|
|
Since the release of Battlefield 3: Back to Karkand, a very popular subject has been the be or not to be of a 5 flag Wake Island for consoles. Here’s Gameplay Designer Gustav Halling with the inside story on how the new 5-flag layout came into existence.
Hi all. My name is Gustav Halling, 26 years old, also known by my nickname “cmd” or “cmd85” on Battlelog.
I have worked at DICE since 2006 as Gameplay Designer and have been involved in designing Battlefield: Bad Company, Battlefield 1943, Medal of Honor, and Battlefield: Bad Company 2 Vietnam. My latest project is Battlefield 3, and most of my time is put into the expansion packs such as Back to Karkand, Close Quarters, and now most recently turning Lead Designer for Battlefield 3: Armored Kill that launches this autumn (which I’m very excited about!)
In this “Inside DICE” post, I’ll explain the reasoning behind adding the new 5-flag layout to Wake Island on consoles. I hope you like the new layout and that you find this post interesting.
Why didn’t we have 5 flags from the start?
So why didn’t we have a 5-flag layout for Wake Island Conquest on consoles to begin with? There is no simple straight answer, but it was a mix of design decisions and technical challenges. When we decided to make a remake of the classic Wake Island map, we wanted it to be the same scale as it was back in Battlefield 2, not the 30% smaller variant that I designed for Battlefield 1943. The reason Battlefield 1943 shipped with 5 flags was because the game was a standalone game where all air and land vehicles and distances could be tweaked specifically for those distances.
This time, we wanted to keep the epic scale that Wake Island is on all platforms, and we play tested the map a lot with 24 players and found that the gameplay was suffering by the big spread of players that occurred over 5 flags. It easily turned into us just going around capturing the bases in a circular pattern, without really seeing any enemies – that was not very fun.
That was when I designed the new variant instead, where the US started on the two capes instead of on the carrier — and at the same time focusing the gameplay down to 3 flags. The gameplay based on this flag layout turned out much better with a lot more action and awesome tank battles.
An excellent byproduct of our latest patches is that we found a way to fit even more content into console memory – primarily vehicles — which made it possible to look into the original 5-flag layout again. So we did!
Designing the new 5-flag Wake Island
After the release of Back to Karkand, we received a lot of feedback from you, our community, that you wanted to have a 5-flag variant on Wake Island. The feedback was very much focused on that it wasn’t a true Wake Island without 5 flags and also that it worked in Battlefield 1943 on consoles already. It wasn’t a big surprise for me but I also felt that many players didn’t see the whole picture on why this happened and why it provided a more intense battlefield so I did a big post on reddit about my design decisions behind Wake Island 3 flag and got a good response from that.
I was actually already looking at the possibilities how a 5-flag Wake Island on consoles would work, both from a gameplay perspective and the technical challenges it would present. I knew that we had a big patch coming out at the end of March/beginning of April. This would give us the time needed to add the new design layout, playtest it on consoles, and make sure it was to quality and get it into the patch before heading into the certification process with first party.
So I set the project up and started to look at it from a technical angle to make sure it was possible to do in the first place. Next step was to playtest the new layout with 24 players and adjust the experience to make sure each base had a valuable asset that the team wanted to own.
After play testing, the in-house feedback at DICE was clearly that the best layout was the same as the one we use on PC. I went with that as a basis, but made some tweaks to both the PC and console layout. Perhaps the most important change being that we moved the mobile anti-air to the Beach capture point instead of having it at Airfield – this makes Beach a more strategic base to own.
Two layouts – two experiences
I personally like both variants of Wake Island on console, and having the two to choose from, you can make sure you get the experience you want for each session:
3-flag Wake Island provides the more action orientated experience for when you want to get into the action fast! It’s less about travelling and more about fighting, with a good mix of infantry and vehicles.
5-flag Wake Island is the more strategic choice and the more vehicle focused experience! It will give you more choices on how to tackle the battlefield – making a head on assault on airfield or slowly working towards it from the bases surrounding it, one flag at a time.
With the Spring game update being live on all platforms, PC, Xbox 360 and PS3 players alike can finally enjoy a 5 flag variant of Wake Island. We hope you enjoy it. Let me know what you think in the poll below!
Gustav Halling
Designer
[...] Gustav Halling | 04.10.12 | 124 comments [...]
[...] Gustav Halling | 04.10.12 | 124 comments [...]
[...] Zdroj: Battlefield Blog [...]
[...] [...]
[...] Der jüngste Patch liefert die 5-Flaggen-Version nach, die Entwickler erklären, warum. Im Offiziellen Entwickler-Blog von Battlefield 3meldete sich jetzt Gustav Halling zu [...]
[...] poll below! Gustav Halling Designer Note: To vote on the below section please visit this link. (http://blogs.battlefield.com/2012/04/5-flag-wake/) Which Battlefield 3 layout for Wake Island on console do you prefer?The original 3-flag [...]
[...] “Inside DICE” posts on a Battlefield Blog have been sincerely revelation so far. The initial one went in abyss to explain a reasoning for a [...]
[...] “Inside DICE” posts on the Battlefield Blog have been fairly telling so far. The first one went in depth to explain the reasoning for the [...]
[...] Battlefield Blog Etiquetas: consolas, gustav halling, inside dice, PS3, wake island, xbox. [...]
[...] the scenes – 5 flag wake island The Battlefield Blog | Designing the new Wake Island 5-flag layout for Xbox 360 and PS3 __________________ [...]
[...] “Inside DICE” posts on the Battlefield Blog have been fairly telling so far. The first one went in depth to explain the reasoning for the [...]
[...] and improved? MUAHAHAHAHA….NOT The Battlefield Blog | Designing the new Wake Island 5-flag layout for Xbox 360 and PS3 seriously, dice have outdone themselves….AGAIN [...]
so plz fuck you
im with add 5 flag
PLEASE!! Never say you should replace a Jet, Tank or Chopper with a Jeep..Just add a flag, that’s all you have to say man..
It would be nice if I could play 5 flag on Wake Island. I don’t feel like playing on kiddie rent a boost servers though. Wake me up when the official servers are back like they used to be.
Well i´m not very shore but if 5 flags is simply to much and well there is 32 players, 25 will play ,
the other 7 dont will play. if you think in that is veter 3 flags.
In the pc there are 64 players in that case is much better 5 flags.
lol console players
people who play battlefield on ps3 pls add me as friend!
i do
Can send me a friend request if u like PSN ID: FalseCracMedEvac I’m always looking for some cool people to game with. We can get some rounds in for sure
The new 5 flag Wake is awesome. It’s way better than the 3 flag, IMO. I think many console players feel the same way, judging by the poll results (89% to 11%, in favor of the 5 flag layout).
This poll also tells you (DICE), that the game would be so much better if ‘you guys’ increased the number of flags on other maps as well, for the console.
Noshahr, Bazaar and Damavand are the ones that really stick out as those that need to include more interesting areas to play in.
1. Kharg Island – Add the 5th flag that is up on the hillside near communications tower (like the PC version). Remove one jet per team and replace it with a jeep (for troop transport) to offset console’s lower player count. If absolutely necessary, you could remove the flag at the ‘construction site’ (C on consoles, D on PC). I think that adding that flag up on the hillside would add more interest to this map. That area up there is cool and this would also spread the flags out a bit more.
2. Operation Metro – Either add routes or limit it to 8 vs 8 players. Too many players and too few routes = clusterf**k! This map can be fun, but it’s usually when there are fewer players. As it is now, both teams usually just butt heads at the central B flag.
3. Grand Bazaar – Add the 4th and 5th flags on the edges of the city (as on the PC version). Again, there’s a major choke point at the ‘B’ alley and too many players = clusterf**k! This map is not very big and adding those flags would spread the battle out to the edges of the map more and it would get the log jam out of the central B alley.
4. Caspian Border – Add the 5th flag that is near the radio tower. Remove one jet per team and replace it with a jeep (for troop transport) to offset the console’s lower player count. If absolutely necessary, you could remove the ‘forest’ flag. The flag near the radio tower is more interesting and would spread the flags out a bit more.
5. Tehran Highway – Add the 4th (like the PC version). This map is not that big and would be perfect with 24 players and that one extra flag. Right now, this map really lacks interest on consoles.
6. Operation Firestorm – Add the 4th and 5th flags that are on the northern side of the highway (like the PC version). Remove one tank and one jet per team and replace them with jeeps (for troop transport) to offset console’s lower player count. Right now the map is too linear and there’s so much northern and southern space that is not used at all. By removing those tanks/jets, you’d potentially put 6 players more (total) in the field.
7. Seine Crossing – Add the 4th and 5th flags that are on the side of the river nearest the US deployment (like the PC version). This map is pretty small and adding these flags would be cool because you’d have to traverse the bridge over the Seine. It feels pretty small right now and I don’t think that it would be too big for 24 players with the 5 flag layout.
8. Damavand Peak – Add the 4th and 5th flags that are on the Russian and US ends of the map (like the PC version). If that can’t be done, use the same 5 flag PC layout, but remove B and D, leaving 3 flags, with more distance between them. This map is linear and narrow, so it wouldn’t be too big for 24 players. Also you’d get to use the ‘A’ end of the map (with the hillside and large building, etc) and the cool gravel quarry on the ‘C’ end of the map. Right now, those areas don’t see much combat, therefore it seems like the map is just a tunnel (with two small under used end caps).
9. Noshahr Canals – Add the 4th and 5th flags (like the PC version). Remove one Russian tank and replace it with a jeep (for troop transport) to offset the console’s lower player count and to balance the Russian advantage on this map. I don’t think this map would be too big for 24 players. Adding those flags would be cool because the rugged terrain on the hillside towards the Russian base would be used. Right now, the map feels small and kind of boring.
Best post IMO, you gave valid reasons to changing flag positions. I’d love to see the flags spread out a bit more, mainly on the medium/small maps, as to create more play room on the maps. Caspian border I think is fine how it is now, but I would also like to see a Flag by the radio tower.
battlefield should pay this guy to give the players what they want
You make very valid points. I’d really like DICE to look over your post and try to integrate your ideas into the next patch.
Very Good Suggestions!!!
I like some of the ideas you have there. OpMetro – All it needed waas another locker room alley on the other side of B
I Think that Op Firestom need a 4th flag, , could be near the Bravo flag
Why i Think That, because that part of the text, that copied bellow, righted by the Designer is wrong:
QUoting the dices text:
“”"”3-flag Wake Island provides the more action orientated experience for when you want to get into the action fast! It’s less about travelling and more about fighting, with a good mix of infantry and vehicles.
5-flag Wake Island is the more strategic choice and the more vehicle focused experience! It will give you more choices on how to tackle the battlefield – making a head on assault on airfield or slowly working towards it from the bases surrounding it, one flag at a time. “”"”
I found my self fightiing more for the flags in the 5 flags layout, the 3 flgs scheme for huuge map just does not work, the 5 flag layout is an engaging layout.
What i understando of EPIC is a huge battle, and with the 5 flags scheme, it turnout to be the thing that was missing in this map, and others like Op Firestorm
You are right on the point! They really should!
Which Battlefield 3 layout for Wake Island on console do you prefer?
the one I played before patch
I am actually getting pissed off when i kill people now. Hardcore mode does not exist anymore. It tells me im in hardcore and it looks like hardcore but why is it taking shit loads of confirmed hit bullets to kill???
he plays xbox
Hey cmd85, I think The 5 flag map will only effectively if you reduce the map size 30%. However, The 5 flap map may have to been necessary. Really what the current 3 flag map needed was more buildings, dug-outs, and towers to run though and around. Especially in and around the air field…
The mapsize will not change.
I made this addition to let the players decide themselves now when it was possible.
There isnt really a possibility to re-do the map with its buildings etc.
Thanks for the interesting blog.
Have you guys considered adding additional flags to any of the other maps on the consoles ? I am thinking specifically of the radio tower on Caspian, which works great on the PC, and possibly on the other side of the road on Firestorm. Seems a shame to waste all of that space…
Make all console maps have atleast 5 flags!