USAS 12 Frag Rounds: Tale of the Tape

Following up on his last “Inside DICE” post, Alan Kertz returns with the inside story on the much discussed Battlefield 3 USAS 12 shotgun and FRAG rounds: Where the inspiration came from, how it was balanced shortly after launch, and how we’re rebalancing it based on community feedback.

I often get the question “who thought 12g FRAG rounds were a good idea?” Well, that would be me. 12 gauge FRAG rounds stem from two places. First, like nearly everything in Battlefield, FRAG rounds are inspired by an authentic shotgun ammunition (developed for military use and tested by the USMC). A FRAG round is a 19mm High Explosive round, making it of a similar caliber to the rounds fired by the cannons on the F-18!

The second inspiration comes from an Easter Egg weapon for developers in Battlefield: Bad Company 2. The developers (or anyone who picked up their kit) could fire 12g FRAG rounds, with a similar ballistic performance as a standard shotgun slug, though slower. So popular was the round with developers and players alike that the FRAG round was made an unlockable ammo type for shotguns in Battlefield 3.

The addition of suppression in Battlefield 3 as a gameplay mechanic gave 12g FRAG rounds a clear target design. FRAG rounds would allow players with shot guns a round with limited combat effectiveness but the capability to harass and suppress opponents at longer distances. It almost worked.

Straight out of the gate, as players ranked up a bit of fun was had with FRAG rounds in the first unlockable shotgun, the 870. As players continued to rank up, the FRAG rounds were put to the test in the semi-automatic shotguns, with greater but still limited success. Enter the USAS-12. Arguably the FRAG round was developed primarily for combat shotguns, especially automatic weapons capable of quickly putting multiple rounds on target, since each round is of limited damage itself. It was clear that in order to remain balanced, and despite it not being completely authentic, the automatic and semi-automatic shotguns would need to have their own version of the FRAG round. It was quickly patched in, for balance.

And so it seemed that all was well again, at least for a time. The FRAG rounds are an interesting bit of study, statistically speaking. On the PC, USAS-12 kills account for just 1.8% of all kills (all ammo types are included in that figure, not just FRAG rounds). On the PS3 that number climbs to just over 3% and on Xbox 360 it climbs to nearly 4%. This is a unique behavior, as not only are the FRAG rounds and the USAS identical on all three platforms, but only the stats for USAS-12 and 870 vary so drastically between platforms. Furthermore, the 870 is most popular on PC and then drops in the same order of PS3 and 360. I’ll let everyone draw their own conclusions as to why this is, though I certainly have my suspicions. Statistically, there is a worst case scenario of dying from the USAS-12 1 out of every 25 deaths.

It’s important for us to fine-tune shotgun balancing at close range, especially with the upcoming expansion pack Battlefield 3: Close Quarters this June.

So why does it feel so frequent? Primarily, the FRAG rounds are most effective in Battlefield 3 exactly where they would be in real life: close quarters, urban combat. When broken down by map and mode, the USAS-12 is clearly more popular in TDM and CQB maps like Grand Bazaar and Operation Metro. Players in those modes are more likely to be killed by FRAG rounds than players who run around on Kharg Island Conquest.

And what do I plan to do about it? Well, one very little, but very effective change will take place in the near future. On all other shotguns, using FRAG rounds reduces the effective rate of fire. For semiautomatic shotguns this rate drops from 200-220 rounds per minute to 180rpm, a 10% reduction. The USAS simply did not have this reduction in place. As of the next update, it will have its 275rpm reduced significantly to 200rpm. I’m actually a bit worried it’s too much, and I’m eager to hear how players react to the change.

Shotguns are easily the most difficult weapons to balance in Battlefield. Given the wide range of combat distances in Battlefield 3, shotguns must feel powerful up close, without being over powered, and weak at medium distance without being under powered. Furthermore, each map has a unique combat distance feeling, yet the performance of the weapons must feel consistent. The relatively random nature of pellet spread, or FRAG round accuracy, makes this especially difficult. The update also includes some more minor tweaks to try and help players consistently identify the effective range of their shotgun by reducing the random factors involved.

Rest assured, this won’t be the last update for balance issues in Battlefield 3. I’ll be monitoring the situation closely, and working directly with the team to make additional updates and tweaks to keep the Battlefield balanced. Let me know what you think of the latest balancing tweaks here in the comments section on the blog.

Alan Kertz
Core Gameplay Designer

Comments
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  • xlCharleslxJr 04.02.12 at 15:48

    Give xbox $^$^$ Updateeeeeeee

  • JediToby 04.02.12 at 15:30

    DICE, I purchased Back to Karkand and on Wake Island rush i noticed a vehicle that at first seemed like a tank but just had strong AA guns. I used this to mow down infantry charging to the objective(yah i know smart) after the match i saw my mobile AA score go up for the first time. I have never seen a MOBILE AA before so I did the research and the only classic BF3 map that has a MOBILE AA is Rush on Noshahr Canals on the Russian side. You get one 9K22 Tunguska-M. However on PC versions of conquest on Kharg Island, Caspian Border, and Operation Firestorm all have both 9K22 Tunguska-Ms and LAV-ADs. I know that on pc you have more players (64) but it would be useful on consoles to have MOBILE AAs because the stationary AAs you give us are next to useless unless the jet or helicopter flys right over your base or close to it. But MOBILE AAs would allow us to fend off more attacks from enemy aircraft even if your not in the air and if you arent an Engineer. My question is do you have plans to further intergrate MOBILE AAs into BF3 classic or upcoming DLCs? Thank you for your time. Comments below are appreciated.

  • HeyJoe420 04.02.12 at 15:25

    It also seems that dead soldiers’ kit don’t persist as long as they use to. And when you switch kits they don’t persist as long either. I don’t always have time to check what the kit has right away, or I risk getting killed in the open like the soldier whose kit I’m taking. It’s stupid to get to a hiding place and finally get to see what the kit has only to find that you got a noob’s kit and that I’d rather just have my original kit back. And when I go back to get it, now it’s gone and I’m stuck with a noob kit. I understand it probably wouldn’t be good to have them last the whole game, but they use to persist longer and should persist a but longer. I also always thought since BF2 that the dead bodies should stay on the battlefield and pile up. I think that would be a cool effect. I should get paid for my ideas too….

  • Diego_HD 04.02.12 at 13:24

    great job dice. the patch was great, tanks are not that weak but you will obviously be disable if it hits the engine instead of the front where the armor is the thickest, my only complaint is the assault rifles have been under-powered sure it was annoying getting killed in 4 to 5 shots but now its just ridiculous spraying a whole mag in to a person just to have them turn back and head shot you, and now there is no hope to win against more than one person plz fix the assault rifles. Keep up the good work can’t wait till June.

  • xXMARKELINXx 04.02.12 at 10:16

    Give xbox the damn update and you could be getting a shit load of feed back.

  • f0xfirE3 04.02.12 at 10:12

    Come on guys, this is the reason you release such terrblie patches, you go by stats instead of just playing the game! The stats are skewed… High lvl players are about to play and defend themselve against all weapon except the usas. So while usas takes up a low %, to the players excelling at the game you might go 39 – 12 in a round and die from a usas 7 times… -_- smh play the game guys

  • parkman 04.02.12 at 10:00

    Well you see the thing is… the frag rounds didn’t just dominate in close range.. they dominated over crazy distances! Like I would think I got sniped I’d be so far away, but sure enough, USAS Frag Rounds were the actual tool of destruction. I love the idea of a balanced frag round, that is effective and makes you feel beastly, but not one you can master and just dominate the whole field regardless of other players attempted counter-actions. I hated it before, but I’m thankful because I’ve seen much improvement with this update, before I probably was killed 10-15 out of 25 deaths in Operation Metro, now it’s dropped to 2-5, and in larger maps usually 5-10 out of 25, now around 1-3. So I’m very thankful for the way you guys evaluate, listen, and balance the game. Feels like my Battlefield experience is always heading in the direction of improvement!

  • THRASHER9876 04.02.12 at 04:34

    K what happened to the realism level that we loved in bf3? The m416 now has no burst fire mode, the mg36 has only 50 rounds when it obviously has a 100 round drum magazine!!! And finally the RPk74m, let’s just say each round is half an inch thick multiply that by 200 and divide by 12 and we get 8, an 8 foot magazine. Which is obviously not the magazine of the rpk in bf3 which is a 45-50 bent magazine!!! Come on no one asked for those changes!!!!!! We might as well give the sv98 frag rounds and the m16 a 200 round drum flechette option, cause who cares about realism anymore anyway!!!!!

  • SOVIET-2 04.02.12 at 00:27

    return the mobile AA machine guns back to normal they are now under powered and useless against infantry

    • Matriculation 04.02.12 at 00:42

      “AA” means “Anti-Air,” not “Anti-Infantry.”

      • mikes_shz 04.02.12 at 02:20

        ^Second that

      • Dr_S-n-M 04.02.12 at 04:32

        But you do need defense against infantry.

      • hairtrigger4 04.02.12 at 22:09

        What do you have pudding for brains, how can you justify a 30mm round shredding an air craft but doing noting to a man?

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