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Starting today, you can purchase our second expansion pack Battlefield 3™: Close Quarters via PlayStation Store and the Battlefield 3 in-game store. It will release next week on June 26th for Xbox 360 and PC. Check out the launch trailer for Close Quarters below.
Close Quarters is one of five expansion packs included in the Battlefield 3™ Premium offer.
[...] enlargement container that was formerly usually accessible for Battlefield 3: Premium members is now accessible for all Playstation 3 owners. The map container still has 1 week of console exclusivity left on it before it goes to a PC and [...]
[...] enlargement container that was formerly usually accessible for Battlefield 3: Premium members is now accessible for all Playstation 3 owners. The map container still has 1 week of console exclusivity left on it before it goes to a PC and [...]
[...] the new expansion pack that was previously only available for Battlefield 3: Premium members is now available for all Playstation 3 owners. The map pack still has 1 week of console exclusivity left on it before it goes to the PC and Xbox [...]
[...] PlayStation Store and the Battlefield 3 in-game store,” according to DICE on the Official Battlefield Blog. The download comes at the cost of [...]
[...] PlayStation Store and the Battlefield 3 in-game store,” according to DICE on the Official Battlefield Blog. The download comes at the cost of $14.99.Share [...]
[...] Battlefield 3: Close Quarters out now on PlayStation 3 [...]
[...] PlayStation Store and the Battlefield 3 in-game store,” according to DICE on the Official Battlefield Blog. The download comes at the cost of $14.99, but if you’re on the fence about making the [...]
[...] [DICE] H Brun | 06.19.12 | 30 comments [...]
Downloaded closed quarters twice and restarted my system (ps3). Is there something I’m failing to do that is keeping the new maps from loading?
Can we please have a developer explain the hit detection / lag compensation mechanics used in the game. How they are supposed to balance higher and lower pings in the same game. I am sure that balancing all of the connections on a server is difficult to do. I would very much like to hear the methods DICE used, how its supposed to work and why they chose that over other methods. Will there be any tweaks to that system or at least restrictions on servers you can join based on ping. I would love to be able to play with international friends but right now when doing so the lag makes for a very un-enjoyable game. Thank you for your consideration.