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We are happy to report that the latest Battlefield 3 patch will be released for Xbox 360 on the 3rd of April between 9 AM UTC – 1 PM UTC.
This patch includes gameplay tweaks, improvements, and balances, many suggested by you, our loyal community. The full list of changes and updates is as follows. This update will also bring the Rent a Server functionality to Xbox 360 .
GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
VEHICLE FIXES
-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter’s defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10′s extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90′s crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.
WEAPONS
Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun
-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
-The M26 MASS frag and slug rounds are now the more effective pump action versions.
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
-Fixed the bolt action timer on the L96 that would cause an animation glitch.
-9x39mm rounds no longer benefit from the Sniper headshot bonus.
-Increased the damage of the 9x39mm rounds at long range.
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
-Increased the damage of the .357 and .44 magnum rounds at max range.
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
-Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
-The spread for Flechette rounds has been reduced slightly on all shotguns.
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
-Fixed 12g FRAG rounds not breaking glass at long range.
-Players can now earn the shotgun Ribbon using the M26 MASS.
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.
-M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
-RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.
-M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
-Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
-PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
-M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
-M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
-QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
-MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
-870: No change. The 870 is a popular and highly effective weapon.
-DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
-S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
-MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
-M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
-M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
-AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
-SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
-A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
-G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
-SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
-G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
-QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.
-AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
-M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
-M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
-M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.
-F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
-AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
-G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
-KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
-L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
-FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
-PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
-UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
-MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
-AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
-PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
-P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
-PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
SCOPES
-Fixed the 7x scope not zooming to the full 7x on all weapons.
-Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
-The L96 Straight Pull bolt now functions properly.
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule
BIPOD
-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.
HEAVY BARREL
-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.
IRNV FIXES
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.
FOREGRIP
-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.
LASER SIGHT
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.
SUPPRESSOR
-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
-The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.
FLASH SUPPRESSOR
-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
GADGETS
-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed “KILLED.”
-The MAV can no longer be used as an elevator.
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
-Players may now use their knife to destroy enemy equipment.
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
-The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
-Ammobags now stay until the user redeploys them like Medkits.
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
-Slightly increased the heal rate of the Medical Crate.
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.
TEAM DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.
-Caspain Border spawn zones have been tweaked slightly.
SQUAD DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.
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[...] every gunned has been buffed.See the full list here. The Battlefield Blog | Xbox 360 Patch Going Live April 3rd [...]
[...] Battlefield Blog posted final night that a patch should be entrance out today, citing a recover time of “between 9 AM UTC – 1 PM [...]
[...] bir kaç yeniliğini görebileceğiniz güncellemenin tüm yenilik listesini buradan [...]
[...] a full list of all the changes here if you want to check them out. It’s a very long [...]
[...] DICE has now made it possible for Battlefield 3 gamers to rent servers. It was explained on the Battlefield website, that Xbox 360, PlayStation 3, and PC gamers will now be able to procure a server for 120 Microsoft points/$1.50 a day, 560 Microsoft points/$7 for a week, 2,000 Microsoft points/$25 for a month, or finally, 4,800 Microsoft points/$60 for 90 days. Using these server rentals, gamers will be able to create a world that serves them. The server rentals arrived as an addition to the Battlefield 3 patch released to PC and PlayStation 3 last week. For further information concerning the patch, visit the Battlefield blog. [...]
[...] at the patch notes posted on the Battlefield Blog, a lot of what was intended for the update seems to have made the cut. There’s been an [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] vários ajustes, melhorias e rebalanceamentos para o jogo. A lista completa está no blog oficial de Battlefield 3. Fique com um trailer que mostra os diferentes aspectos do aluguel de [...]
[...] Battlefield Blog posted last night that the patch should be coming out today, citing a release time of “between 9 AM UTC – 1 PM [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] Well, now you can rent a server directly from your Console/PC after applying the latest Battlefield 3 patch. [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] This patch also brings the Rent a Server option that allows players to publish their own Battlefield 3 server complete with customized settings. The server charge starts at 120 Microsoft Points a day and runs up to 4,800 Points for 90 days. Below we have all the changes listed on Battlefields blog. [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] to the Battlefield Blog, the patch became available this morning and also includes the controversial “Instant Update” [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] the Northeast corner, and in the middle of the container area to the Southwest. Battlefield Blog: Xbox 360 Patch Going Live April 3rd ——————————– BOTTOM LINE ! big a$$ UPDATE lol [...]
[...] update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog.[ Watch Video ]Read and Post Comments | Get the full article at GameSpot “Battlefield 3 [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] powers of kicking and banning jerks off your virtual property. The new functionality comes via a huge patch that fixes loads of issues in EA’s marquee FPS series.So, if you and your buddies have got specific match types or maps that you like to stick to, you [...]
[...] [...]
[...] Battlefield Blog posted last night that the patch should be coming out today, citing a release time of “between 9 AM UTC – 1 PM [...]
[...] lista completa de correções do patch pode ser encontrada no blog Battlefield blog. Share this:TwitterFacebookGostar disso:GostoSeja o primeiro a gostar disso [...]
[...] to the game’s official blog, it will roll out between 9.00am and 1.00pm [...]
[...] Blog: Xbox 360 Patch Going Live April 3rd Share this:EmailFacebookRedditDigg battlefield 3, black, cell, damage, locking, mag, microsoft, [...]
[...] lista completa das correções que acompanham o patch pode ser vista no Blog de Battlefield. A seguir, um vídeo demonstrando o novo sistema adicionado ao [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] de Xbox 360 pueden revisar los cambios de la nueva actualización en el siguiente Link.Fuente: Battlefield BlogArticulos RelacionadosBattlefield 3: El nuevo parche 1.06 llega hoy Comunidad de BF3 amenaza con [...]
[...] Server renters can tailor the shooter experience in a number of ways to their liking. Renters can determine which maps and game modes will be included in rotation, kick and ban players at will, and designate VIPs: players who can skip to the top of queues. The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] to the Battlefield Blog, the patch became available this morning and also includes Battlefield 3′s new Rent-A-Server [...]
[...] I’m happy to offer the list of what items actually made it to the patch, which you can find right here, that should enhance not only weapons and vehicles, but spawn points, general gameplay, and small [...]
[...] Blog: Xbox 360 Patch Going Live April 3rd Rocco is an associate editor at GameTrailers.com. He's curious why the industry can't seem to [...]
[...] è presente sul MarketPlace di Xbox Live al prezzo di 3200 Microsoft Points. Nondimeno, dal Battlefiedlblog, arriva una notizia sulla super-mega-patch da un giga. Già disponibile su PlayStation 3 e pc, [...]
[...] The rentable servers arrived as part of a larger Battlefield 3 patch that found its way to the PC and PlayStation 3 versions of the game last week. This update brought a long list of fixes and tweaks to the shooter, which can be perused in full at the Battlefield blog. [...]
[...] lista de mejoras, justes y cambios es bastante larga, en esta web podéis ver una a una todas las modificaciones , desde los cambios generales como la disminución [...]
[...] leer todas las novedades aquí. Regalame Un Like Me Gusta VN:F [1.9.16_1159]please wait…Rating: 0.0/10 (0 votes cast)VN:F [...]
[...] Source from: http://blogs.battlefield.com/2012/04/xbox-360-patch-going-live-april-3rd/ [...]
[...] full list of changes can be found here, and the Rent a Server trailer can be found [...]
[...] a vez do Xbox 360. A atualização chega já amanhã pelas nove da manhã, conforme podemos ver no site oficial. A inclui alterações e determinados equilíbrios a nível de jogabilidade e a opção de [...]
[...] Para ver todas as features que o patch oferece, o blog oficial de Battlefield 3 postou uma lista com tudo, mas tudo mesmo (e olha que não é pouco) que o DLC traz, desde melhoras no gameplay até correções IRNV. Não perca tempo, para acessar essa lista basta clicar aqui. [...]
[...] que trae Battlefield 3. Si quieres conocer todos los detalles, os invitamos a que visites el blog oficial del juego, donde se recogen una a una las mejoras introducidas; que son tantas que no tenemos [...]
[...] rent a server feature, patch 1.04 heralds pages of BF3 fixes for the Xbox 360 platform – listed here in entirety – which cover fixes for squad deathmatch, gadgets, weapons, vehicle fixes, [...]
[...] start playing again after reading the list of changes. Here are the list of gameplay tweaks via the Battlefield Blog: GENERAL GAMEPLAY FIXES -Players should no longer take fall damage from short falls. -Players now [...]
[...] blog.battlefield Battlefield 3 – PC-Patch erscheint am 29.März Battlefield 3 – PS3-Patch am Start, PC [...]
[...] http://blogs.battlefield.com/2012/04/xbox-360-patch-going-live-april-3rd/ Share this:TwitterFacebookLike this:LikeBe the first to like this post. [...]
[...] un nuevo parche para Battlefield 3 en su versión de Xbox360, y que, además de arreglar numerosos errores del juego, permitirá a los jugadores disponer de servidores dedicados para disfrutar del título desde su [...]
[...] Points a day and runs up to 4,800 Points for 90 days. Battlefield’s official blog has a complete list of changes in store for the 360 [...]
[...] As you are reading this, the Battlefield 3 game update for Xbox 360 should be rolling out. This update is identical to the PlayStation 3 update that went live the other week. That means you get a lot of fixes, balancing tweaks, and some new functionality – including the addition of horns in all jeeps! You can find the change list in this previous blog post. [...]
[...] As you are reading this, the Battlefield 3 game update for Xbox 360 should be rolling out. This update is identical to the PlayStation 3 update that went live the other week. That means you get a lot of fixes, balancing tweaks, and some new functionality – including the addition of horns in all jeeps! You can find the change list in this previous blog post. [...]
[...] [...]
[...] um servidor” para os consoles. Se quiser conferir a enorme lista de atualizações, acesse o site oficial. Tweet Share on Tumblr POSTED IN » [...]
[...] Battlefield 3 is to receive a huge title update for the Xbox 360 version today! This patch includes many gameplay tweaks, improvements and general balances, a lot of these updates were requested by the Battlefield community. The full list of changes and updates can be found on the Battlefield Blog. [...]
[...] Link: Battlefield Blog Articoli correlati:Battlefield 3 – Trailer sul Golfo di OmanBattlefield 3 – Problemi con Punkbuster [aggiornato]DLC in ritardo per Battlefield 3? DICE spiega perché [...]
[...] Fonte: http://blogs.battlefield.com /* [...]
[...] for the game, then tomorrow will be a great day for you. Thanks to an announcement on the Official Battlefield Blog, we now know that patch for the Xbox 360 will go live [...]
[...] Source: EA [...]
[...] Battlefield 3 Blog VN:F [1.9.15_1155]please wait…Rating: 0.0/10 (0 votes cast)VN:F [1.9.15_1155]Rating: 0 (from 0 [...]
[...] Thanks blog.battlefield [...]
[...] 3 patch that rolled out for the Playstation 3 version of the game last week is now available. The list of fixes is pretty gigantic but one of the most extreme is that players can now rent their own server space. The rates [...]
[...] gamers finally get the massive new Battlefield 3 patch on 3rd April. According to the game’s official blog, it will roll out between 9.00am and 1.00pm GMT. Microsoft customers are the last to get the patch, [...]
[...] vollstänige Patch Notes könnt ihr hier [...]
[...] Den kompletten Change-log findet ihr im im offiziellen Battlefield Blog. [...]
[...] mytabs.init() Pt cei care aveti jocul pe Xbox. Vine patch-ul si pe Live… The Battlefield Blog | Xbox 360 Patch Going Live April 3rd Reply With [...]
[...] Re: Battlefield 3 – The Patch For those that havent yet seen the news, the BF3 patch for Xbox 360 is due out this morning, right about now in fact ! The Battlefield Blog | Xbox 360 Patch Going Live April 3rd [...]
[...] A list of the patch fixes can be found on the Battlefield Blog. [...]
[...] Rent a Server functionality! The full list of fixes can be found on the official Battlefield Blog here. /**/ Digg this post Recommend on Facebook share via Reddit Tweet about it Subscribe to the [...]
[...] [Source] Related posts: [...]
[...] Una de las opciones más interesantes, la posibilidad de rentar un servidor, también hará su arribo a la consola de Microsoft, incluyendo una serie de ajustes personalizables para que puedas sacar lo mejor de tu inversión. Para el Xbox 360, el precio de la renta de servidores comienza en 120 Microsoft Points al día, y puede llegar hasta 4,800 MS Points si decides pasar 90 días en línea. Puedes revisar el gigantesco contenido de este parche en el blog oficial de Battlefield 3. [...]
[...] Liste der Änderungen beim Xbox-Patch (Quelle) [...]
[...] jüngsten Patch für Battlefield 3 versorgt worden, wendet sich DICE den Xbox 360-Besitzern zu und teilt mit: Das Update wird im Laufe des Dienstags auf Xbox Live veröffentlicht. Wie schon auf den anderen [...]
[...] 3 patch that has already been released on glee PS3 and glee PC is finally coming to glee Xbox 360! glee patch includes over 227 fixes including nerfing glee unbelievably overpowered [...]
[...] [...]
[...] and is accessible via the title's main menu. The full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers ready. This patch includes gameplay tweaks, [...]
[...] los usuarios de Xbox 360 pueden revisar los cambios de la nueva actualización en el siguiente Link http://blogs.battlefield.com/2012/04/xbox-360-patch-going-live-april-3rd/y estará disponible para la descarga a las 9 AM – 1 PM UTC (Entre las 5 y 9 de la mañana en [...]
[...] of their new patch for the Xbox 360 version of Battlefield 3, as mentioned on the game’s official blog website, which should be in a couple of hours. Check out the patch notes below before you jump into [...]
[...] 360 on the 3rd of April between 9 AM UTC – 1 PM UTC. Heute zwischen 11-15 Uhr unserer Zeit The Battlefield Blog | Xbox 360 Patch Going Live April 3rd + [...]
[...] looking to get a full list of patch fixes and tweaks, you can head over to the official Battle Blog site. There’re is too many to list here, so go there and check it out. Leave your comments [...]
[...] don’t like the many open servers available for free. For the full patch notes check out the BF3 Blog. Tags: Battlefield 3, BF 3 Patch, BF3, EA, Rent a Server [...]
[...] Source: The Battlefield Blog [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] lista completa das mudanças na atualização pode ser conferida nesta notícia oficial no blog da EA [...]
[...] Points a day and runs up to 4,800 Points for 90 days. Battlefield's official blog has a complete list of changes in store for the 360 [...]
[...] days, and is accessible via the title's main menu.The full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers ready.Battlefield 3 mega patch hitting Xbox 360 [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] days, and is accessible via the title's main menu.The full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers ready.Battlefield 3 mega patch hitting Xbox 360 [...]
[...] days, and is accessible via the title's main menu.The full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] detailed on the Battlefield blog, the patch adds in the Rent-a-sever function, but also a ridiculous number of weapons tweaks and [...]
[...] DICE have announced that the Xbox 360 patch will go live today between 9am UTC – 1pm UTC (11am GMT – 3am GMT Local Time ZA). A full list of changes can be found here. [...]
[...] full list οf patch fixes саn bе found οn thе Battlefield blog; јυѕt bе sure tο ɡеt уουr scrolling fingers [...]
[...] Thread(s) The Battlefield Blog | Xbox 360 Patch Going Live April 3rd GT: SAS The Natural Mount up. Reply With Quote [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] full list of patch fixes can be found on the Battlefield blog; just be sure to get your scrolling fingers [...]
[...] detailed on the Battlefield blog, the patch adds in the Rent-a-sever function, but also a ridiculous number of weapons tweaks and [...]
[...] que los usuarios de Xbox 360 pueden revisar los cambios de la nueva actualización en el siguiente Link y estará disponible para la descarga a las 9 AM – 1 PM UTC (Entre las 5 y 9 de la mañana en [...]
[...] being delayed about a week beyond its PS3 and PC counter parts, the Battlefield Blog has announced that huge Battlefield 3 patch is finally hitting the Xbox 360 tomorrow, April [...]
[...] A atualização chega já amanhã pelas nove da manhã, conforme podemos ver no site oficial. [...]
[...] Source: Battlefield Official Blog [...]
[...] is as follows. This update will also bring the Rent a Server functionality to Xbox 360 . Source: The Battlefield Blog | Xbox 360 Patch Going Live April 3rd Reply With Quote « Post Your Xbox Live [...]
[...] posted on the Official Battlefield Blog stating that the latest Battlefield 3 patch would be released tomorrow on the Xbox 360. The patch [...]
[...] Below you can find the entire Battlefield 3 patch notes (via): [...]
[...] detalles de lo que el parche va a modificar, pero si quieren saber un poco más, les dejo el link:Battlefield 3: Major patch notesCOMPARTE ESTO Author: Jorge P.F. View all posts by Jorge P.F.Gamer desde los 5 añitos, deportista y [...]
[...] spawn points in the Northeast corner, and in the middle of the container area to the Southwest. Source: __________________ Battlefield Series | Battlefield ROC | New Forum Rules | Forum FAQ's [...]
[...] [...]
[...] Battlefield 3 patch that has already been released on the PS3 and the PC is finally coming to the Xbox 360! The patch includes over 227 fixes including nerfing the unbelievably overpowered [...]
[...] has announced on the Official Battlefield 3 Blog that the Battlefield 3 Xbox 360 patch will be available to download on the April 3rd. Release times [...]
[...] to the game’s official blog, it will roll out between 9.00am and 1.00pm [...]
[...] 15.00 Uhr online gehen. Die komplette und ausführliche Liste mit allen vorgenommenen Änderungen findet ihr hier. Ob auch Konsolenspieler mit dem neuen Patch legale Abkürzungen in Form von kaufbaren [...]
[...] The patch will be released between 9 AM UTC – 1 PM UTC, the official Battlefield blog states. Tweet By James Hyde Post tags: patch, update, xbox 360 var ACE_AR = {Site: '823192', [...]
[...] Zdroj: Battlefield Blog [...]
[...] länk här [...]
[...] Re: [Hilo Oficial] Battlefield 3 The Battlefield Blog | Xbox 360 Patch Going Live April 3rd [...]
[...] Holy shit BF3 The Battlefield Blog | Xbox 360 Patch Going Live April 3rd List in the link. A lot, including breaking heat seekers in every air vehicle (which I am happy [...]
[...] servers to the Xbox 360. Full details and patch notes are available at the Battlefield blog: The Battlefield Blog | Xbox 360 Patch Going Live April 3rd Fuente: Facebook oficial del [...]
[...] Battlefield Blog. Etiquetas: 360, ajustes, DICE, EA, fix, Microsoft, origin, parche, servidores, [...]
[...] Full Details on Patch: Click here [...]
[...] servers to the Xbox 360. Full details and patch notes are available at the Battlefield blog: http://blogs.battlefield.com/?p=3497 Reply With Quote + Reply to Thread Quick Navigation General [...]
[...] April 3 xbox 360 patch The Battlefield Blog | Xbox 360 Patch Going Live April 3rd [...]
[...] Patch April 3rd! Who wants a rentable server? The Battlefield Blog | Xbox 360 Patch Going Live April 3rd Reply With Quote Thread automatically updated every 5 second(s). [...]
Gosh for all the tweaking that Dice did, nothing seems to have changed. Oh Maybe its the shitty rent-a-server. I mean seriously, how about having to pass an internet speed test to host this, dedicated my ass! I have never seen so much lag in my life! What would be cool is to fix the glitches in the game like on caspian border so that snipers can’t go up on the rock mountains and snipe through the rock while you shoot back only only hit the side of the rock when it would be a hit. How about fix the maximum range of sniper rifles? 300 is to much to snipe at? Get real! That is a pea shooter, I can hit that with a .22 rifle. Oh and while we are talking about sniping, Since when can you hit a target that is not even visible. I got shot by a sniper across the map, I could understand getting hit once and it being a luck head shot. but I got three hits while I was moving. The only way I knew where the shooter was was because I saw the muzzle flash and the bullet. Also you cannot dodge a sniper bullet from 54 meters, yet I have done it, and I have seen others do it. You should not be able to see snipers bullet unless you are using a balistic scope and are looking through it! ITS NOT A FUCKING TRACER ROUND!!!! taking away the MAV fight and not giving a sniper clamores is retarded. I finally unlocked the MAV and now I cant use it like it was used on me! This is Horse Shit! I fought all those snipers who flew on the mavs and I deserve the same features in the game that they had. I didnt bitch about it because it wasnt fair. I bit the bullet (many times) And earned my MAV and what do I get in return, Oh That is fixed because of little bitches that whine about a feature in the game they new about! The fucking shit about the unguided missile is bull shit because I have hit many a jet or Heli and they have not died instantly, I always get “Vehicle disabled” but if I ever get hit is sudden death. If you really wanted to fix something and deliberate over something how about turrets in the spawns that automatically shoot base campers down, how about fixing having to hit multiple time with heat seekers to shoot down an enemy aircraft from aircraft! and take the cheap buy for all your upgrades off the market! Some players like myself want to earn all their upgrades, if we wanted them cheaply we would go play Modern Warfare! I bought this game because it was solid. This update made it a piece of Shit. What the fuck did I pay for a back to karkhand expansion pack when no onw really even uses all the maps in their shitty ass servers? If you are going to have Rent a server Dice needs to have the same amount available because I am tired of having to play on some fucking retarded server where the admin kills me just to ballance the teams! I will not but the new map packs that are coming out. Battlefield/Dice/Frost will not get anymore of my money for this franchise! This patch made this game a complete Shit Hole! It took a game that was fun to a game where I cannot stand it and play Madden 12 over! Fix this shitty patch update, I bought my copy 2 weeks before the fucking patch. I knew what I was getting into, now you all just fucked everything up! This game is a joke! If there are not more dedicated Dice hosted servers, and the removal of base camping I will be seeking a refund for the price of the game, my online pass, and the expansion. A complete Fucking waste of my time and money! Thanks for fucking up a good thing!
as a player that mixes up what weapon i use I NOW OWN WITH EVERY WEAPON IVE TRIED! instead of some such as the G3A3 being awful I like all the guns now. great job dice! ignore the comments that say the game is broken now, it was barely broken in the first place and this patch has greatly balanced it
Use to love playing this game but now its as frustrating as cod. Ever since the update game has gone to shit. Don’t get me wrong some of the things they fixed were good. For instance can’t ride mav and shotgun fixes. But most of the shit they did made the game suck. Playing conquest I feel like im in the loading longer than playing the game. Sniping long distance isn’t fun anymore. Why in the world did they completely do all the changes at once anyway. Server is shit for connection now too. Over all dice you have turned a fun game into another game I can’t stand. Don’t look forward to anymore from dice or ea. P.S. I know my opinion doesn’t make a difference but had to vent about this garbage update. Fixing things that did not need to be touched for any reason. Whatever
Can’t freakin wait for armored kill!
MAV fix is much appreciated. I just wish you guys removed the “third person” from aircraft, or at least assign the button to something else. I hate that when im turning in an aircraft i accidently click on the left thumbstick and it changes to 3rd person.. HATE IT.
You mean I can finally play a game without some jerk always trying to kill me with a MAV? Now its easier to kill someone in a helicopter who’s spawn killing us? Now snipers will actually HELP their squad and not their K/D ratio? some constructive criticism EA. If you are going to rent servers, make sure enough people have the opportunity to actually RENT one. Not some kid who sits at home all day and doesn’t have a job.
So you get in a tank and finally get someone to operate laser then you can maybe get te right angle to shoot something flying over ur head after 5 mins of trying you shoot a jet it etiher out runs it or flares 3 times and when you hit a helicopter it might disable it…. Great job screwing up conquest.
Why don’t they create a patch that lets me log in to a server in less than 15 minutes? WTF EA? No wonder MW3 is so popular. I don’t care that I get to fly jets and helicopters; it doesn’t matter if i can’t get into the Fu#$%*g game! Fix this crap already!!!!!!!
this patch is SHIT
I agree
Hands up who’s buying battlefield 4? ROFL!!!