESOME!!!!!!!!! Hardcore players have been scratchin’ and clawin’ for this since day one.


        1. Please use the conquest flag capturing indicator that is in BFBC2. Do not bring up ‘C – construction site’ right in the middle of the screen just above the gun’s sights, as it just obscures the player’s view even more. Just stick with BFBC2′s audible ‘ticking’ meter at the bottom left of the screen.

        2. Please reduce all icons and fonts by @25% for the console. Most people use larger screens these days and if you compare console to PC, it is noticeably smaller. This looks better and opens up the screen more. Can you mirror the sizes of the fonts/icons on PC over to the console and/or give the player two sizing options?

        3. Please remove the names of the conquest capture points/flags (warehouse, docks, construction site, etc.) and just stick with A, B, D, etc. This does NOTHING for the player and it just clutters up the screen even more. I HAVE NEVER HAD A PROBLEM IN COMMUNICATING TO MY SQUAD THAT “I’M CAPTURING B”, for example. IMO, this is just extra font that obscures your view of more important things…….LIKE THE ENEMY!


        This is a biggie. To me, this game needs to be spread out a bit more, more medium to long range engagements, more time to think and strategize rather than shooting or being shot at every 5 secs. Too many of the maps have unused space (especially Bazaar, Noshahr and Firestorm). There is a lot of support for this, including ‘get satisfaction’ and Battlelog threads that have @3000 posts, 95% in favor.


        The tanks slide around way too much. They weigh @68 tons for god’s sake. There are other issues as well. Even when the tanks are stationary, they will slowly ‘slide’ when on certain terrain. Also, when in tanks and mounted guns on other vehicles, the aiming reticle ‘twitches’ constantly.

        Alan K. tweeted the other day that he was thinking of some new ideas to make hardcore more ‘hardcore’. Here are some ideas for this as well:

        - Reduce the size and change the color of the bullet tracers. It would be simple for you guys to reduce the thickness, as well as changing them from being illuminated, to more of a gray or translucent type of ‘vapor trail’, if you catch my drift. You should have to look hard at those bullet paths to locate an enemy. They should not be a clear indicator of where the shooter is……this isn’t Star Wars. You should not be able to see a sniper shooting from all the way across the map. Tracers are rarely used in real-life combat for this very reason. It just lets the enemy know where you are.

        - Maybe a server option to set the number of respawns per player. Possibly from 0-15. This would place more stress on the importance of not dying, as there is no true consequence in dying as the game is now, leading to Rambo-style, run and gunners. This option would bring a slower, more tactical style of game play………for those looking for that (optional).

        - If you commit suicide, you have to wait 2 minutes to respawn. This would prevent jet rammers and no-skill suicide C4 detonators. Alot of the kiddies with ADD won’t be able to wait 120 sec., putting an end to this type of sh*t.

        - Stiffer penalty for team kills. If you team kill, again, you should have to wait 2 min. to respawn, in addition to being docked 500 points.

        - Jumping should have a ‘reload’ time. I’m tired of the bunny rabbits in this game, totally unrealistic. A soldier wouldn’t be able to hop around like that with all of his gear on. You should only be able to jump say, once per 10 sec. I understand this would be tough to regulate/code into the game though.

        I hope you guys seriously consider some of these suggestions, as some/most of them are expressed by not only myself, but the BF community as a whole.

        • eveyoz 08.16.12 at 00:05

          All good points, I would also add “fatigue” to the mix to increase realism and slow play to a more realistic pace. The more you run and gun the more tired you become, this would encourage more tactical movement and the use of cover as opposed to the straight lines sprinting and emptying of magazines between flags we see now.

          Maps with the ability to flank using cover and set up ambushes on these flanking routes would appeal to me. Bigger maps where you can be sneaky and have a plan instead of the mindless running and gunning I see when the schoolkids get home from school is my preference.

          The tactics which should work in the game should be the same tactics armies use, the “battlefield” experience should emulate a real battlefield or we may as well all play COD or close quarters for that matter.

      • RanCorX2 08.16.12 at 09:25

        the base game is still terrible though.

        blue filter, massive sun, excessive post processing effects, large flag icons on the hud, flags clustered up on console designed maps, conquest mode has been ruined because of the tiny play areas, operation metro is the worst map ever (for conquest), still got 720p loading screens?? come on dice, RESIZE!!!
        terrible sound track of electric noise dum dum, dum dum etc.
        just like in bc2, the rush layouts are still larger than conquest.
        missing ladders from structures on op firestorm.
        lame scripted destruction of the antenna on caspian border, demize said it was going to destructable, the lieing cake stealer!!!
        all the gun sounds sound very similar and the sniper rifles sound like they are shooting through sheets of paper.
        the list goes on an on and on….

      • Kapn-Karl 08.16.12 at 10:13

        There are so many things that would make BF3 better..problem is, Dice hasn’t listened to most of them..

        Put the ladders back into the game
        Let players have the option to remove the screen clutter
        Bring back Grappling hooks and ziplines
        Allow squad leaders to set waypoints
        Take away the unlimited sprint

        That’s just a short list..plenty of other good ideas out there, take your pick..

        Dice/EA has made BF3 more about what Dice/EA wants, than about what the fans want..

        • Terror J Shark 08.16.12 at 16:03

          add a “life timer”. at the current state when you’re a medic and you’re running to your dead buddy and the second you get to him you are unable to rez the player and then probably getting killed in the process…adding a timer in place of the lilttle circle life support sign would allow you to know that your buddy only has 2 seconds until a re-spawn. you could argue that one should think more tactically, but i’m lazy and would rather know the time…i mean there is the same timer counting down when you’re waitng to re-spawn anyway.

    • Zerstorer23 08.15.12 at 20:42

      Honestly, this version of Battlefield only exists in your mind. Because at this point, what is a REAL PROPER ACTUAL 100% BATTLEFIELD GAME? We had 1942, a classic from 2002. Then it really improved with the modern-era BF2 in 2005, great. Then we had a shift with the popularity of consoles over PCs with the Bad Company spin-off. BC1 had issues, but BC2 was all around very enjoyable. Now we have Battlefield 3 and it has a variety of different flavors. Depending on the server you choose you can play the same game in a half-dozen different ways.

      What could possibly be wrong? You want seven pointless classes again? Maybe the often-pointless and boring commander mode? Pfft, please.

      • XR-Talbain 08.15.12 at 20:44

        Gentlemen, the above responses are examples of stating what your thoughts are, and someone actually being able to relate to them or answer accordingly. That’s all I was asking, since BF3 indeed offers many varieties of play.

      • RanCorX2 08.16.12 at 09:19

        battlefield died after 2142, if you can’t see that then you are blind and ignorant.

  • JTAP196 08.15.12 at 20:02

    wow hes so lucky.