Inside DICE: Adapting the Battlefield visuals for Close Quarters combat

In this episode of “Inside DICE”, we let you in on the design philosophy behind the HD Destruction in Battlefield 3™: Close Quarters and how the VFX was tweaked to fit the mayhem in this new indoors environment.

Hello everyone, I’m Nadab Göksu, Senior VFX Artist at DICE. I have been doing visual effects for Battlefield games since Battlefield 2 [released 2005]. My role includes everything from creating particle effects to post filters, lens flares, and bullet decals. I also hook stuff up to the right gameplay effect — so there’s a metal kind of explosion (and not a wooden one) when you fire your RPG at a vehicle, for example.

Visual effects is a constantly evolving field. No game is like the last one, and that’s one reason I still enjoy working on them. As hardware and code is constantly evolving, we can get more and better-looking visual effects into the games, and I always try to push the limits of what we can do.

HD Destruction on display in the upcoming expansion pack Battlefield 3: Close Quarters.

For Battlefield 3: Close Quarters I approached the visual effects with two things in mind. Firstly, that particle effects should not block a player’s view. We have a lot more destruction than in previous games, so if we were to use the set of FX from the base game, the rooms and corridors in Close Quarters would be literally filled with smoke for long periods of time, potentially ruining the gameplay.

Secondly, the whole art direction for this expansion pack centers around destruction. I wanted to emphasize this by having a lot of debris and very violent dust explosions that burst and dissipate quickly so that they don’t take over the scene. The focus here should be on debris rather than smoke. Combined, these two tenets governed a lot of the FX work for Close Quarters.

You create the chaos
One important aim for me with Close Quarters is to let players generate ambient environmental chaos. All HD Destruction leaves behind a big and very long-lived dust particle cloud that shows the trace of war and turns the surrounding dusty.

On the “Skybar” level [our internal title for Ziba Tower] for example, you have the sprinklers that will trigger if someone shoots at them or if an explosion goes off nearby. We also have gas stoves that burst into flames during the entire round. Showers start to leak water and steam, TV’s are buzzing with static, lights are flashing, and so on. The experience I want to convey is that you generate the chaos, and you can track were the action is by following the signs of destruction. Put simply, at the end of a round, a Close Quarters map should look and feel completely different from when the round started.

 

“At the end of a round, a Close Quarters map

should look and feel completely different

from when the round started”

 

So what we did was create a lot of new surface materials for “XP2” [our internal designation for this second expansion pack] and a new set of gameplay/destruction effects for all of the different props and objects. This way it would be easier to control the new effects and to give this expansion pack a unique look.

Basically, all impact effects from bullets in Close Quarters are new. They are also rapid, more violent and contain a lot more debris than earlier. Every bullet fired will now spawn ~50 particles upon impact, from the previous ~10. How can we afford this from a performance standpoint? That’s where our optimization work comes into play, making sure that all the extra debris will only spawn if it’s close you to, with a cap on how much debris can exist in the world at any one time.

Apart from these new impact effects, I also created new destruction effects in various sizes for different materials to fit all of the objects we have, such as wood, furniture, concrete, marble, and so on. For each part that can be chipped away from an object, we spawn ~6 small cluster objects that the prop artists include when they’re building their props (such as chairs, lamps, and walls). Normal clusters can collide and have proper physics, while the small clusters are not networked and are relatively cheap from a performance standpoint. The rest is mesh particles — they don’t have any sort of collision, but mixing the two types still gives a strong visual experience to the player.

Randomly shooting at stuff
Above you can see a demo montage that I put together, just randomly shooting at stuff to showcase the destruction internally here at DICE. I just added a slow motion effect in post-production because I wanted to see all the details in our HD Destruction.

Besides what has already been discussed in this post, a lot of work went into tweaking existing effects. The RPG explosion has been remade, for example, and now has a very unique look. Players should now be able to see a distinct difference between an RPG explosion versus a hand grenade explosion, especially since the latter also has seen a revamp with Close Quarters. These changes not only look pretty – they were absolutely necessary from a gameplay perspective as well, since the base game FX would effectively block visibility in two entire rooms inside the Ziba Tower map!

Other explosive items that have been revamped for Close Quarters are the C4 and Claymores. The C4 explosion radius should now match its actual gameplay area more closely, and the Claymore now has a directional based cone of mayhem, also modified to fit its actual gameplay range. These are all changes that were essential in bringing the Battlefield indoors, where space is much tighter than on a traditional Battlefield map (like Caspian Border, for example).

It’s been a blast working on Close Quarters, and the June release is coming up. I hope you will have as much fun with it as we have had during our play tests. I tend to favor TDM, so you can probably find me in some Noshahr Canals TDM server, at least until this expansion pack gets released. Thanks for reading, and let me know in the comments section below if you have any questions on our VFX work and I’ll try to answer them.

Nadab Göksu
Senior VFX Artist

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  • Cltheone 09.18.12 at 01:27

    Why can’t my game look like the pictures above without reds and blues on the screen.

  • Cltheone 09.18.12 at 01:25

    Now for some intelligent conversation. Back to what really matters!!!!!!!!!!!!!!!!!!
    BATTLEFIELD!!!!!!!!!!!!!!
    Why don’t we have the option of controlling/changing the opaqueness of the hub. I would like to have the option of removing the map or anything on the screen so i could better enjoy the game on a 55′!!!!!
    What if your teammates had a glow that was only visible in direct site but not thru walls instead of these damn arrows. STILL ” THE OPTION TO CHANGE OPAQUENESS”. The map is removed for hardcore. If you’re lucky you will spawn into.
    I can’t understand why they didn’t think ABOUT The ReaL VeTeRaNs. People who have been with the game since it was created in a modern era(June 21, 2005). We deserve these options. Call of Duty has it in some games. :)
    I’M RELOADED !!!!
    Do i need to see it! I’m a veteran for ch…. sake!
    Forgot to mention PREMIUM MEMBER !!!!!!

  • Scheisskerl 06.30.12 at 15:10

    +1

  • jamesAVFCJG 06.19.12 at 17:22

    I want the Typhoon jet in Aftermath or end game!!!

    • Barraza97 06.22.12 at 05:28

      actually they did say they were gonna put new vehicles into the end game dlc, and also if you look at the top left corner of the end game dlc cover, you can actually see what looks to be a new jet

  • Barraza97 06.18.12 at 04:47

    hey guys, im trying to get DICE to put either the M95 Sniper Rifle off of Battlefield Bad Company 2 or the barett 50.cal Sniper Rifle into the new Battlefield 3 “Aftermath” or “End Game” DLC’s, i mean wouldnt you guys want to shoot a 50.cal in the new Bandar Desert Map from the upcoming “Armored Kill” DLC? i know i definitely would. Also you guys still have a chance to make suggestions of any gun you guys want into the upcoming Battlefield 3 DLC’s since DICE and EA are still thinking of what they should put into the upcoming “Aftermath” and “End Game” DLC’s, and also if that little rumor that Dinosaurs are gonna be in the new “Aftermath” DLC, wouldnt you want to shoot a Dinosaur in the face with a Barett 50.cal? lol. Please help me make this possible by copying and pasting this message on every Battlefield 3 Blog. Also if you have any weapon suggestions that you think should be put into the upcoming DLC’s message me at battlelog.battlefield.com or by Playstation 3 Network, my PS3 name is Barraza97. PLEASE GUYS THIS MESSAGE CAN HELP PUT ANY GUN YOU WANT INTO THE UPCOMING DLC’S :D!!!

  • srglt8 06.11.12 at 13:36

    wtf wht not have Close Quarters ???

  • maximusnick 06.11.12 at 13:21

    Hi Nadab!
    One thing that has always bothered me about the visual effects, that is how the shot on water effects, all the other effects seems great! but the water effects just seems so badly done, take a look at this video on youtube, its only a 9mm pistol, the water goes even higher if its a larger caliber bullet.
    http://www.youtube.com/watch?v=7nr2E1AqyPI
    Hope DICE would make better effects on how water reacts to gun shots.

    • HalfaChance88 06.11.12 at 16:23

      I couldn’t agree more. I hope DICE can develop a more realistic wave/water effect engine. I notice this so much when driving the boats and how the waves don’t effect anything. Not complaining dice either way BF3 is the best.

    • nadGox 06.14.12 at 23:41

      Hey Max, i agree, thats why i made a new version for CQ, should be in on all maps now.. you can see it in the Donya Fortress trailer if you havent seen it yet:
      http://www.youtube.com/watch?v=59xAncpYuD8&t=35s

      -nadab

  • zZSHiZNiTZz 06.09.12 at 00:52

    please give us some official DICE/EA Close Quarters severs to play on PLEASE . had enough of getting kicked by admins . paid good money for premium would of thought there would be official severs

  • wachyerback 06.08.12 at 04:26

    And people still buy those childish cod games. *sigh*

  • Ku1ckz 06.06.12 at 10:00

    i would love to play this maps but all the server don’t let me play they kick me out every single time…

  • gulivi 06.06.12 at 07:37

    um monte de besteira… de nada adianta se não funciona.

  • McLoven0420 06.06.12 at 07:07

    Wow, this just goes to show how advanced DICE is compared to other studios. Not only do they completely change the map for the different play style but they put a lot of thought into every single effect and how it reacts with players. Every game ive played by dice shows how mature this studio is. Cant wait to play this and see how these maps play.

  • Mxman666 06.05.12 at 00:19

    hmmm looks impressive but I really not interested in shooting chairs. I want to blow up buildings!

  • StefanzZzlol 06.04.12 at 21:34

    Can’t wait! :)

  • TheValiantSoul 06.04.12 at 20:06

    Really hope that this new pack will bring some changes to the vanilla maps as well, fixing the sun, the flash lights, the lights on theran higeway and mabye the blue filter. Also hope that they make the exploations less demanding in the vanilla, just like they did here. If you have the tech then why don’t use it? It would help many people getting more out of their game!

    Guess, expect and hope that Armoured kill will get the same kind of detailed destruction. ´Just too bad we have to wait so long for large scale maps…

  • nadGox 06.04.12 at 19:36

    Hey all, will try an reply to the most asked questions.

    - Will the xp2 effects bleed over to the vanilla+karkand?
    Yes and no, some gameplay effects will be upgraded, some of the bullet impacts, the c4/claymore. All smoke trails were upgraded aswell but got added in the latest patch. But all prop destruction + rpg/grenade will be exclusive for CQ.

    - Have you created low-end version of the effects for console?
    No, there is no console version of the effects, they are using the pc version. I wanted as much players as possible to experience the same thing. I think you guys will be pleased about this. The only big diffrence is that PC will use fx textures that is twice the size than console, however this is the way it has always worked on BF3.

    - BattleRecorder?
    You could say so yeah, it all was recorded using the dev debug freecam mode, unlimited ammo enabled, think i boosted the amount of bullets it fires per sec to something ridiculous, just wanted to show off as much destruction as possible.

    - Nadab

  • VegasBlack317 06.04.12 at 17:40

    This looks so amazing. Some people dont like the idea of cqc but to be realistic that’s how most real world battles take place. My favorite is the study book shelf being destroyed. simply amazing. It screams hurry up and buy!!!!!

  • golftee 06.04.12 at 14:31

    just your version dont match the server browser version and it sayes servers will not be shown when will it be

  • laza_ninja86 06.04.12 at 13:58

    annoiyed have updated and unable to play!!!! have spoken to EA and playstation brought the update out 8 hrs early abd ea have not updated their servers!!! bank holiday and no BF3

  • Slopcicle 06.03.12 at 21:20

    So are all these explosion effect changes going into the normal game as well.

  • Gaycob 06.02.12 at 19:05

    Cool, More none physical shit flying in our faces………….

  • NYY45 06.02.12 at 17:13

    One thing i which was different, 720p is the output, my plasma puts it on 1020p, thank goodness it doesn’t do 1020i. But it makes the game look terrible a little bit, like it’s too much to handle.

  • callmeM 06.02.12 at 13:14

    Too bad that smaller debris just “falls through the floor”. After causing so much havoc you wouldn’t expect the carpet to look so neat. Otherwise awsome.

  • SiSoB-Wish 06.02.12 at 04:59

    nvm seen post down bottom

  • SiSoB-Wish 06.02.12 at 04:58

    how much will it cost

  • III DJM III 06.02.12 at 01:06

    Is the new mappack going to be an online download, or is it going to be something you by on a different disk???

    • YinYang27 06.02.12 at 01:59

      download (not sure about PC probably same though)

  • Leatherdizzy 06.01.12 at 22:41

    Fix vehicle gravity when exiting the vehicle. Floating aircraft that have no propulsion is just ridiculous, rattling like tin cans to the ground for enemies to fix. Can we use frostbite 2 to implement proper crash and burn ejection consequences?

  • Blargeddy 06.01.12 at 17:53

    The effects look fantastic in the video. This kind of attention to detail is great for the Close Quarters DLC. I’m definitely looking forward to its release. Good work and good article!

  • gnungo 06.01.12 at 17:11

    *Hopefully destruction is higher/easier for 16/24 players XBOX players (in consoles its near to impossible to have a nice fully destroyed match) :( like it was in bc2

    • barbar67 06.01.12 at 17:32

      If you join a 500% ticket Caspian border server (where I mostly play), all buildings will be destroyed, the ground will look like the moon and almost all trees will be knocked down aha. Makes it hard to capture forest though :/

  • sharp_shooter36 06.01.12 at 16:57

    Does anyone know when exactly the close quarters map packs come out for PS3??

  • Pasalacqua87 06.01.12 at 15:28

    I CANT WAIT FOR THIS DLC!!!!! THE MP5K, SPAS12, AUG, AND THE SCARL??? AMAZING!!!

  • pnetrw 06.01.12 at 10:52

    Nice article!
    Are the revamped effects for C4, hand grenade, RPG etc. only for Close Quarters or will these also be reflected in back in all the other BF3 maps?

    • Kaappi_Jugent 06.01.12 at 12:57

      btw. who uses rpg in cq , medic is the best for that , helping team etc… and support is good too, i dont force snipers ptfo , but what the hell you do wiht rpg and engineer class in inf only? =nothing, think men , think

      • Some Pro Ninja 06.04.12 at 06:24

        Most of the engineer weapons are very effective at close ranges… the RPG can be fired to knock out walls or just be a noob and use it for cheap shots. So all in all that will balance out.

  • karker_1998 06.01.12 at 06:20

    dose anybody knows when is close quarters coming out

  • Naughtydog29 06.01.12 at 05:12

    Cant Wait for DLC!!!

  • showman1904 06.01.12 at 05:09

    does any one have any idea how much the new close quarters maps is going 2 be 4 ps3

    • tWiSteD-OuTCasT- 06.01.12 at 05:54

      yup, 15$ but if you want everything thats coming out in the future then its 50$ for eveything.

  • A_McKinney 05.31.12 at 22:41

    and in cod a window breaks lol

  • Cyberlife 05.31.12 at 18:00

    Actually like the new effects but I seriously hope these don’t get downgraded just to make it work on a console. Surely stuff like this should be a setting like the rest of the visuals??

  • Dj_DavidH 05.31.12 at 15:25

    I thought this DLC was going to be available 1 week earlier for PS3 players… What is going on??

    • gatordone911 05.31.12 at 20:26

      This is just a rumor but I heard today that closed quarters is coming outfor ps3 June 5th right after the June 4th upgrade .

    • rawr2457 06.01.12 at 04:24

      Lol it still is dude

  • Jeroenimous 05.31.12 at 12:57

    I also hope this is tested thoroughly on the consoles. The stress of the engine on performance is very noticeable if you are on a console playing a long round on a high-ticket server. The havoc of total destruction that has been unleashed on the map already makes for performance drops (sluggishness, framerate, extra input lag).
    So please test this well on consoles to make sure the HD destruction won’t affect the performance too much!

    • gatordone911 05.31.12 at 20:24

      I absolutely agree with this , I am not complaining but it sure does piss me off after I’ve invested an hour or so in one of them marathon matches and then the friggin thing freezes up at the very end and I don’t get my awards gggrrrrrrrrrr !!!! I wouldn’t mind a bit if they done away with matches over 800 tickets or kills .

  • rpsx 05.31.12 at 11:47

    gotta agree with others posting here. this is neat and all, but you need more people fixing the base code of the game. sick of the lag. sick of double deaths. sick of being hit by people shooting around corners (i.e. they see me before i can, but wait… i’m dead). and the sound problems! come on.

    i am not planning to buy ANY DLC until i see real bug fixes applied in the next patch. in other words – unless the base game performance is improved, Nadab Göksu’s work is a waste.

    get your priorities in line.

    • gatordone911 05.31.12 at 20:20

      Hey are you kidding me , look what I said to ntinsky below , this has got to be the best fps of all time and all you kids want to do is complain that it isn’t perfect damn give them time , they are trying , grow up and have fun with it , you know you can’t not play it after you’ve played it , I know I can’t ! I’m just saying dude .

  • Da Krawnik 05.31.12 at 08:29

    In BF4, i hope the debris can stay on the ground instead of going through it. the changes you’ve made look amazing.

  • Ntinsky 05.31.12 at 08:23

    Try fixing the game first and then release whatever you like.One way or another your goal will still remain on taking our money and serving us samw s#@t all over again.

    Regards

    • gatordone911 05.31.12 at 20:09

      Listen numbskull , if it were’nt for gamers like us to give them feedback there is no way they could ever find all the fuck ups , the games are way too big . At least they care enough to actually do something about it , no one is perfect and no game will ever be ” perfect ” but man they are surely getting close and I’ll pay the money to be amazed at how far we have come since Atari .

  • cookiecrisp308 05.31.12 at 05:56

    and here goes the rest of my hard drive space. good game, but the updates are way too big for what they are

  • Rammlied_00 05.31.12 at 05:39

    My only concern is that 16 players, 8 against 8 is too small. Imagine if half of the team is just camping in one corner of the map. At least a 32 people map minimum would be more interesting.

    • gatordone911 05.31.12 at 20:14

      The kill / death ratios would certainly go up with that many players , some maps aren’t big enough for that many I don’t believe anyway , only on conquest , if they went to a 16 on 16 then they would have to open up the whole map for rush and deathmatch games.

    • rawr2457 06.01.12 at 04:31

      The maps are smaller so people will be alot closer to you so you’ll probably be getting even more kills even with 16 players because there all gonna be I lose to you

  • Vambroes 05.31.12 at 05:14

    how about getting some real scores on the BF3 leaderboards instead of the ABSOLUTE RUBBISH THAT IS ON THERE ATM!!!!

  • Indignant Yeti 05.31.12 at 04:50

    Can you do something about the magical Gandalf flashlights of invulnerability?

  • Indignant Yeti 05.31.12 at 04:47

    That’s way too much “dust” flying up when the floor and woo furniture is shot. A little excessive don’t you think?

  • JohnnyAce 05.31.12 at 04:45

    Betther thing you can do is repair the game to all we can play, now is imposible and i wasted my money… Before get more money from people REPAIR THE GAME….

  • BkLiveWire 05.31.12 at 04:43

    Sounds good :) Hopefully a patch will be deployed before the DLC drops.

  • ConcreteMysteek 05.31.12 at 04:33

    Looks siiiiick man., Fuk COD

  • Chichoko 05.31.12 at 04:09

    So long that you dont screw up the performance as it is currently, I’ll be more than willing to drop my cash on the Premium thingy and get CQ when its released :)

  • NYY45 05.31.12 at 02:17

    Oh and Nadab, don’t listen to those people, graphics are great, even better to hear that you are still improving it for a better gaming experience

  • NYY45 05.31.12 at 02:12

    Man, some people can’t stop complaining, the whole point of this map pack is to actually do some tactics and think. They want to get people out of the COD thinking(shoot, kill, run ,die, and repeat tactic)The destruction pushes campers to move instead of hiding around in corners and Usas 12g frag rounds could just be banned in servers anyway, for any little girl who rage quits and cries in their closets. I think CQ is an awesome idea, nice move DICe

  • PHprof 05.30.12 at 20:09

    ah, crap. My poof GTX 460 ! It’s ruined. This detail is going to burn it to the ground.

  • Antagonist356 05.30.12 at 10:14

    Everybody needs to quit their bitching, battlefield is exactly whats in the title A BATTLEFIELD, that doesnt necessarily mean its required to be a 4km+ FIELD. If you feel this expansion attracts cod fanboys your wrong, battlefield has an assortment of players, thus the 4 classes. Assault Engineer Support Sniper, all varying ranges of the battlefield, some are close hitters, some are far away, if the whole game was implemented for long distance combat with vehicles ALL the time, why would there be a need for smg’s and shotguns? I find all aspects of the battlefield require close quarters, and great ranges, the difference between an engineer and a sniper, this is just one expansion, theres still going to be 3 others. they have to make something for everybody, it would be idiotic to have 2 close range and 2 vehicle maps on every expansion that wont give the same variation of fun for everybody over all the dlcs. pretend your in line at high school, you gotta wait in line, no cutting :D.
    the next dlc is basically an all vehicle expansion, everybody will get what they want, what you should be worrying about is a patch that covers the issues the core game itself has, in the meantime, enjoy back to karkand and the original maps. the developers r working hard everyday to give an equal experience to all the players, it takes time, you cant drop 2 or 3 dlcs in a few months and expect good quality.

    all good things come to those who wait. not to those who puss out n stop playing battlefield…
    ;)

    • Aggie-Of-Agathor 05.30.12 at 14:32

      its a natural evolution of first person shooters remember wolfstein 3d then quake then medal of honor then cod now bf3 holds the torch of best fps ever and with it will come ideas and things which will have come from all those games

      i cant wait for close quarters it looks really amazing

      long live DICE AND EA

    • mikeike_12 05.30.12 at 23:53

      This

    • NYY45 05.31.12 at 02:05

      I agree 100%, I mean I’ve been getting bored with the BF3 now, so i really need something new, just like Close Quarters, but i think its for cod players but in BF style. Cod players usually like small maps, large maps will crush them. Now with these new servers that anyone can make, games in close quarters could be long, epic, to the death fights.

    • ConcreteMysteek 05.31.12 at 04:36

      Fukin A.

  • rivera11520 05.29.12 at 13:44

    Can’t wait its gonna be EPIC!!!!!

  • I-_Banksy_-I 05.29.12 at 01:10

    This is ganna be so fun

  • Grimms_Axe 05.28.12 at 21:28

    will it be $10?

  • Grimms_Axe 05.28.12 at 21:28

    how much will it cost? in $

  • FS johnmichael 05.28.12 at 19:01

    DICE you should probaly release i third trailer i have checked everyday (literaly) since the ziba tower trailer and watched both trailers everyday since donya fotress, please show more content i am anxious.

  • rcamargo636 05.28.12 at 12:25

    Will there be a new game mode with this dlc?

  • FauxPiano2 05.27.12 at 17:25

    I will buy Battlefield Premium right after it released :) all of my friends too…

  • RABBIT DR0PINGS 05.27.12 at 12:23

    hey guys love your work and all on this and that your trying to keep the cod fan boys happy and all but theres one problem how will rush work on these maps and are there any vehicals involved in this expansion pack because i would realy like to use this hd desruction to its full potential so in armered kill mabie implament the same thing because this sure is very spectaculur i just druel at the thought of this hd destruction implamented on the big maps hopefully you guys consider this if not thanks for reading if you have.

    • ProF4nn9Hunter 05.28.12 at 15:30

      no there isnt i thought the same…..oh the dlc will be great ooo a map called ziba tower i bet well be attacking it with little birds or something no….there is no rush mode there is no vehicles the is no battlefield

  • yaron11 05.27.12 at 12:15

    hgjghjfg

  • BabyRhino 95 05.27.12 at 07:36

    you guys have to make an update were you can destroy all the buildings like in bfbc2

  • ColoreD Dyazide 05.27.12 at 03:54

    DICE>>>YOU NEED TO ADD THIS SMALL FEATURE THAT WOULD BE COOL…YOU SHOULD ADD TRACER ROUNDS LIKE WHAT THE MILITARY USES…LOOK THAT UP ON YOUTUBE…IT WOULD BE REALLY COOL TO SEE TRACERS FLYING EVERYWHERE. I PLAN ON JOINING THE MILITARY AFTER HIGHSCHOOL..this would be a cool feature if you let the player choose tracer or no tracer for their gun.

  • ColoreD Dyazide 05.27.12 at 03:53

    DICE>>>YOU NEED TO ADD THIS SMALL FEATURE THAT WOULD BE COOL…YOU SHOULD ADD TRACER ROUNDS LIKE WHAT THE MILITARY USES…LOOK THAT UP ON YOUTUBE…IT WOULD BE REALLY COOL TO SEE TRACERS FLYING EVERYWHERE. I PLAN ON JOINING THE MILITARY AFTER HIGHSCHOOL..this would be a cool feature if you let the player choose tracer or no tracer for their gun

  • jd_logic 05.27.12 at 02:15

    There is one question that you didnt answer. Will these. New VFX also change the standard BF3 and B2K maps or are these VFX only for CloseQuat maps?

    PS: I can’t wait till this gets released! It will be a change of style as I love to play TDM and I feel these new maps will be great! Thanks for your hard work DICE!

    Jd_L

  • drumscarinbr 05.26.12 at 23:21

    Sorry for posting this so many times, guys. My goal was to see if someone from DICE would at least acknowledge these suggestions.

    Can you guys please remove the minimap from hardcore mode? Those wanting it can play reg mode, but HC players have no choice (for ranked matches).

    Also, please allow more flexibility in custom server settings while keeping the matches RANKED. IMO, you should be able to edit ANY parameter with the only restiction being player health possibly. Maybe the lowest allowable level would be 30. The bottom line is that players should be able to create and play a more harsh/realistic style of game play and get people to play those servers, but right now, most people won’t because the games are unranked.

    Other wishlist items:

    Please use the conquest flag capturing indicator that is in BFBC2. Do not bring up the large circular ‘C’ meter right in the middle of the screen just above the gun’s sights, as it just obscures the player’s view even more. Just stick with BFBC2′s audible ‘ticking’ meter at the bottom left of the screen.

    Please remove the names of the conquest capture points/flags (warehouse, docks, construction site, etc.) and just stick with A, B, D, etc. This does NOTHING for the player and it just clutters up the screen even more. I HAVE NEVER HAD A PROBLEM IN COMMUNICATING TO MY SQUAD THAT “I’M CAPTURING B”, for example. IMO, this is just extra font that obscures your view of more important things…….LIKE THE ENEMY!

    • BabyRhino 95 05.27.12 at 07:34

      i agree with you 100% and wouldn’t it be cool if they added a bayonet

  • Mr Meatwagon 05.26.12 at 23:01

    I cant wait for this dlc to come out so me an my bro could nerd the map out lol.

  • loveorplay 05.26.12 at 12:37

    the sofa and beds should have more of a recoil effect. gernades need some shoke waves some dust would be good just a little it will make it look more real. and if your putting water ull need some sound effects.

  • ColoreD Dyazide 05.26.12 at 11:10

    DICE>>>YOU NEED TO ADD THIS SMALL FEATURE THAT WOULD BE COOL…YOU SHOULD ADD TRACER ROUNDS LIKE WHAT THE MILITARY USES…LOOK THAT UP ON YOUTUBE…IT WOULD BE REALLY COOL TO SEE TRACERS FLYING EVERYWHERE. I PLAN ON JOINING THE MILITARY AFTER HIHSCHOOL

    • imastronaut 05.26.12 at 14:14

      There are tracer rounds, those are the shiny bullets you see when you fire your weapon.

    • Mr Meatwagon 05.26.12 at 23:03

      Dude war is not a game. i am joining the marines to but i hope you dont think your goin to respawn

  • cjffly 05.26.12 at 10:46

    I prefer traditional BF maps, but anyway, I will buy close quarters, because of all my 64 servers, the one running 7*24 Metro is the most popular one… I just wonder how on earth do you guys like this “CODs” maps…

  • Edowww 05.25.12 at 17:45

    If you don’t fix the Input LAG issue, all this story is pointless for me because i CAN’T but this XP2 and not be able to play. Thanks.

  • ukd69 05.25.12 at 14:36

    Yeah I am buying it too

  • moodii_77 05.25.12 at 13:46

    WTF? I’M GONNA BUY IT WHAT EVER IT COAST!!

  • ProF4nn9Hunter 05.25.12 at 13:29

    “At the end of a round, a Close Quarters map

    should look and feel completely different

    from when the round started” epic fail i thought that was supposed to happen on every map i love how we couldnt have better destruction on the other maps because it was a choice between larger maps or better destruction so you choose larger maps great apart from every map apart from metro there is more than have of the map which never gets stepped on because who ever choose the flag locations only works in straight lines……so the better question to ask is will the map perimeters be reduced so that this destruction will be rolled out on old maps??………………lovin the comment beneath forgot completely that dice farted that one out…

  • DavidRXV 05.25.12 at 09:33

    I’m still waiting for this “three times more DLC than Bad Company 2″. Let me guess, the End Game DLC will be the last expansion?

  • pumpedwax 05.25.12 at 08:32

    And will we see some of the base game maps get this enhanced destruction?

  • pumpedwax 05.25.12 at 08:31

    Do the changes to the explosive equipment (RPG, C4, Claymore) carry over to the base game maps as well? are the new changes less pronounced when seen in the base game?

  • TwojRzeznik 05.25.12 at 08:24

    And i hope price for that DLC will be really small !!!! CHEERS

  • TwojRzeznik 05.25.12 at 08:23

    CQ is very good idea. Please DICE dont listen to close minded-small-brained naabs comparing BF3 to COD. CQ FTW ! ill buy it ! :-)

    • evilblakdarknes 05.26.12 at 10:30

      i think some people actually think their in direct competition with cod which is why they always compare the two ha

  • CommandoCoyote 05.25.12 at 05:49

    Hmmm… just looks like more eye-pain to me. Wasn’t the horrific flashed of light, flying garbage, and cluttered HUD enough? I guess not…

    Also, care to explain why bf3stats.com indicates a substantial drop in players online?

    Last Month on Average:
    PC – 25k
    xbox – 70k
    ps3 – 70k

    This Month on Average:
    PC – 15k
    xbox – 45k
    ps3 – 40k

    • DavidRXV 05.25.12 at 09:35

      I smashed my MP disc. I can’t even play if I wanted to and I’m kind of glad I don’t have to spend another second with BF3.

    • Vozone 05.25.12 at 12:22

      Easy… Diablo III

  • Garuketo 05.25.12 at 04:37

    I could never get why people feel they need to complain about additional content for a game because its doing something they don’t like. This expansion pack looks pretty awesome and people have the nerve to degrade it simply because the franchise was never like. Are you kidding me? I don’t know where the decision came from but is it really so bad that you have to bash something that’s not only not out yet, but something that’s not require to play the same as before? Who cares if they are try CQC maps like COD does, it sells and its more intense on BF. If you don’t like it, its your personal opinion people are fine with that, but blatantly bashing why the developers seemed to have put a lot of time into before you even got to play it yourself, or at least seen actual player gameplay, is going to far.

    • SanFranSiiCO 05.25.12 at 04:59

      You took the words out of my mouth. Much respect

    • Discriminator 05.25.12 at 05:01

      Well for me it breaks down into two large groupings of reasons;

      a) The core title (BF3) is still far below other AAA titles in terms of completion, bugginess and general technical stability. While DICE should really have their focus on patches and hot fixes, they are instead pumping out more accessories (DLC) before they actually fix the core product people have already purchased. The patching schedule is pathetic and insufficient as it was, let alone with this resource drain.

      b) I don’t think CQC is a good decision for DICE (IMO.) The game already suffers so many issues from trying to have it work on large open vehicle maps while also functioning on the up tight infantry maps. There is a strong business case to stick to what your good at, they could have spent the time on CQC lovingly refining the core product, and frankly bringing it up to industry standard from a technical point of view. People still don’t seem to appreciate why the infantry gameplay is so loose (and unsuitable for e-sports) and the vehicle gameplay so off… an inevitable consequence of spreading too thin across an incoherent design philosophy. There is a good reason Ferrari don’t also make SUVs, the same reason COD would never waste time on a vehicle expansion pack; or do you think CS would have such tight gunplay if they spent half their time trying to add vehicles?

      • Bob_Juan_Santos 05.25.12 at 05:37

        CoD World at war had vehicles, and it was awesome

        • Discriminator 05.25.12 at 05:44

          Oh you mean the game before COD focused and blew up into the behemoth it is today?

          Way to prove the point…

  • RecondoLRRP 05.25.12 at 03:57

    This is a bad joke Dice is playing on the Battlefield franchise..Get this COD crap over with so we can get on with respecting BF again!! Armored Kill

    • Bob_Juan_Santos 05.25.12 at 05:38

      can’t everything on big open maps with tons of vehicles, gotta have some variety

  • DAROCK2300 05.25.12 at 01:44

    I’m confused? Isn’t this this what the devs claimed Battlefield 3 was gonna have at the begining & why are they just now adding it into maps we have to pay for?

  • PAINKILLERZ76 05.25.12 at 00:51

    we need night maps. we need to use night vision and etc.. so bring in some night maps and some storms.. what about some working missiles like the patriot missiles and etc. and what about a two man jets ..

  • HollaOjOj 05.25.12 at 00:12

    This is still less than it was in BC2. Why we can’t destroy the all furniture? After the destruction of the pillars, floor should fall. Destruction in Bf3 is a step backward compared to BC2

    • evilblakdarknes 05.26.12 at 10:10

      how do you think i feel when i get stuck by a cardboard box or pallet which is indestructible! hey its only i game which is what i keep telling my self ha

  • waldo15 05.25.12 at 00:08

    Thanks for the heads up on what has been changed. Now, question I have is, will these new explosion effects make their way to the core maps? Or will these visual flairs only be limited to CQ maps and game variants in CQ (CQD)

    • nadGox 05.25.12 at 00:25

      Since the RPG/Grenade are surface material effects, they are limited to the new materials for XP2 only. But the Claymore/C4 have their own detonation fx so they will be included to the Core game.

      - Nadab

  • Mr.NiCoS 05.24.12 at 23:35

    realy love the fact that there’s gonna be more of bf3 but before you release it please fix the flaws that the game have now :-) thank you.

  • Genera1_Chao5 05.24.12 at 23:03

    Nerf close quarters and leave it to COD, instead spend the time fixing everything in the current game and making a kick ass Armored Kill expansion, even though you shouldn’t need an expansion for what Battlefield should be

  • Ch4osWe4veR 05.24.12 at 22:06

    This is gonna be awesome!! Any set date yet, or still just “June”, as June approaches?…

  • Erickj157 05.24.12 at 21:31

    In my opinion The company DICE is doing very good in the close quarters.Also That close quarter destruction montage is very well done

  • VaderShake 05.24.12 at 21:21

    So for those who buy these maps (little dig) there will be a ton of particle effects as well as blur of suppression in addtion to people smoking the heck out of everything…….yea have fun with that. Also the developer should know that Caspian Border is not a “traditional” BF map, in “traditional” BF maps flags are much more spread out and no clustered together and the out of bounds are pushed farther back in addtion to that the “traditional” BF maps are much more creative and realistically colored, plus they have more vehicles..and, and ok I will stop there because I could go on for awhile. These maps will be even more boring and redundant than Metro form the looks of things. I don’t plan on buying this at all and I would not recommend this to anyone.

    DICE- Consider my post CUSTOMER feedback.

    • Ch4osWe4veR 05.24.12 at 22:06

      You are one of tons of little whiners that make me almost never look at these damn comments anymore.

    • Lucifer Eleison 05.24.12 at 23:33

      No one is forcing you to buy it you fag…

    • evilblakdarknes 05.26.12 at 10:18

      agree with you on the suppression but the maps look good.

  • drumscarinbr 05.24.12 at 21:19

    Sorry for posting this so many times, guys. My goal was to see if someone from DICE would at least acknowledge these suggestions.

    Can you guys please remove the minimap from hardcore mode? Those wanting it can play reg mode, but HC players have no choice.

    Also, please allow custom servers to be RANKED W/O minimap,along with HC health(60) and increased bullet damage (within reason).

    Please use the conquest flag capturing indicator that is in BFBC2. Do not bring up the large circular ‘C’ meter right in the middle of the screen just above the gun’s sights, as it just obscures the player’s view even more. Just stick with BFBC2′s audible ‘ticking’ meter at the bottom left of the screen.

    Please remove the names of the conquest capture points/flags (warehouse, docks, construction site, etc.) and just stick with A, B, D, etc. This does NOTHING for the player and it just clutters up the screen even more. I HAVE NEVER HAD A PROBLEM IN COMMUNICATING TO MY SQUAD THAT “I’M CAPTURING B”, for example. IMO, this is just extra font that obscures your view of more important things…….LIKE THE ENEMY!

    • lostconnectionEA 05.24.12 at 21:45

      I COMPLETELY AGREE. AND SO DO MOST PEOPLE WHO PLAY HARDCORE.

      • Bob_Juan_Santos 05.25.12 at 05:40

        I play hardcore 100% of the time, i enjoy having a minimap, adds a layer of detection to the game, makes you think twice before firing while standing beside an enemy tank.

    • CGFGSAYYEAH1 05.25.12 at 00:58

      I agree 100% with everything you said. I think HC should be about teamwork and communication not constantly looking at the map to know where the enemy is. HC should be for those who can handle challenges/ not casual gamers

    • evilblakdarknes 05.26.12 at 10:23

      i like the mini map. i think 60% health is to high for a hardcore game. i do agree with increasing bullet damage. they shouldn’t remove the mini maps but make it an option.

  • DrJoske 05.24.12 at 20:59

    “My role includes everything from creating particle effects to post filters, lens flares, and bullet decals”

    So you are the creator of the supernova sun?

    • nadGox 05.24.12 at 23:02

      haha, yes and no. I was responsible for them in the beginning, but we moved it to the lighting/environment artists midway thru the project, was a huge timesaver and allowed us to focus more on the other stuff.

      - Nadab

    • des-stevenator 05.29.12 at 00:53

      ever looked at the sun IN REAL LIFE!! its supposed to be bright

    • HQ khris1972 05.31.12 at 05:36

      why couldn’t you do these effects this way from the start of the game period? now half the game is going to look and feel better than the other! you do realize almost no one is going to play the old maps now right?

  • jordanecmusic 05.24.12 at 20:29

    Cant wait to play this maxed out on my pc.

  • SPARTAN III 001 05.24.12 at 20:18

    I agree with drumscarinbr about the clutter on the screen. Too much shit blocking my view. I don’t mind anything that has to do with realism. If my view is blocked by particles of dust etc that is kicked up during a firefight, then so be it. Realism is the ultimate rule of “fair” gameplay. What is more fair than true-to-life physics? If you can’t handle the game, then you can’t handle real life and vice versa. There are certain things you have to deal with in real life, and in the game as well.

    And yes, more customization with ranked custom games would be VERY nice. I try upping the bullet damage to realistic proportions (1 to 2 body shots on semi = kill). People could just start with less ammo and limited lives? Limited lives would force people to use communication and strategy as well as make them more cautious about their decisions overall. Just food for thought.

  • AIKILLER1 05.24.12 at 20:15

    Of course the destruction in Bf3 is much more detailed than in bfbc2, but I miss the HUGE destruction you sometimes got in bfbc2. It would also be nice if the exploding particles didn’t disappear into the ground, now I understand that that would be hell for anyones pc, but a LITTLE more sight of distruction would be really nice. With still a month to go I wish you guys good luck, can’t wait for the.. errr… “XP2″

  • bortbort 05.24.12 at 19:59

    I think I need to call a doctor, this has given me a four hour boner!

  • Wezzy Time Lord 05.24.12 at 19:50

    Like Neo and his crew walking in the pristine lobby then a few minutes later it’s been totally fucked up by bullets and shit…

  • Apelsingummi 05.24.12 at 19:37

    Too bad physics feel a bit off, eg. gravity, ballistics etc. And that most debris just disappears when it hits the floor/ground. Would also be great if shrapnel could hurt you, not just the chock blast from explosives. I thought this engine could do more. But I’d guess there’s not too much effort put into making futher greater effects and physics, since a lot of players play on consoles that can’t display/calculate it fast enough.

    • boobin90 05.24.12 at 20:15

      it can only do what you’re wanting it to on the PC version because the xbox 360 and PS3 are using older graphics cards, and the processors can’t handle the work load of animating 24 people, gun fire, impact physics, individual peices from destruction of furniture and other static objects in the battle environment. the consoles have thier limitations while the PC version virtually doesn’t. thats why they had to half the framerate for the consoles, because they needed to somewhat maintain visual quality, while the PC runs at 60 fps and can handle maximum lighting and texture resolution. the debris has to disappear because if it didn’t, our consoles would crash. and i don’t think we need that now do we ^^. i hope that this explanation eases your outlook on dice’s work ethic.

    • Hatt1fnatten 05.24.12 at 21:37

      “I just added a slow motion effect in post-production because I wanted to see all the details in our HD Destruction.”

  • iKony 05.24.12 at 19:35

    Please please, I love the destruction but i want it bigger in this expansion than just small beautiful particle hd destrution. Make so the building can be destroyed a bit, like after blowing some base pillars away the building will nearly collapse and boom theres a new map, Almost..
    Some different gameplays too! And why not add a little bird? Imagine flying around the building and just fuck everyone up with my bullets! DO THAT PLEASE FOR ME!

  • DigitalLoveFist 05.24.12 at 19:28

    From the video I saw it looks like dust dissipates to quickly. I would love to get pinned down and then ninja smoke my way out of a room by blasting my cover or shooting the hell out of the ceiling

    • AscendedOne360 05.24.12 at 19:56

      I can definitely understand why they have it dissipate quickly. Rooms will probably stay clouded with smoke throughout the entire round. It would ruin game play. But I want that cover smoke too… Use M320 smoke grenades… ninja mode ensues. lol :D

  • drumscarinbr 05.24.12 at 18:58

    Can you guys please remove the minimap from hardcore mode? Those wanting it can play reg mode, but HC players have no choice.

    Also, please allow custom servers to be RANKED W/O minimap,along with HC health(60) and increased bullet damage (within reason).

    Please use the conquest flag capturing indicator that is in BFBC2. Do not bring up the large circular ‘C’ meter right in the middle of the screen just above the gun’s sights, as it just obscures the player’s view even more. Just stick with BFBC2′s audible ‘ticking’ meter at the bottom left of the screen.

    Please remove the names of the conquest capture points/flags (warehouse, docks, construction site, etc.) and just stick with A, B, D, etc. This does NOTHING for the player and it just clutters up the screen even more. I HAVE NEVER HAD A PROBLEM IN COMMUNICATING TO MY SQUAD THAT “I’M CAPTURING B”, for example. IMO, this is just extra font that obscures your view of more important things…….LIKE THE ENEMY!

    • des-stevenator 05.29.12 at 00:58

      SHUT UP quit spamming this on EVERYTHING!!

  • denjoga 05.24.12 at 18:57

    Sounds like it’ll be a lageriffic glitchfest.
    I know you said you’ve optimized it for performance, but I bet you said that about Gulf of Oman too.

    • GeneralPhobos 05.24.12 at 20:53

      I never had an issue with lag. Get a better machine or if you can’t afford one either save up for one or turn your graphics down. It is not Dice’s fault if your machine can’t handle the game. If you are on a console, well I guess it sucks to be you then. My personal opinion on console FPS’ are they are bad in general. I prefer my more precise mouse and keyboard over the less accurate and clunky controller…

      • denjoga 05.24.12 at 20:56

        Sucks to be me.
        PS3.

        • sh4wnw 05.25.12 at 21:25

          Must be a PS3 thing. No glitchy lag issues for me on the Xbox. That stinks that you paid $60 (and maybe more) for a game that doesn’t work on your PS3. :(

          • des-stevenator 05.29.12 at 00:50

            its never a problem for me and im on ps3

          • NYY45 06.02.12 at 17:10

            He has a computer, consoles like Xbox and PS3 don’t do that unless your wifi sucks.

    • NYY45 06.02.12 at 17:08

      Yeah Joga, not everybody has crapy software, it’s a glitchfest when you still have a windows xp computer.

  • phishybongwaters 05.24.12 at 18:52

    Well, you’ve sold me on this expansion pack with that slow mo montage. I prefer the BF family of games as it stands out against other shoots as it’s a tactical, team based, type game, and I prefer large maps with assorted vehicles, I actually hate close quarters. But this video sold me on it, the destruction just looks too darn pretty not to buy this. Sadly, I think we already know how this map will play out….. Usas 12g frag rounds, camping in the corners of rooms half inside the walls. Yay.

  • BioMod 05.24.12 at 18:52

    Im with drumscarinbr!!! have only playd bf3 on ps3 on rented servers with No mini map and it+s sooo mutch better remove the minimap from hardcore mode or more servers vithe that option up just made the swhitch from ps3 to pc have playd more ps3 with no mini map soo please :)

  • Coreyweb 05.24.12 at 18:46

    Will there be any facades to take down? Or any of the bigger scale destruction still? It would be the best thing ever to be able to blow a hole in the floor of a room, or cave in the ceiling…..it’d have to be only a few set spots, but it’d still be sweet.

  • DanielWW2 05.24.12 at 18:44

    I approve of your conduct sir. Keep improving the game to almost perfection. It is already one of the best FPS games I have ever played but there is still room for improvement. And yes, I also hate the M26 bug, suppression how it is now, air rape etc but looking beyond this the game is great. Remember, people complain because they love the game and want to see things improved that they feel are wrong of broken.

  • Rambotatho 05.24.12 at 18:42

    doesnt look bad but am i the only one not seeing bullet holes in the floors and all? lol besides that it looks really really good

  • drumscarinbr 05.24.12 at 18:30

    Can you guys please remove the minimap from hardcore mode? Those wanting it can play reg mode, but HC players have no choice.

    Also, please allow custom servers to be RANKED W/O minimap,along with HC health(60) and increased bullet damage (within reason).

    Please use the conquest flag capturing indicator that is in BFBC2. Do not bring up the large circular ‘C’ meter right in the middle of the screen just above the gun’s sights, as it just obscures the player’s view even more. Just stick with BFBC2′s audible ‘ticking’ meter at the bottom left of the screen.

    Please remove the names of the conquest capture points/flags (warehouse, docks, construction site, etc.) and just stick with A, B, D, etc. This does NOTHING for the player and it just clutters up the screen even more. I HAVE NEVER HAD A PROBLEM IN COMMUNICATING TO MY SQUAD THAT “I’M CAPTURING B”, for example. IMO, this is just extra font that obscures your view of more important things…….LIKE THE ENEMY!

    • Rambotatho 05.24.12 at 18:40

      i dont see the problem with the mini map part in HC. i mean i know this isnt a big deal to me but why get rid of it in HC at all? i would feel like it was CoD a little with it gone but thats just me.

      • drumscarinbr 05.24.12 at 18:58

        Come on bro, ever played without it, or ever played BC2′s hardcore……different game, and way better, IMO. There’s actually stealth and strategy involved, instead of ‘chasing red triangles’.

        “Why get rid of it in HC?”…..because it’s to remain in core. This way the players have two options instead of one.

    • evilblakdarknes 05.26.12 at 09:59

      remove the mini map, mmmmm? would make it more realistic but at the same time it would slow the pace of the game down. i think i’d prefer it if the mini map stayed but why not have both. my main reason for playing hardcore is i can kill people more easily. i don’t actually think playing hardcore is more difficult or that it makes you a better player.

  • hbalm05 05.24.12 at 18:29

    Will we see improvements in the Base Game Destruction?
    Can’t wait for the expansion :)
    Keep up the good work :D

  • Rakmarok 05.24.12 at 18:11

    Second/Zweiter :)

    Nice story, though.

    Looking forward for the Expansion.

  • h4cks0urc3 05.24.12 at 18:03

    First/Pierwszy :)

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