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Following up on his last “Inside DICE” post, Alan Kertz returns with the inside story on the much discussed Battlefield 3 USAS 12 shotgun and FRAG rounds: Where the inspiration came from, how it was balanced shortly after launch, and how we’re rebalancing it based on community feedback.
I often get the question “who thought 12g FRAG rounds were a good idea?” Well, that would be me. 12 gauge FRAG rounds stem from two places. First, like nearly everything in Battlefield, FRAG rounds are inspired by an authentic shotgun ammunition (developed for military use and tested by the USMC). A FRAG round is a 19mm High Explosive round, making it of a similar caliber to the rounds fired by the cannons on the F-18!
The second inspiration comes from an Easter Egg weapon for developers in Battlefield: Bad Company 2. The developers (or anyone who picked up their kit) could fire 12g FRAG rounds, with a similar ballistic performance as a standard shotgun slug, though slower. So popular was the round with developers and players alike that the FRAG round was made an unlockable ammo type for shotguns in Battlefield 3.
The addition of suppression in Battlefield 3 as a gameplay mechanic gave 12g FRAG rounds a clear target design. FRAG rounds would allow players with shot guns a round with limited combat effectiveness but the capability to harass and suppress opponents at longer distances. It almost worked.
Straight out of the gate, as players ranked up a bit of fun was had with FRAG rounds in the first unlockable shotgun, the 870. As players continued to rank up, the FRAG rounds were put to the test in the semi-automatic shotguns, with greater but still limited success. Enter the USAS-12. Arguably the FRAG round was developed primarily for combat shotguns, especially automatic weapons capable of quickly putting multiple rounds on target, since each round is of limited damage itself. It was clear that in order to remain balanced, and despite it not being completely authentic, the automatic and semi-automatic shotguns would need to have their own version of the FRAG round. It was quickly patched in, for balance.
And so it seemed that all was well again, at least for a time. The FRAG rounds are an interesting bit of study, statistically speaking. On the PC, USAS-12 kills account for just 1.8% of all kills (all ammo types are included in that figure, not just FRAG rounds). On the PS3 that number climbs to just over 3% and on Xbox 360 it climbs to nearly 4%. This is a unique behavior, as not only are the FRAG rounds and the USAS identical on all three platforms, but only the stats for USAS-12 and 870 vary so drastically between platforms. Furthermore, the 870 is most popular on PC and then drops in the same order of PS3 and 360. I’ll let everyone draw their own conclusions as to why this is, though I certainly have my suspicions. Statistically, there is a worst case scenario of dying from the USAS-12 1 out of every 25 deaths.

It’s important for us to fine-tune shotgun balancing at close range, especially with the upcoming expansion pack Battlefield 3: Close Quarters this June.
So why does it feel so frequent? Primarily, the FRAG rounds are most effective in Battlefield 3 exactly where they would be in real life: close quarters, urban combat. When broken down by map and mode, the USAS-12 is clearly more popular in TDM and CQB maps like Grand Bazaar and Operation Metro. Players in those modes are more likely to be killed by FRAG rounds than players who run around on Kharg Island Conquest.
And what do I plan to do about it? Well, one very little, but very effective change will take place in the near future. On all other shotguns, using FRAG rounds reduces the effective rate of fire. For semiautomatic shotguns this rate drops from 200-220 rounds per minute to 180rpm, a 10% reduction. The USAS simply did not have this reduction in place. As of the next update, it will have its 275rpm reduced significantly to 200rpm. I’m actually a bit worried it’s too much, and I’m eager to hear how players react to the change.
Shotguns are easily the most difficult weapons to balance in Battlefield. Given the wide range of combat distances in Battlefield 3, shotguns must feel powerful up close, without being over powered, and weak at medium distance without being under powered. Furthermore, each map has a unique combat distance feeling, yet the performance of the weapons must feel consistent. The relatively random nature of pellet spread, or FRAG round accuracy, makes this especially difficult. The update also includes some more minor tweaks to try and help players consistently identify the effective range of their shotgun by reducing the random factors involved.
Rest assured, this won’t be the last update for balance issues in Battlefield 3. I’ll be monitoring the situation closely, and working directly with the team to make additional updates and tweaks to keep the Battlefield balanced. Let me know what you think of the latest balancing tweaks here in the comments section on the blog.
Alan Kertz
Core Gameplay Designer
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This is ridiculous. I saw the Update list and was not impressed. the fact that you want to balance everything is a bit over the top. I understand this is not completely authentic but come on. Some things are just complete BS. Like when I’m in CQB and I run across an opponent at less than 5 paces and I lay into him with my USAS and he kills me with a pistol or any other weapon for that matter. The whole pistol thing just adds insult to injury. Try balancing that crap out. FAIR AND BALANCED!?!? What is this FOX.
Personally I can’t stand frag rounds at all. They feel cheap and nooby. I love shotguns honestly, but if rather use buckshot. It annoys me to see higher level players running around with frag rounds. Pre patch, it took no skill to empty 10 explosive rounds into someone from 10 feet away. the new patch helped, but they still seem way overpowered. I like the fire rate reduction idea though. I think it might help players to actually have a chance against some noob with am auto shotty with frag rounds. Id rather use a real weapon anyways
hola, soy un jugar diario juego todos los dia bf3 y el update daño el jueago ya no es lo mismo le quitaron la fuerza a las armas y los jugadores aguantan mas tiro “como es posible eso” los de aquilar los mapa esta bueno eso “buena idea”pero DICE deve poner todo como esta antes era mejor… es intreible como le tuve que dispara a una persona mas de 40 veces para que muriera …es mi opinion espero que lo puedan areglar ….gacias :) ES UNO DE MI JUEGOS FAVORITO
BF3 completely sucks now. Every Fn round, be it conquest or rush, is completely one sided. I’ve been in rounds where its 8 to 12. No use in even getting in a tank unless your team is dominating. Don’t feel like playing now. If I bought this game now I would trade it.
Agreed. I have yet to be in a match where it’s close, since getting this patch.
Well the 870 is most popular on pc because pc users have the advantage and accuracy of the legendary MOUSE. Its easy to hip fire with a 870 or any other semi- auto gun because u know that ure gonna get the guy 80% of the time, but with console the controller lacks the accuracy. Its hard to maintain the joy sticks and hard to aim… Especially with the xbox controller.
I’m curious where you get your stats of 1.8%, 3%, and 4%. I know from experience on both PS3 and Xbox 360 that I am shot by the USAS-12 a much larger percentage than 3-4%. I would be interested to know if you are taking your stats from the beginning of time, or say the past couple of months when a majority of players have now unlocked the weapon. Also, I would be interested to see a breakdown based on game mode, such as Conquest vs Rush. I primarily play Conquest and would guess I die from the USAS-12 roughly 10% of the time overall, and more on maps such as Operation Metro where it’s close quarters and no vehicles. The 10% guess would include all deaths, whether by vehicles, guns, etc.
Notice he didn’t give the ‘per map’ breakdown. He mentioned later, Metro and Bazaar were the maps where the USAS were most often used. I’d like to see the stats on just those maps, because in Metro, I’d say 80% of my deaths are by a USAS.
FIX this game, new patch ruine this game, open Your eyes, check your forums on battlelog! listen players! this game for people who buy it or only for team DICE? Learn more about weapons if you are NOT expert in guns! DICE learn anything about weapons ! http://world.guns.ru/
Actually, no.. That’s completely stupid. A realistic videogame would have everyone screaming imbalances. For a game to be successful, and more importantly, fun, it needs to have some unrealistic characteristics. >.>
By the way, what do you think they can learn from guns.ru that isn’t already in the game? Haha.
how is that you can shoot someone dead in the fucking chest 15 fucking times and not fucking kill them fffiiiixxx ttthhhiiiissss fffuuuuccckkkiiiinnngg gggaaaammmmmeeeeeee!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
That’s the problem that’s REALLY bugging me. It only happened occassionally before, but now, it seems like most of the time, I empty a whole clip into a guy, and he doesn’t die. I see the blood splatters, and I am too close to be missing him. Yet, he turns around while I’m reloading, and pops 1 or 2 shots into me, and I’m dead. I suspect it’s the netcode though, since I’ve been experiencing a lot of lag since this new patch too (again, I had lag/rubberbanding before too, but not so often)
SHOW ME YOUR BOOK OF STATS ALAN, THEY INTEREST ME
I love this game more then you guys my ever know i have always been and always will be a Battlefield fan from the days of 1942 to now and on the only thing i ask for is settings for the tanks and the planes i play with a mouse for PS3 and it moves real slow thats all i ask for THANKS DICE keep up the great work can’t wait till JUNE.
+1