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Alan Kertz is Core Gameplay Designer on Battlefield 3. In this “Inside DICE” post, he explains how feedback from the community has a direct impact on the balancing we do on a number of items in our upcoming game update.
It’s always a challenge for me to balance a Battlefield game after it has launched. Before a game ships it’s Our Game, and we can generally do what we feel is right with the game, even if it means entirely redoing some part of the balance (we did this multiple times on Battlefield 3’s development before we arrived at today’s combat pacing). It can generally be said that once a game ships, it’s no longer Our Game, it’s Your Game. It belongs to the community; I’m just a care taker; A Game Warden if you will.
So it’s a lot of consideration that goes in to crafting an update with as many fixes and changes as we have prepped for our next update. Sometimes the community comes together and clearly demands a fix: “The USAS-12 and FRAG rounds are Over Powered!” or “MAV elevators have got to go!” It’s easy to make a quick reaction fix, though every “fix” for an issue can be essentially ruining another player’s fun. What’s game breaking for balance to one player is the very thing that helps another enjoy the game. It’s my job to pick which issues to fix, how to fix them, and analyze their overall impact on the game.
Ultimately the community will make its opinions loud (though not always so clear) when an update lands, and many updates for many different games have come with unpleasant surprises for their respective communities. I really wanted to avoid that situation for Battlefield 3, so we’ve tried a series of different approaches. Various update change lists have been posted on Battlelog for all to see during the development of this update. And many changes and additions (and even deletions) have been made in response. As we went on in development, and after we had reached a feeling of equilibrium for balance in internal playtests, we released the specific data to a community site known for its in depth analysis of Battlefield 3’s weapons and vehicles: Symthic.com. Players then were able to look directly at the numbers, and the process of changing, adding, and deleting was repeated.
To me, this process has been a huge success. The clearly unnecessary changes were removed based directly on community feedback, and some changes that may have swung the balance pendulum too far in the other direction have been moderated. I’m sure there’s still a strong set of opinions, and there’s clearly some hot button issues, so I’ve attached a poll for you to vote on: Tell me which change you want to know the reasoning behind. I’ll craft a blog post for each of them in time, and your vote will determine which order. If there’s something that’s missing from this poll list, please add it to the comments section. I’ll throw up another poll when my next blog post goes up with a revised list of hot topics.
I look forward to doing more of these blogs, and to your comments and questions below.
Alan “Demize99” Kertz, Core Gameplay Designer
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So, jets on conquest, can those get a small gun damage increase against tanks? After shooting an AGM, (which could use a small damage buff and increased accuracy against laser-designated choppers and jeeps, jeeps just get disabled and most of the time the people inside don’t die unless they’re completely immobile) I go in with the guns and all I get is a mere “disable”. When I come back for the kill, guess what? I can’t lock on to the damn thing because the guy jumped out and is repairing. I usually go for the guy and 85% of the time I kill him while repairing, and after a while, while the tank is burning from being disable, I “might” get the vehicle destroyed bonus. Can you please look into this?
Oh, and, what is up with reducing jet gun damage against other jets? Just how long do you want a dog-fight to last and delay me from supporting my friends?I keep telling them that I need to take down this jet in front of me and when I do I’m usually on time or just a tad late ( if the guy was maneuvering well) from getting the final blow on that MBT or IFV.
Even though the majority voted for a USAS-12 frag fix, my problem is snipers using the MAV to go unto unreachable places. The MAV isnt made to carry a 180+lbs soldier anywhere, its very annoying when they are far on top of places they shouldnt be on a infantry only map. As for the USAS-12 abusers I counter them easily with the same weapon or the M320 GL.
So if you are going to kill then MAV elevator, how about making some of the maps more vertical for all classes of players?
Dice,is there any chance you might put in a mp demo? If not,can you please try to make one?
I’ve got a good fix. Leave all mines and claymores alone and enstead of dissapearing the C4. Make them where when you get close to them you can actually use them. Just make an invisible circle around them which is the area you can detonate the device. The best would be leaving it alone but if not, can you consider?
Almost forgot this one:
1. Stinger lock on faster, and do more damage (1-2 hit to destroy aircraft, no bail out time).
Make it our game you say.
well in that case, give us Dev tools, You say that the engine is too complex for modders. the truth is though, the majority of devs started off making Mods for games. If you can use it, then we sure as hell can.
2 months for the new DLC aswell, just hope that it wont be another 6 month gap for the DLC after that, Although im not a fan of the CBQ, i cant say i wont like it because i might actually love it. But i love the Idea of Armoured kill, and seeing as this is a Battlefield game, dont keep us waiting to get Battlefield quality content.
and one thing that i know alot of people want, (aside from private servers for console) But some form of battle recorder. Even it was in the form of a one game buffer which we could download from the server after the game is finished to our computers and then edit from their using some 3rd party program seperate from BF3, but still apart of it so that the complete footage could be editied, hell im sure people would be willing to pay for that aswell. tell EA that, im sure they will jump at the idea of making more money.
its like teasing a jew with a penny………..
I want to see that too, i had done some stuff with the unreal engine which im sure isnt the same. however, i would like to see some developer queries, web services, using the battlelog servers for developers to impliment stats of theirs into things like gamersbages at the base of forum posts etc.
i like mav riding myself but i have to agree, its kinda cheating, and would not be supprised, dissapointed, or unhappy if you gotriddof it, its probably for the best.
PLEASE O PLEASE TONE DOWN THAT DAMN USAS-12 i can Fin WAIT! i dont want it gone, i wont lie, i like it too, but its such a noob gun,just make it so it take some skill to use, where you have a remote chance of dieing if ur seen with one!
i dont want anything to happen to aggressive sniping, it takes skill unlike the usas12, you have LARGE crosshairs so you HAVE to zoom in, if you can get close enough to not have to, you cant call it cheating cuz they where clearly AFK. its a skill most snipers do not have and takes time to achieve, unlike the rest of these problems which are over powered weapons or glitches.
4. The aircraft must be able to charge the i flares lot faster. ARE YOU KIDDING!!! They need to only have 1-3 sets of IR Flares and then they are done. It is almost impossible to shot down any aircraft when they use IR flares unless more then a single player is putting constant stinger after stinger in the air.
1. Fix the USAS-12 like everyone says it is way over powered compared to DAO-12 with frags and others.
2. Do not allow enemy players to jump out of a damaged chopper at your home base to get into your chopper that just spawned, WTF?
3. Fix the teams friends with friends, join your friend to play with them not against them all the time?
4. Make the Javelin able to lock on to aircraft without SOFLAM from another team mate?
5. MAV just fix it so it can’t kill anyone and then people will stop using it so much. I don’t care if they can ride it all day long.
6. Get rid of the armor in squad death match (NO vehicles please).
7. Only allow limited number of vehicle spawns per game (2 each), with engineers they shouldn’t need endless spawns.
8. FIX the stupid flash light and laser, it is impossible to blind someone with either in the open sunlight at high noon from 50′ away much less 50-100 yards away. Lasers should never blind, flash light only if with in 10 feet on a shaded area or dark location (us common sense please).
Please stop playing Battlefield 3… Immediately.
BF3 is designed to be a team game. If 1 soldier could take down a jet by themselves it’d ruin the game. If they limited vehicle spawns to 2 per round, how would people learn to use them properly? 2 crashes and you could have to wait 20 minutes, and you’ve ruined your teams chance.
If you think either of these things would improve the game you should go back to playing as if you have no team in CoD.
Also, just on a personal note to your stupidity rather than your poor judgement; You could find a £50-£100 laser online that could blind someone, permanently, from hundreds of meters if you could aim it properly. So yeah, that’s a really, really ridiculously stupid thing to say. Use some common sense, perhaps in the form of Google if you’ve not come to posses any of your own.
PEYN_PL,
The Emplaced weapons are at the spawn locations for the purpose of keep the skies clear. I have made a habit of watching for spawn killing like you are talking about, and when I see it, I take over the AA. Sometimes being in the heat of the battle isnt always where EVERYONE needs to be. I have actually turned the tide of some games by remaining in the emplaced weapon for the round, so our aircraft and armor can get away from the base. BUT, I do beleive there needs to by more reward and recognition In Game for this effort, more points also. It would encourage more people to use the teamwork.
My list of things to fix:
- faster AA rocket lock or more damage from that rocket – currently before I lock I get killed or chopper with an engineer is indestructible
- C4/mines/claymores stay after death but there is a limited number of these to put
- RPG should not disappear after soldier’s death – this bug was in BC2 already, fix it please (even if you have to make RPG a separate object instead of Decorator pattern ;))
- faster knife action
- Tunguska should be less powerful or spawn after more time – currently docks on conquest are unplayable, either one team rules the skies with chopper or the other the whole map with tunguska
- MOST IMPORTANT – do not let enemy team over the spawn area!!! This is a major issue which is constantly exploited. If you want to allow choppers/jets over enemy spawn area put automatic AA guns there, so that they are attacked automatically.
- get rid of the auto balancing – it is okay for PC (where you have admins) but it is not good for consoles and makes playing with friends a nightmare. Especially when you get split after a game and you cannot rejoin to your mates. This is suppose to be a team play, then let us play in the teams we want!
- Soflam should not disappear after player’s death – same issue and solution as with C4/claymore/mines
+1
I agree. Especially your MOST IMPORTANT section! Its sooooooooo annoying when you spawn in a jet or chopper and you instantly get killed bacause someone on the othet team is hovering in your base waiting for me to TRY and take off.
Knifing takes way to long to. i mean in between. When you miss the first time it takes forever before you can try again.