Post Launch Battlefield 3 Balancing: Turning “Our Game” into “Your Game”

Alan Kertz is Core Gameplay Designer on Battlefield 3. In this “Inside DICE” post, he explains how feedback from the community has a direct impact on the balancing we do on a number of items in our upcoming game update.

It’s always a challenge for me to balance a Battlefield game after it has launched. Before a game ships it’s Our Game, and we can generally do what we feel is right with the game, even if it means entirely redoing some part of the balance (we did this multiple times on Battlefield 3’s development before we arrived at today’s combat pacing). It can generally be said that once a game ships, it’s no longer Our Game, it’s Your Game. It belongs to the community; I’m just a care taker; A Game Warden if you will.

So it’s a lot of consideration that goes in to crafting an update with as many fixes and changes as we have prepped for our next update. Sometimes the community comes together and clearly demands a fix: “The USAS-12 and FRAG rounds are Over Powered!” or “MAV elevators have got to go!” It’s easy to make a quick reaction fix, though every “fix” for an issue can be essentially ruining another player’s fun.  What’s game breaking for balance to one player is the very thing that helps another enjoy the game. It’s my job to pick which issues to fix, how to fix them, and analyze their overall impact on the game.

Ultimately the community will make its opinions loud (though not always so clear) when an update lands, and many updates for many different games have come with unpleasant surprises for their respective communities. I really wanted to avoid that situation for Battlefield 3, so we’ve tried a series of different approaches. Various update change lists have been posted on Battlelog for all to see during the development of this update. And many changes and additions (and even deletions) have been made in response. As we went on in development, and after we had reached a feeling of equilibrium for balance in internal playtests, we released the specific data to a community site known for its in depth analysis of Battlefield 3’s weapons and vehicles: Symthic.com. Players then were able to look directly at the numbers, and the process of changing, adding, and deleting was repeated.

To me, this process has been a huge success. The clearly unnecessary changes were removed based directly on community feedback, and some changes that may have swung the balance pendulum too far in the other direction have been moderated. I’m sure there’s still a strong set of opinions, and there’s clearly some hot button issues, so I’ve attached a poll for you to vote on: Tell me which change you want to know the reasoning behind. I’ll craft a blog post for each of them in time, and your vote will determine which order. If there’s something that’s missing from this poll list, please add it to the comments section. I’ll throw up another poll when my next blog post goes up with a revised list of hot topics.

I look forward to doing more of these blogs, and to your comments and questions below.

Alan “Demize99” Kertz, Core Gameplay Designer

Which potential upcoming Battlefield 3 change do you want to know the reasoning behind?

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  • Mortentard 03.14.12 at 18:44

    Since this game is OUR game doesn’t WE deserve to know when the update is coming out? I think thats fair, don’t you? Love the game though. Nerf the freaking USAS and its perfect!

  • Freedom_Myth 03.14.12 at 17:22

    The mav elevator is the most annoying to me. I hate when people spam the USAS but in reality it would be a powerfull weapon so i can get over that. You could not however lay on top of a mav and fly yourself around. Those guys get on top of a bridge or building on the edge of the map and just camp there the whole time. Next thing you know you have 5 snipers up there and if they are good it really makes the round no fun.

  • DJIce 03.14.12 at 15:35

    DICE – I would appreciate realism over “balance”. Could there be an option to play in a relism mode. Meaning: If you really did your home owrk when making this game and if the physics and weapon stats are in true relation to the real weapon, then it is not broke. People hate to team play so they want all weapons to be “equal” (aka balanced) so that they can just get points and a high k/d ratio. A RPG is indeed more deadly than a hand tossed grenade. A sniper rifle has longer range and a more powerful round, that is why it is a sniper rifle. Instead of complaining about snipers, or tanks (damn it is a tank) play as a team and spot (target) snipers and use team work to kill em.

    I feel like for millitary and veterans you are taking away the very reason why Battlefield 3 is so awesome. Let the weapons perform “real” and make players learn to respect and learn how to maximize the effectiveness of the weapons.

    But because you also make games to make money, add the balance for those that want it, but leave an option for those of us that want realism.

    Thanks.

    • DJIce 03.14.12 at 15:37

      Please excuse the typos, I noticed after I clicked post…

    • {SA}StayAlive 03.14.12 at 19:13

      If making a “realism” mode involves money there are a lot of us that will be more than glad to pay for it. I agree that the game needs to move in that direction, maybe not for everyone, I understand that, a realism Mode is a great idea. Or as I stated before tools that allow servers to be tweaked to “real hardcore” mode would be nice.

      • {SA}StayAlive 03.14.12 at 19:16

        Just a quick note….”Is it real?” was one on the lines used to market this product.
        So, Is it? Will it? I guess we’ll have to wait and see :)

    • {SA}StayAlive 03.14.12 at 19:20

      Just a quick note….”Is it real?” was one on the lines used to market this product.
      So, Is it? Will it? I guess we’ll have to wait and see :)

    • PEYN_PL 03.14.12 at 23:02

      +1

  • RedRum331 03.14.12 at 07:08

    lmao havent even heard of the AS VAL being an issue. Kill the frag rounds altogether or make them ineffective to infantry.

  • KoreXKondA 03.14.12 at 06:36

    Dear Owner of Bf3 , people will always cry, you can not make everyone happy

  • KenneBellGT 03.14.12 at 05:45

    Wow, I can’t believe how many of you are complaining about this and that, that and this, I think you people don’t understand “realism” The BF3 series are realistic, So if you think something is “over powered” why don’t you look up these weapons in real life because usually it correlates with the weapons in the game, STOP complaining and get better at your class, I do think the frags need to be changed but things like the 50 CAL sniper you people complained about it because it was a one shot deal, could take choppers, and trucks out, Well do you understand the 50 cal barrett in real life? seriously! I was looking forward to the 50 cal, The sniping community highly suggests dice to bring them back, We agree that it needs to be at mid-long range to be a one shot stopper, for infantry, air craft and trucks, It amazes us when were trying so hard to find someone (long range) and we finally do, finally get the scope doped in, fire, it hit’s then the soldier runs off and we start all over, bring the 50 cal barrett back, make it most effective at long ranges with 8X and 12X scope only, this would solve the barrett issue, and if neTed be only in hardcore mode, or maybe even the barrett like it was in the beta but only in hardcore mode. SOMETHING MUST BE DONE WITH THE BARRETT ISSUE, Battlefield- Oh why did you ruin the game for the sniper community :(

    P.s- The dice team, You guys are doing a fantastic job on this series, Everything still amazes me in this game, I love the realism please stick to the realism of bf3, Thats what your series is all about Realism! Keep up the mind boggling work with every step you guys take, This game is years ahead of its time! You guys have made the best game in the world with every aspect,

    Thank You for this great game, I am a very happy customer.

    - KenneBellGT

    • YRD9000 03.14.12 at 08:54

      Except there aren’t any rifles in BF3 that fire .50 calibre ammunition. The M98B fires .338 Lapua Magnum rounds which have a lower kinetic energy compared to the .50 BMG. So in essence they don’t have the same anti-materiel properties as the M95 that was used in Bad Company 2 (which *is* chambered in .50 BMG). So cool your jets when talking about a particular rifle getting “nerfed”, it was actually made a little *more* realistic which, considering your opening argument, is a good thing.

      • Hitman0341 03.14.12 at 14:31

        There was a .50 cal sniper rifle in the Beta. If you read it carefully he explains that. The devs took out the 50 due to balance issues. If the 50 was in the game then it would be the only sniper rifle anyone used. I actually dont mind the bew system. Some idiot blasting off 20 rounds at my with their sniper rifle and then finally getting lucky and getting a ine shot kill from across the map with a leg shot would be retarded. It takes more skill to snipe now. I personally like the challenge. Sniping was too easy on BC2

    • rdowg 03.14.12 at 14:30

      do you understand that it ruins the game for a lot of people when 2-3 people in a non vehicular map run around and all they hafto do to kill you is look at you? (FAMAS and frag rounds)

      • rdowg 03.14.12 at 14:31

        and they are in a giant glitch on top of a building that should be climbable with an MAV

  • harleyboy022 03.14.12 at 05:08

    If u are still fixing the famous don’t make it Teri lie because it’s not that OP on ps3 make it balanced

  • TunsieNo1 03.14.12 at 00:09

    Please make hardcore servers without the minimap like in bfbc2. And reduct points for teamkilling. like in bfbc2. Now they do it just to get to a chopper or tank earlyer then you. Or they kill you on purpose to revive you and get the points for that. I know they can only do it for five times but that doesnt seem to stop m. Reduct points for it and they will think twice before doing that.

    • TunsieNo1 03.14.12 at 01:11

      And let us spawn on all of our squadmembers instead of just the squadleader.

    • AlphaBravo1986 03.14.12 at 05:27

      I Agree with this, Points should be deducted, and even loss of Rank if it continues to happen. Such as the more team mates you kill the more points you lose. Maybe some people will learn how to aim too, instead of firing a m320 around a blind corner.

    • REAPERSDlSClPLE 03.14.12 at 09:04

      I like this point, but instead of points reduction, how about hardcore ricochet, they shoot you, them kill them self.

      • DirtbagOi 03.14.12 at 13:47

        No, just a points penalty. When u kill a teammate accidently it just sucks if get also killed emmidietly. I just miss BF2, there wasn’t any hardcore, just every server was with tk and everyone acted like it.

        But these times are gone, and they should just bring back the hardcore mode like in BFBC2 at least. I only played this one, and in BF3, i hate the HC mode.

  • ThePandaMan80 03.13.12 at 23:40

    http://everythingentertainmentlife.blogspot.com/ Is the best place to get news on Battlefield 3 and MORE!
    PHOTOS THAT CANT EVEN BE FOUND HERE! AND EXCITING NEW DETAILS ON EVERYTHING BATTLEFIELD, MOVIES, VIDEO GAMES!!

  • Eliteguardians 03.13.12 at 23:21

    it would be nice if they could put in the Buschmaster ACR.

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