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We’ve been hard at work collecting and working on your feedback and suggestions, and are now happy to report that the next patch for Battlefield 3 will be released for PlayStation 3 on the 27th of March. More information on Xbox 360 and PC will come soon.
This patch includes many gameplay tweaks and balances; several suggested by you. The full list of changes and updates is as follows. This update will also bring the “Rent a Server” functionality to Xbox 360 and Playstation 3. For more updated information on this functionality, check back next week.
FIXES FOR PC SERVER OPERATION
- Having the same map occur multiple times in the maplist now works properly
- If adding a new map to the servers maplist after a clear and then running “mapList.runNextRound” the server will ignore any remaining rounds on the map that it still run since before the clear and move to the new first map in the list. The server will now have reset the current rounds per map and run the map in the list for the number of rounds stated when adding the map.
- Maplist can contain up to 1000 entries now
- mapList.list will return at most 100 entries. To get the entire list, perform mapList.list repeatedly with increasing offsets (like banList.list)
GENERAL GAMEPLAY FIXES
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
VEHICLE FIXES
-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT’s primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter’s defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter’s Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter’s Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35′s Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10′s extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90′s crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV’s turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.
WEAPONS
Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun
-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
-The M26 MASS frag and slug rounds are now the more effective pump action versions.
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
-Fixed the bolt action timer on the L96 that would cause an animation glitch.
-9x39mm rounds no longer benefit from the Sniper headshot bonus.
-Increased the damage of the 9x39mm rounds at long range.
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
-Increased the damage of the .357 and .44 magnum rounds at max range.
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
-Semiautomatic weapons will no longer “jam” if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
-The spread for Flechette rounds has been reduced slightly on all shotguns.
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
-Fixed 12g FRAG rounds not breaking glass at long range.
-Players can now earn the shotgun Ribbon using the M26 MASS.
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.
-M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
-RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27′s higher rate of fire.
-M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
-Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
-PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
-M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
-M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
-QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
-MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.
-870: No change. The 870 is a popular and highly effective weapon.
-DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
-S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
-MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.
-M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
-M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
-AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u’s low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
-SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
-A91: No Change. The A91′s high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
-G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
-SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
-G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
-QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon’s stats.
-AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
-M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
-M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
-M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon’s weaknesses kicked in while the reduced accuracy highlights its close range role.
-F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
-AN94: Reduced vertical recoil. The AN94′s 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
-G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3′s heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
-KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
-L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
-FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.
-PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
-UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
-MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
-AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
-PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
-P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
-PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19′s high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.
SCOPES
-Fixed the 7x scope not zooming to the full 7x on all weapons.
-Corrected the M39′s laser sight so it points at the point of impact and aligns with scopes when zoomed.
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
-The L96 Straight Pull bolt now functions properly.
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule
BIPOD
-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod’s bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.
HEAVY BARREL
-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.
IRNV FIXES
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.
FOREGRIP
-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.
LASER SIGHT
-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.
SUPPRESSOR
-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
-The Suppressor’s recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor’s bonus for all weapons.
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.
FLASH SUPPRESSOR
-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.
GADGETS
-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed “KILLED.”
-The MAV can no longer be used as an elevator.
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
-Players may now use their knife to destroy enemy equipment.
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
-The player may now have a maximum number of mines which will persist after the player’s death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
-Ammobags now stay until the user redeploys them like Medkits.
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
-Slightly increased the heal rate of the Medical Crate.
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.
TEAM DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.
-Caspain Border spawn zones have been tweaked slightly.
SQUAD DEATHMATCH
-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.
DISABLE ANTI-ALIASING ON PS3 TO REDUCE INPUT LAG
PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag.
IMPROVED COMMO-ROSE FOR PC

As has been rumored for some time, we are making some improvements to the commo-rose on PC. This is partially based on feedback from the community.
Please be aware that the commo-rose will change depending on your current position – vehicles and infantry each have separate call outs. Each function should trigger appropriate voice messages as well as icons on the mini map.

Each button should trigger appropriate voice messages as well as icons on the mini map. Players should keep an eye on the mini map for these icons that will flash when a team mate is requesting aid via the commo-rose.
IMPROVEMENTS TO MINIMAP
we are also adjusting the level of detail to give a clearer picture for players when using the mini-map.
The three new mini map modes are:

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[...] a problem where TV guided missiles could be shot into its own helicopter and destroy it The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post. The ~1.6GB update is available now. Below are some of the [...]
[...] It has been confirmed on the official Battlefield Blog that the patch we have all been waiting for will be released on 27th March for PS3. As for the XBOX [...]
[...] Posted by CaptMytre Passive bonus? Source plz? The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… "The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired [...]
[...] Offizielle Patchnotes [...]
[...] Hier gehts zum Battlefield 3 Chanlog: http://blogs.battlefield.com/2012/03/game-update-will-drop-on-the-27th-of-march-for-playstation-3-xb… [...]
[...] make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post. The ~1.6GB update is available now. Below are some of the [...]
[...] da una maga-patch di circa 1.6 GB che introduce un sacco di novità che potete leggere a questo indirizzo. La lista è lunghissima ma possiamo citare i miglioramenti della command-rose su PC, implementati [...]
[...] [Battlefield Blog] kthnxbuyUSA contact@slappersonly.com Tags: 360, Battlefield, Battlefield 3, [...]
[...] other items in the game. For a full rundown of everything that’s been adjusted, check out this post at the Battlefield [...]
[...] SOURCE [...]
[...] This patch is only for Xbox 360 users and it includes a ‘rent-a-server’ underline permitting consoles a advantage of dedicated servers. Don’t worry a patch is not exclusive to Xbox 360 it’s only a final complement to accept it, with a PlayStation 3 grabbing it final Tuesday and a PC pulling it by on a Thursday of that week. Why they had been perceived in such a staggered recover like this is uncertain; it could be something to do with certain difficult regulations for a Microsoft console or it could be to do with gripping recover issues as alone as possible. But what we do know is what a patch contains, and it’s a extensive one so get your eyeglasses and rodent scroller prepared and conduct on over to a official Battlefield blog. [...]
[...] die offiziellen Patchnotes komplett nachlesen möchte, findet diese unter folgendem Link: [Offizielle Patchnotes] Genauere Daten können in diesem Forum nachgelesen werden. Pflicht für Profis! Für BF3-Anfänger [...]
[...] Battlefield 3-patchen – som bland annat ger oss möjlighet att hyra en egen server – släppets först till Playstation 3, och sedan PC. Nu finns den stora uppdateringen även tillgänglig för Xbox 360-versionen, och alla nyheter som den medför hittar du här. [...]
[...] [...]
[...] Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC will come soon. 0 AKPC_IDS += "1133,";Popularity: unranked [?]0savesSave If you enjoyed this post, please consider leaving a comment or subscribing to the RSS feed to have future articles delivered to your feed reader. [...]
[...] AQUI para a lista completa do que o patch [...]
[...] plenty of good stuff in the patch notes, including improved minimaps, cleaner vaulting, faster movement from prone to standing, vehicle [...]
[...] Playstation 3. Xbox360 und PC “kommen bald.” Das unglaublich lange Changelog findet ihr hier im Battlefield Blog. Eine teilweise deutsche Übersetzung gibt es im [...]
[...] shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change. – The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… the guns are still jamming __________________ [...]
[...] We verwijzen je graag voor meer informatie over de patch en tips naar de officiële blog hier. Mocht je liever de changelog lezen, dat kan hier. [...]
[...] Get a outline on all a tweaks and changes in a central Battlefield 3 patch notes. [...]
[...] Szczegółowe informacje o tym co zmienia łatka jest dostępne tutaj [...]
[...] out a colossal changelog for a full run-down on what’s [...]
[...] und Lasermarkierer.Insgesamt bringt der Battlefield 3 Patch März viele Änderungen, nachzulesen HIER… (Englisch) (function(){var [...]
[...] more beep beep for your jeep jeep – Battlefield 3 has a new patch out on PC. Patch notes here. Hell, who are we kidding? The beeps on the jeeps are all that [...]
[...] immer geben die Patchnotes des offiziellen Battlefield 3-Blogs genauere Auskünfte: und die Auskunft ist lang. So werden [...]
[...] you’re unfamiliar with the changes the patches will bring you should check out the lengthy changelog that DICE has [...]
[...] Based on players wants, Wake Island now gets a 5 dwindle layout. But due to a large fixes, PS3 players also have to re-download Back to Karkand due to a bug fix. For a full list of each fix, including tiny tweaks like brief tumble repairs and increasing parent protection, check out a Battlefield Blog. [...]
[...] make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post. The ~1.6GB update is available now. Below are some of the [...]
[...] Вы можете найти полный список исправлений в этом посте (англ.). Обновление, весящее примерно 1,6 Гб будет [...]
[...] 18 That should not be happening with frag rounds as DICE stated: Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage. -The M26 MASS frag and slug rounds are now the more effective pump action versions. -The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail. The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post. The ~1.6GB update is available now. Below are some of the [...]
[...] for PC is live!!! The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… Many changes.. Find out what EA did to ruin your favorite [...]
[...] has introduced that I’m sure will excite you, and when I say lots, I mean 1.6 GB worth.Follow this link for the full patch notes.Jay.Share this:EmailPrintDiggReddit Category: News | Tags: battlefield 3, [...]
[...] Battlefield blog has the full patch notes, along with a promise that the patch will land on PC [...]
[...] DICE ha rilasciato la promessa patch di Battlefield 3, che modifica molti elementi di gioco, stravolgendo alcuni equilibri. È pressoché impossibile riportare l’intera lista di miglioramenti: si va da fix alle operazioni dei server su PC a correzioni per i veicoli e le armi, dagli accessori alle modalità di gioco, dal miglioramento della command-rose su PC alla mini-mappa, che adesso offre un maggiore livello di dettaglio. Coloro che fossero interessati alla lista completa dei miglioramenti diano un’occhiata al blog ufficiale di Battlefield 3. [...]
[...] good amount of fixes and tweaks. Some of the more important ones include a fair amount of MAV changes; MAVs can no longer be used [...]
[...] We call it gigantic because, well, that’s exactly what it is. Have a look at all the changes, improvements and additions it brings here. [...]
[...] Posted by KasumiiSan They're not the full notes -.- The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] Fuente: Blog de Battlefield 3. [...]
[...] Lista completa de las mejoras. [...]
[...] menos eso es lo que aseguran desde el blog oficial, donde han sido detallados todos y cada uno de los cambios anunciados. Según la compañía, cada [...]
[...] make the game more stable, fairer, and more balanced. You can find a comprehensive change list in this earlier post. The ~1.6GB update will start rolling out at around 9AM UTC / 11 AM CET March 29. Below are some of [...]
[...] blog, he’s referring to the Official Battlefield Blog, of course. Sadly, there’s still no updates on when the Xbox 360 version will get its [...]
[...] The new commo rose is a welcome change for PC players, allowing players to communicate effectively and efficiently on the battlefield. Visit here to the full patch note. [...]
[...] 3 perceived a one gigabyte mega update now on PlayStation 3, with a option to lease servers also now accessible on a console. The patch [...]
[...] Fue el director de la comunicad de la compañía, Daniel Matros, quien confirmó la noticia. Esta actualización había sido retrasada en PC para ser lanzada en fechas similares a las consolas, donde el proceso de aprobación es más lento. Incluye múltiples cambios en la jugabilidad y en PC también mejora las operaciones con el servidor. La lista completa de novedades para todas las plataformas la pueden checar en este sitio. [...]
[...] full list of the updates/fixes is available on the Battlefield Blog. Go through it if you’re a geek and have a few hours to [...]
[...] Get the rundown on all the tweaks and changes in the official Battlefield 3 patch notes. [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] Έφτασε η στιγμή για τη πρώτη μεγάλη αναβάθμιση του Battlefield 3 στο PS3. Η αναβάθμιση που έχει μέγεθος περίπου 1Gb διορθώνει αρκετά σφάλματα του παιχνιδιού ενώ ταυτόχρονα θα το κάνει πιο σταθερό και δίκαιο. Για όλες τις αλλαγές που έγιναν η εταιρία εξέτασε τις παρατηρήσεις και τις επισημάνσεις των παιχτών. Για να μπορέσετε να δείτε τη πλήρη λίστα όλων των αλλαγών μπορείτε να μπείτε http://blogs.battlefield.com/2012/03/game-update-will-drop-on-the-27th-of-march-for-playstation-3-xb…. [...]
[...] Get the rundown on all the tweaks and changes in the official Battlefield 3 patch notes. [...]
[...] [...]
[...] info vistare il blog [...]
[...] commo rose and minimap changes: http://bf3blog.com/2012/03/new-battl…-and-mini-map/ change list: http://blogs.battlefield.com/2012/03…ill-come-soon/ Reply With Quote + Reply to Thread « Previous Thread [...]
[...] wstawanie z pozycji leżącej zajmuje mniej czasu No cóż, miejmy nadzieję, że chociaż połowa zmian wprowadzonych przez DICE się sprawdzi. Pełna lista zmian [...]
[...] Battlefieldu 3 na PS3 dostali zásadní gigový patch s řadou oprav, lepším vybalancováním nebo alternativním rozmístěním pěti vlajek na mapě [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] A detailed change log can be found HERE [...]
[...] We call it gigantic because, well, that’s exactly what it is. Have a look at all the changes, improvements and additions it brings here. [...]
[...] A list of all the changes (it’s a hefty list) can be found on last week’s entry at the Battlefield 3 blog. As read in the comments, the changes have taken on some mixed reviews, though many of them fall [...]
[...] We call it gigantic because, well, that’s exactly what it is. Have a look at all the changes, improvements and additions it brings here. [...]
[...] You can read the full list of changes, fixes and tweaks on the Battlefield blog. [...]
[...] el post del blog oficial de Battlefield 3 se muestra la cantidad inmensa de mejoras que traerá este parche, entre tantas, trae el alquiler [...]
[...] el post del blog oficial de Battlefield 3 se muestra la cantidad inmensa de mejoras que traerá este parche, entre tantas, trae el alquiler [...]
[...] parches de emergencia para compensar un problema en un área específica”.En el post del blog oficial de Battlefield 3 se muestra la cantidad inmensa de mejoras que traerá este parche, entre tantas, trae el alquiler [...]
[...] Based on players wants, Wake Island now gets a five flag layout. But due to the big fixes, PS3 players also have to re-download Back to Karkand due to a bug fix. For a full list of every fix, including small tweaks like short fall damage and increased spawn protection, check out the Battlefield Blog. [...]
[...] The latest Battlefield 3 patch is expected to hit PC and Xbox 360 “soon.” For more information on all of the changes in the patch, head over to this link. [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] Based on players wants, Wake Island now gets a five flag layout. But due to the big fixes, PS3 players also have to re-download Back to Karkand due to a bug fix. For a full list of every fix, including small tweaks like short fall damage and increased spawn protection, check out the Battlefield Blog. [...]
[...] 3 just got a mega one gigabyte update on the PS3 and will be coming soon to the PC and Xbox 360. This update will bring the ‘rent a [...]
[...] Xbox 360 “soon.” For more information on all of the changes in the patch, head over to this link. Category: Gaming Tags : battlefield 3, dice, ea, PC, playstation 3, xbox 360 Posted: March [...]
[...] más unos plus extras que les agregaron al gameplay que seguro seran de su agrado pueden visitar el blog oficial de Battlefield.VN:F [1.9.14_1148]Por favor espere…Rating: 0.0/10 (0 votes cast)VN:F [1.9.14_1148]Rating: 0 (from [...]
[...] 3 perceived a one gigabyte mega update currently on PlayStation 3, with a option to lease servers also now accessible on a console. The [...]
[...] Den Playstation 3-exklusiva (Xbox 360 och PC kommer också att få sin beskärda del) patchen ligger på lite över 1 gigabyte och den kompletta listan med förändringar hittar du här. [...]
[...] Those wanting to see the full list of tweaks and changes in the patch can do so on the Battlefield blog. [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] [...]
[...] Xbox and PC; server rental details Posted on Mar 27, 2012 05:00:00 PM Battlefield 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] server rental details March 27th, 2012 Leave a comment Go to comments Battlefield 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] außerdem die Möglichkeit, Anti-Alias auszuschalten, um somit den Input-Lag zu reduzieren. Die Patch-Notes zu Battlefield 3 findet ihr unter diesem Link. Wann PC- und Xbox-360-Spieler auf den neuen Battlefield 3-Patch [...]
[...] All based on players wants, Wake Island now gets a five flag layout. However, due to the big fixes, PS3 players also have to re-download Back to Karkand due to bug that was fixed. For a full list of every fix, including small tweaks like short fall damage and increased spawn protection, check out the Battlefield Blog. [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] 3 received a one gigabyte mega update today on PlayStation 3, with the option to rent servers also now available on the console. The [...]
[...] With private servers players now have the option to fully customize their matches. Along with those, a HUGE patch is available today fixing a TON of things. Check out the list here: Battlefield Blog [...]
[...] As you can see, for $40 you can skip past all that grinding and have everything you need ready to go. The PC and XB360 versions will likely see something similar soon. And here’s a link to the patch list on Dice’s blog! [...]
[...] listan på uppdateringar hittar du här, och information om Xbox 360- och PC-versionen kommer [...]
[...] É possível ver a lista completa com as atualizações aqui: Blog de Battlefield [...]
[...] The new minimap looks cool: http://blogs.battlefield.com/2012/03…ill-come-soon/ ____________________________My Cars: 2008 Dodge Viper SRT-10 convertible (summer weekend car), [...]
[...] ESL Kaynak Battlefield Blog kaynak [...]
[...] hope you enjoy all the new goodies we’re adding, as well as the fixes we’re rolling out. As always, for more news about Battlefield 3, be sure to head on over to our blog! [...]
[...] verem todos as alterações e novidades desta atualização, visitem o Blog de Battlefield, mas não se assustem, são muitas. VN:F [1.9.15_1155]please wait…Rating: 0.0/5 (0 votes cast) [...]
[...] hope you enjoy all the new goodies we’re adding, as well as the fixes we’re rolling out. As always, for more news about Battlefield 3, be sure to head on over to our blog! – [...]
[...] These, and hundreds more of changes can be viewed on the official Battlefield Blog. [...]
[...] aqui os pormenores da actualização de Battlefield 3. Tags: actualização, Battlefield 3, [...]
[...] tenido en cuenta DICE la opinión de los fans? Al menos eso es lo que aseguran desde el blog oficial, donde han sido detallados todos y cada uno de los cambios anunciados. Según la compañía, cada [...]
[...] Para quem tem o interesse de ver todas as atualizações e as novidades desta nova, visite o Blog de Battlefield. [...]
[...] Full patch notes can be found here. [...]
[...] DICE is also rolling out 1gb worht of fixes and a whole manner of other new features, you can check these out here. Share and [...]
[...] você quiser conferir a lista completa de melhorias neste update, pode conferir no Blog oficial do [...]
[...] stout patch on PS3 today. Patches for PC and 360 will be detailed soon. For the full rundown, check Battlefield’s site as this thing is far too massive to cover completely in this space. If you don’t need all the [...]
[...] hope you enjoy all the new goodies we’re adding, as well as the fixes we’re rolling out. As always, for more news about Battlefield 3, be sure to head on over to our blog! – [...]
[...] hope you enjoy all the new goodies we’re adding, as well as the fixes we’re rolling out. As always, for more news about Battlefield 3, be sure to head on over to our blog! – [...]
[...] Per Xbox 360 e PC, invece, si dovrà aspettare ancora qualche giorno. Per il changelog completo delle modifiche, che di seguito non vi riportiamo per l’eccessiva lunghezza, accedete a questa pagina. [...]
[...] Αναλυτικά η μακροσκελέστατη λίστα με τις αλλαγές εδώ. Ώρα να ξαναβάλω μπρος το Battlefield 3… Σχετικές [...]
[...] said, the update is biggie, so the changelog here below is well worth going over to, for example, find out if your favorite weapon will remain as [...]
[...] it simply displayed “KILLED.” -The MAV can no longer be used as an elevator. hooray! http://blogs.battlefield.com/2012/03…ill-come-soon/ __________________ [...]
[...] de jugabilidad, vehículos, armas, mirillas y modos multijugador. Lo puedes ver todo a través de este enlace (en [...]
[...] what’s been changed, but being that they are quite lengthy, I’ll leave you to visit the Battlefield blog for the full [...]
[...] For the full list including vehicle tweaks, weapon adjustments, click here. [...]
[...] Battlefield] Related Posts Related Posts: Skyrim Patch 1.2 For PS3 Now Out PS3 Price Drop [...]
[...] a very long list, I strongly advise the entire team to read this via Battlelog. Rate this: Like this:LikeBe the first to like this [...]
[...] jugadores de Xbox 360 y PC tenemos que esperar a algo “pronto” según anunciaron en en blog oficial de [...]
[...] less than twenty-four hours, a HUGE new patch will be released for Battlefield 3 on Xbox and PS3 (sorry PC! you’ll have to wait a little [...]
[...] un exhaustivo parche que resolverá una ingente cantidad de problemas de Battlefield 3. En el blog oficial de la serie aparecen la lista completa de notas relativas al parche, que incluye opciones [...]
[...] There are hundreds of other changes, though none of them have made Operation Metro not awful: see DICE’s full patch notes for details. [...]
[...] stationary weapon awards. For the full list including vehicle tweaks, weapon adjustments, click here. [...]
[...] Battlefield patch hits 3/27/12 Sorry to all you USAS Frag spammers, according to the official Battlefield Blog, the PS3 patch will hit on 3/27/12. Xbox 360 and PC are pushed back with an only timeframe of [...]
[...] Link: Novedades y nuevo parche en Battlefield 3 (en el blog oficial de Battlefield) Comparte esto:ShareEmailSharePrintTuentiDigg [...]
[...] [CLICK HERE FOR FULL DETAILS] [...]
[...] la lista completa de los cambios Comparte esto:FacebookTwitterCorreo electrónicoMe gusta:Me gustaSé el primero en decir que te [...]
[...] souhaitent jouer en ligne. Une liste impressionnante de correction est disponible sur le blog officiel du jeu. Cela va de la simple correction de bug au rééquilibrage complet des armes et de leurs [...]
[...] The huge list of patch notes can be found here. [...]
[...] è apparsa sul Battlefield Blog, che oltre al nuovo e aggiornato changelog di proporzioni bibliche (buona lettura) ci informa anche dell’arrivo di una funzione di affitto server, sia per Xbox 360 che PlayStation [...]
[...] corposo, andrà a correggere numerosi bug di gioco e ottimizzerà ulteriormente il gameplay. Qui potrete trovare il changelog [...]
[...] said, the update is biggie, so the changelog here below is well worth going over to, for example, find out if your favorite weapon will remain as [...]
[...] cum este dezvaluit pe site-ul oficial al jocului, principala atractie este programul pentru console “rent a server” care a fost [...]
[...] http://blogs.battlefield.com/2012/03/game-update-will-drop-on-the-27th-of-march-for-playstation-3-xb… Écrit par : Tasaka Catégories : Origin Tags : Battlefield3, origin, Patch [...]
[...] give a link (link below) that say Xbox and PS3 will be getting servers to rent like on the PC. The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… Reply With Quote « PC vs Console version, is PC worth [...]
[...] over to the game’s official blog to read the full patch. PC and Xbox 360 will be, hopefully, getting their versions [...]
[...] blogs.battlefield.com Tidigare Artiklar Dela med sig {lang: 'sv'} Om Författaren [...]
[...] actualizado la lista de cambios, que podéis leer al completo aquí. Estos cambios afectan a multitud de aspectos jugables, y la mayoría han sido incluidos tras las [...]
[...] EA ha anunciado que los jugadores de PlayStation 3, recibirán mañana mismo un parche para resolver la multitud de problemas que aparecen en los modos online. Podéis acceder al listado completo de mejoras en este enlace. [...]
[...] de jugabilidad, vehículos, armas, mirillas y modos multijugador. Lo puedes ver todo a través de este enlace (en [...]
[...] and complaints, and made fixes for all of them. The most up to date list of changes can be found here at the official blog. /**/ Digg this post Recommend on Facebook share via Reddit Tweet about it [...]
[...] 3changelog is hefty and detailed – if you want all the details, you're best advised to head to the official Battlefield blog with your reading glasses at the ready. Why not check out our latest vidcast!Player Attack: Season [...]
[...] we post the patch notes in the post for you, but this one is just huge so you can check out the full patch notes for yourself if you like. As soon as we know more about the “Rent A Server” feature we will let [...]
[...] we post the patch notes in the post for you, but this one is just huge so you can check out the full patch notes for yourself if you like. As soon as we know more about the “Rent A Server” feature we [...]
[...] we post the patch notes in the post for you, but this one is just huge so you can check out the full patch notes for yourself if you like. As soon as we know more about the “Rent A Server” feature we will let [...]
[...] PS3 poderão usufruir do novo Patch que trás correções muito importantes para o Battlefield 3 (Lista em inglês), os jogadores de PC e XBOX360 terão de esperar mais algum tempo. Também há [...]
[...] 3. Dinsdag 27 maart krijgen we dat duidelijk te zien, want dan verschijnt er weer een nieuwe patch voor de game. Zoals je hieronder kan zien is het een enorm grote patch die eraan zit te komen, dus [...]
[...] for all three platforms have now been made available … cast your eye below for more details; The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… Some interesting changes, particularly regarding vehicle / weapon balancing … [...]
[...] změn, od hratelnosti po herní mody až příslušenství zbraní. Kompletní changelog najdete na oficiálním blogu nebo kompletně přeložený do češtiny na Battlefield-3.cz. Seznam je to skutečně velký a [...]
[...] the Changelog and more information, please check out the Official Battlefield Blog. Battlefield 3, DICE, EA, [...]
[...] To find out more about the patch, check out the full change notes at the Battlefield blog. [...]
[...] informacji zapraszamy na oficjalnego bloga >>kliknij tu<< a poniżej trailer nowego map packu który nosi dumnie nazwę „Walka w zwarciu”(drugiego po [...]
[...] To find out more about the patch, check out the full change notes at the Battlefield blog. [...]
[...] not ettik ancak liste aşırı uzun olduğu için çoğu şeyi de yazamadık, tam listeye buradan [...]
[...] 3 – Patch Will Be On 27 Of March On the latest Battlelog wrote zhinto, that they have been hard at work collecting and working on your feedback and [...]
[...] have revealed when the long awaited Battlefield 3 patch will be hitting the Playstation 3 as well as revealing [...]
[...] the console versions. The patch notes are completely massive (see below), and can be viewed in full over on the Battlefield Blog. The patch will be released on PS3 March 27, and information on the PC and Xbox 360 release date [...]
[...] over to Battlefield Blog to check out the complete [...]
[...] Battlefield Blog, EA y DICE nos confirman que una enorme actualización de juego llegara el próximo 27 de marzo a [...]
[...] El parche tiene prevista su salida el día el próximo día 27 de este mismo mes. Para todos aquellos que estéis interesados en conocer con más detalle todas las nuevas modificaciones que estarán incluidas en esta actualización, podréis ver la totalidad de su contenido en el blog oficial de Battlefield. [...]
[...] Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC will come soon. Share this:Like this:LikeBe the first to like this post. [...]
[...] A Lista folytatódik a hivatalos oldalon… [...]
[...] for the console versions. The patch notes are completely massive, and can be viewed in full over on the Battlefield Blog. The patch will be released on PS3 March 27, and information on the PC and Xbox 360 release date [...]
[...] Horns to all Jeeps. Source __________________ Play CQ?. PTFO?. Feel Free To Add Me On [...]
[...] muchísimas mejores, balances y adiciones. La lista completa de cambios puede consultarse en Blog Oficial de Battlefield, pero destaca la función “Renta un Servidor” para PS3 y Xbox [...]
[...] Source: [Battlefield Blog] [...]
[...] To find out more about the patch, check out the full change notes at the Battlefield blog. [...]
[...] patch notes discuss a “Rent a Server” functionality entrance to both consoles, with some-more sum [...]
[...] To find out some-more about a patch, check out a full change records during a Battlefield blog. [...]
[...] Funktion kommt hinzu. Wann es das Update für den PC bzw. X360 gibt, wird noch bekannt gegeben. Hier bekommt ihr alle weiteren Informationen. Share Post von JoeBlack | 24 Mar 2012 | 17:33 pm and [...]
[...] patch notes mention the “Rent a Server” functionality coming to both consoles, with more details to [...]
[...] To see the full list of what has been updated, click here. [...]
[...] for the console versions. The patch notes are completely massive, and can be viewed in full over on the Battlefield Blog. The patch will be released on PS3 March 27, and information on the PC and Xbox 360 release date [...]
[...] Hier kann man die vollständigen Änderungen und Features zu sehen. Dieser Eintrag wurde veröffentlicht in Allgemein, Games, News von ImmiLP. Permanenter Link des Eintrags. [...]
[...] oficial scrie exact ce au zis si celelalte site-uri, pe 27 iese pe ps3, iar pc & xbox soon™ The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… puteti vedea si noul commo-rose si noul minimap acolo. isn't that cute….BUT IT'S WRONG nu-mi [...]
[...] for the console versions. The patch notes are completely massive, and can be viewed in full over on the Battlefield Blog. The patch will be released on PS3 March 27, and information on the PC and Xbox 360 release date [...]
[...] [...]
[...] LAG PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag. The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… Reply With [...]
[...] Fonte: http://blogs.battlefield.com /* [...]
[...] أكّد إستوديو DICE قبل قليل على موعد صدور التحديث المنتظر [...]
[...] Fortunately, DICE have had poor community manager Zhinto type out every last one over on the Battlefield blog for your [...]
[...] the following link to see the list :http://blogs.battlefield.com/2012/03/game-update-will-drop-on-the-27th-of-march-for-playstation-3-xb… VN:F [1.9.15_1155]Rating: 0 (from 0 votes) Anthony TyremanView My Other Posts Games writer, geek [...]
[...] DICE hat den Veröffentlichungstermin des nächsten großen “Battlefield 3″-Updates verraten. Demnach können PS3-Spieler den Download ab dem 27. März starten, während sich PC- und [...]
[...] [Source: Battlefield 3 Blog] [...]
[...] sarà Playstation 3, il 27 marzo. La notizia è stata diffusa sul Battlefield Blog.Esaminando il changelog, che è abbastanza corposo, si trova anche una funzione di affitto server disponibile sia su PS3 [...]
[...] hat den Veröffentlichungstermin des nächsten großen “Battlefield 3″-Updatesverraten. Demnach können PS3-Spieler den Download ab dem 27. März starten, während sich PC- und [...]
[...] hat hat den Veröffentlichungstermin des nächsten großen “Battlefield 3″-Updates verraten. Demnach können PS3-Spieler den Download ab dem 27. März starten, während sich PC- und [...]
[...] la versione PlayStation 3. Successivamente saranno pubblicate le versioni per Xbox 360 e pc. Vi rimandiamo alla pagina ufficiale del battleblog che riporta anche il lunghissimo elenco dei cambi… che riguardano praticamente tutti gli aspetti del gioco. Share this:EmailStampaMoreLike [...]
[...] You may view the whole list here. [...]
[...] Per consultare la lista completa dei cambiamenti potete visitare la seguente pagina—LINK [...]
[...] Zdroj: Battlefiel Blog [...]
[...] Battlefield 3: Newsschnipsel Ich glaub, dass steht hier noch nirgends… Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC will come soon.The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC [...]
[...] un post del Battlefield Blog, dove oltre al nuovo e aggiornato changelog di proporzioni bibliche (buona lettura) ci informa delle nuove funzioni di affitto server per Xbox 360 e PlayStation [...]
[...] Source: Battlefield Blog [...]
[...] pecho tierra, además de nuevos balances en armas, vehículos, gadgets, mapas y equipo. Aquí la lista completa de [...]
[...] El patch se podrá descargar este 27 de Marzo según un blog post de DICE en donde ademas se ve la lista de cambios y esta lista es [...]
[...] to give a clearer picture for players when using the mini-map. The three new mini map modes are: The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… Reply With [...]
[...] for PlayStation 3 on the 27th of March. More information on Xbox 360 and PC will come soon. Source The Primer Former Irregular|18th SFOD Strategy without tactics is the slowest route to [...]
[...] sehr beratungsresistent , nicht wahr 1. Eine Quelle zu deiner in den Raum geworfenen Aussage: The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… 2. Wer bitteschön sagt, dass es auf dem PC und der Xbox Komplikationen gibt? (- mit Quelle, kein [...]
[...] Source Posted in Battlefield 3, Mise à jour Tags: Battlefield 3, bf3, mise à jour, Patch « BF3 video tuto ameliorer son pilotage en helico Vous pouvez sauter à la fin et laisser une réponse. Le Pinging n est pas autorisés. [...]
[...] to the webpage itself where this info is. The blog maybe… think for yourself for a second? – The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… __________________ So its now been confirmed that the commo rose will be in #BF3 on PC Sexy [...]
[...] in the next patch because theres nothing in this one that really interests me forby the com/rose The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… read -.- __________________ (Sorry for my english, but I'm [...]
[...] Battlefield 3 Mk.3 (PC/Console Game) The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… I cant see the difference between the new mini maps :/ still looks crap to [...]
[...] BF3 Patch release date…….maybe Here's the official changelog from DICE: http://blogs.battlefield.com/2012/03…ill-come-soon/ The March 27 date is for PS3 only. I'm assuming that has something to do with EA's timed [...]
[...] kan finde den originale "Non-Translated" her : Battlelog VN:F [1.9.15_1155]please wait…Rating: 0.0/6 (0 votes cast)VN:F [1.9.15_1155]Rating: 0 (from 0 [...]
[...] le migliaia di modifiche e meglioramenti vi rimandiamo alla dichiarazione ufficiale della DICE LINK [...]
[...] Source [...]
[...] ragazzi sta patch del 27 ha un macello di miglioramenti qui potete vederli tutti The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] PC will get the patch, but promised to release more information soon. Daniel Matros noted on the official blog, “this update will also bring the “Rent a Server” functionality to Xbox 360 and [...]
[...] the The Battlefield Blog posting, they do confirm the two most requested items (no battlerecorder or spectator mode – [...]
[...] En de patch komt de 27ste, alleen nog maar voor PS3 users hehe The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] Patch notes released, Input lag fix confirmed. The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] We’ll Include the updated patch notes here straight from the Battlelog Blog [...]
[...] many of which were suggested by fans. The full list of changes and updates is as follows as per the Battlefield Blog. FIXES FOR PC SERVER OPERATION – Having the same map occur multiple times in the maplist now works [...]
[...] changelog The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] Boner achieved: "DISABLE ANTI-ALIASING ON PS3 TO REDUCE INPUT LAG PlayStation 3 players may now turn off anti-alias in the options menu to reduce input lag." The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… [...]
[...] update from zh1nt0 The Battlefield Blog | Game Update will drop on the 27th of March for PlayStation 3. Xbox 360 and PC… __________________ Cooler Master Haf X case Asus rampage Formula III Core I7 950 3Ghz @ 4Ghz [...]
Can’t agree more with almost every comment made here about this last update killing the game. Stingers are worthless now need to be almost in the jet or helicopter in order to even get the sight to begin to lock on. Just a shame this game was really taking people away from a number of other games and now I’m sure this last update as it’s called will just send most packing.
I just wish they had mentioned in the battle field 3 store that if you purchase any of these unlock kits you’ll just be wasting your money because they don’t currently work. I made the mistake of buying ultimate unlock kit and have had nothing but emails saying EA is working on the problem please wait. All I can say is wow I would have never expected anything like this from EA.
Another thing is if was intended for ps3 why you make it available to xbox360 players?
Thanks again for your messages letting me know your developers are working on the problem which has been 3 days now…
Alan Kertz is Core Gameplay Designer on Battlefield 3. In this “Inside DICE” post, he explains how feedback from the community has a direct impact on the balancing we do on a number of items in our upcoming game update.
He is the guy.. He killed the game!!
http://blogs.battlefield.com/2012/03/inside-dice-post-launch-balancing/
Alan Kertz is Core Gameplay Designer on Battlefield 3. In this “Inside DICE” post, he explains how feedback from the community has a direct impact on the balancing we do on a number of items in our upcoming game update.
He is the guy.. He killed the game!!
Why are we waiting??? Where the hell is the decison makers? EA / DICE should have a POLL of what we think about the recent patches : Do gamers want back the pre-patch?? YES or No
Yes for me!!!!!
Yet again you have unbalanced the game in favor of jets and Heli. At least before you had a chance to fight off the heli with the tanks guided shells. Jets and Heli remain all but unstoppable from the ground. If your team does not have experienced pilots your side is doomed to fail. This will be the last EA Battlefield game for me; hopefully enough other players feel the same way and vote with their wallet.
Why do you have to make the air power so f en unstoppable????
agreed
WTF is this patch all about??? The only thing I don’t agree with is not being able to use the MAV as an elevator. That takes all the fun out of using the recon class. This patch is BS “suggested by you” what crap; more like whined enough for us to listen. Definitely thinking about switching to MW3 after this round of horsesh!t.
And what’s with this “rent a server” silliness??? yesterday I played a round of TDM for like 45min because whatever jackbag server I was playing on had the kill amount set to like 500. Why can’t I pick if I want to play on a rented server or not? It was bad enough about a month ago when it would change from TDM to SDM between rounds. I hate SDM with a passion and would have to leave every other game to get back into TDM.
Added weight of a flash suppressor?? We’re talking ounces compared to the standard muzzle break. whoever they have doing the physics for these changes needs to get out of the computer room and hit the range.
For the “scope glint” they should introduce a Anti- reflection Device or ARD. I’ve got one on my real ACOG so why can’t I have one in the game- if you use it you have to use the standard 8x scope; that would prevent having to patch in a whole other mod category, or maybe do that and have optic specific mods too
More than anything- let me use my MAV to get on top if stuff again
Or make the anti-glare device use up the biopod slot (and now that silencers apparently don’t have damage reduction penalty, really amp up the noise on all sniper rifles as a trade off for glint and highlight people on the minimap more when shooting un-silenced). I agree. They should make more accessories. However, I DO NOT agree with using a MAV as an elevator. It was fun but it lead to everyone playing on top the highway map and was completely counter productive to the objectives. Plus it allowed you to somewhat cheat. The spawn beacon and parachute is your clever way of getting on top of things and it’s more of a challenge AND if you screw it up you gotta suicide or wait. So it’s more of a fair trade off for strategic positioning or chance to be strategically positioned. Takes more time.
maybe dice can throw in a “air drop” gadget… probably wishful thinking but i never had a problem taking snipers out on roof tops most buildings you fellas would go on were so high you had to be on the edge of them anyway. i could pick you off from a building or shrub on a hill side or right under you. The only problem is when the highway would glitch on me and block the shot, but i kept you, the sniper, busy and it let my squad get the objective. tho dice should put more/better sniper nests in, that’s something for the next one i suppose. over all i think they are trying make the sniper more of a team player in the squad. trying to weed out the k/d nuts who play conquest like tdm. i just hope dice gets organized better in the future and doesn’t drop things that change a game so drastically at the CEO’s whim, since games are rather pricey these days, and moneys tight with a lot of people. people who just want more bang for their buck.
Uh, did you remove the flash suppressor on the M98B ? Argh!! I gotta go back and look for it again but I took a break from BF3 and came back and it looks like a new game or something. At least the infrared scope is better…But in my short round I played last night, I wasn’t too happy. =( Could just be rusty. I hope…
But if using the silencer is now the thing (if it doesn’t reduce damage and hides muzzle flash) then fine…I’ll trade off the range, which I think flash suppressor already limited anyway right? Still the M98′s range is excellent to begin with…I hope it doesn’t limit range THAT much…
Yeah that is cool too , but I hate when you join a game and the renter sets the matches with like 1000 kills and you invest say an hour into it and you get booted off the server or the server crashes and you dont get credit for your stats in that match . Another thing , does anyone know if there are going to be any more assignments ? I only have a few more spots and I’m done with all mine .
I agree. Also, yea, I would love to know when the next round of maps/weapons (assignment based or not) will come out. I think more maps and weapons or accessories even are a much better time investment…Well hell, with the money they will make from rent a server they should be able to pay some designers to make some new maps. Hell, they should release an editor and have the community compete to make new maps! That’s free labor! =)
OH plus if you can then set up your own server to use your own custom maps…. Can we say old school counter strike nostalgia? That would be PERFECT. I’m still waiting for a game to rival what we had freaking years ago.
Ah, I read another blog post. June, for close quarters combat. Well cool, but I hope I can still snipe =)
Did they forget to mention that you can now leave servers between matches? I didn’t see anything about it, but I hated when we couldn’t do that.